Dream trees, also known as anima trees, great trees, great soul-trees, or celestial trees, are enormous trees found throughout Ardenweald. They are responsible for drawing in anima, which is then used by the Night Fae to rejuvenate spirits of nature slumbering within Ardenweald's wildseeds. Animacones are seeds of condensed anima that fall from the celestial trees. The hearts of each tree are born from an animacone embued with memories.
- Tirna Achiad, the first tree
- Tirna Eas
- Tirna Fenn
- Tirna Glayn
- Tirna Kaithe
- Tirna Marwol
- Tirna Noch
- Tirna Rowen
- Tirna Scithe
- Tirna Vaal
- From early on in Ardenweald's development, the artists pictured huge pillar-like trees that held up the firmament and whose canopy became a nebulous mass of magic. Environment artist Gabriel Gonzalez wanted to create something that felt very iconic to Ardenweald, had some movement, and incorporated the symbolism of life and rebirth, leading to the idea of a tree whose branches twisted into a kind of celestial net (which is also a nod to things seen in the Emerald Dream).
- According to art director Ely Cannon, ensuring that the dream trees had the desired effect required special work with new technology. Most trees in World of Warcraft belong to the same model type as props like crates and fences. However, in the case of the dream trees, they are so large that Blizzard had to use world model objects—a model type normally reserved for dungeons and raids and which can support a further-away level of detail. They also support "infinite draw", allowing the trees to always appear on-screen no matter how far away the player is, creating epic vistas in the zone that would be impossible with a normal tree. In addition, dream trees are animated in a way that the artists had never tried before; the spinning canopies are a separate element placed on top of the tree model and marked with infinite draw so that they also load from any distance.
- During development there was a tree called "Tirna Fein".
- The prefix "Tirna" is likely inspired by the realm of Tír na nÓg in Irish mythology, and means "Land of". Each of the words used following "Tirna" is either a word or based on a word in Gaelic or Welsh. This forms a contrast with Azerothian World Trees, whose typical suffix "-drassil" is inspired by Yggdrasil in Norse mythology.
- ^ a b Blizzard Entertainment. Shadowlands - Home. Retrieved on 2020-08-27. “Within this eternal forest, massive dream trees draw in precious anima—soul essence—to feed the spirits of nature awaiting rebirth.”
- ^ a b Blizzard Entertainment 2020-06-03. Shadowlands Preview: Ardenweald and the Night Fae Covenant. Archived from the original on 2020-06-03. “Within this eternal forest, massive dream trees draw in precious anima—the essence of souls that flows through the Shadowlands—to feed the spirits of nature awaiting rebirth into the cycle.”
- ^ a b c Cass Marshall 2020-08-20. Shadowlands’ Ardenweald is World of Warcraft’s weirdest forest yet. Polygon. Retrieved on 2020-08-27.
- ^ The Art of World of Warcraft: Shadowlands, pg. 123
- ^ Lady Moonberry during
- ^ a b Garth Holden 2020-08-20. A deep dive into Ardenweald, the Shadowlands realm of hibernation. SA Gamer. Retrieved on 2020-08-27.