Drak'Tharon Keep contains 1 instance for level 74-76 players. Like Blackrock Mountain, Drak'Tharon connects two zones (the Grizzly Hills and Zul'Drak) in the northwest and southwest corners, respectively. On heroic, it awards approximately 2000 reputation.
Drak'Tharon Keep is located in the icy northlands of Northrend, in the northwestern part of the Grizzly Hills. It is an ancient ice troll stronghold that has since been claimed by the Scourge. The undead control passage into the lands beyond from here, and use the keep as a staging point to attack Zul'Drak.
The undead Drakkari ice trolls have begun pouring from their stronghold of Drak'Tharon Keep, and are assaulting the furbolg. The invasion is oddly credited to the Drakkari themselves, not the Scourge.
Even the most formidable ice troll warriors have failed to retake the conquered fortress. Neutralizing Drak'Tharon as a threat to Zul'Drak's future will be a task requiring immense bravery, and unless it is done soon, the entire empire, along with the power of its wild gods, may fall to the Scourge.
The Scourge controls Drak'Tharon Keep in the Grizzly Hills, just south of Zul'Drak's southwest corner. This ancient stone citadel once belonged to the Drakkari trolls. The Drakkari built Drak'Tharon Keep before the furbolg built Grizzlemaw. The Frostpaws gathered the tribes together in part to fend off the new Drakkari threat. Both races hated each other; with the new keep the Drakkari were more organized, and the trolls were more unified than the furbolg, even though the furbolg had greater numbers. The existence of Grizzlemaw affected the balance, and the furbolg's victory over the Drakkari in a series of skirmishes may have led to the eventual loss of Drak'Tharon to the Scourge. The Scourge ultimately drove them out and took possession, and now the Scourge has a garrison here holding the mountain passes. It's a well-placed, solidly-built structure, and the small group of undead within can easily hold the keep against forces ten times its size, particularly since they don’t need food or water during a siege. Two thousand Scourge creatures patrol the ruined old keep. They often fight Drakkari and occasionally furbolg, though they have yet to attack either Gundrak or Grizzlemaw directly. Armed Scourge patrols wander the countryside, scaring anyone they meet. These patrols either attack living people or act menacing to frighten them away.
Drak'Tharon Keep once served the Drakkari trolls as a formidable outpost at the edge of their kingdom, Zul'Drak, but a recent Scourge invasion has delivered the fortress into the Lich King's hands. The keep's fallen defenders are now the Lich King's undead minions, and they are advancing into the heart of Drakkari territory.
|Aviary · Drak'Tharon Overlook · Draknid Lair · Fall of Return · Hall of Departure · Hall of Return · Raptor Pens · Temple of the Forgotten · The Warlord's Terrace|
- Beetles (critters)
- Devilsaur (one, King Dred)
- Dire troll (one, Trollgore)
- Ice trolls
- Lich (one, Novos the Summoner)
- Lich King The
- Orc (one, Kurzel)
- Rats (critters)
- Scourge trolls
- Skeletal mages
- Skeletal warriors
- Skeletal wind serpent (one, The Prophet Tharon'ja)
- Giant spiders
- Risen Drakkari Handler - If CCed before attacked, you will only have to fight the rider, and not his mount.
- Main article: Drak'Tharon Keep loot
|All Bosses - Paladin Tanking Perspective||Drak'Tharon Keep (Heroic): Beginner's guide - Warrior DPS perspective|