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Druid of the Claw (Warcraft III)

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Druid of the Claw
BTNDruidOfTheClaw.png
DCWC3.gif
Race Night elf
Faction Night elf
Statistics
Hit points 430 (580*)
Hit point regeneration Night
Hit point regeneration rate 0.50 HP/sec.
Mana 200 (400*)
Mana Regeneration rate 0.67 (1.31*) Mana/sec.
Level 4
Gold 255 Gold
Lumber 80 Lumber
Food 4 Food
Produced at Ancient of Lore
Build time 35 sec.
Requires Tree of Ages
Attacking priority 7
Hotkey C
Combat
Normal attack: 20.5 (25.5*) avg
Range Melee
Attack type Normal
Cooldown 1.5 sec.
Armor Type Heavy
Armor 1
Day Sight 140
Night Sight 80 (140*)
Movement Speed Average (270)
Sound
Sound Set DruidOfTheClaw
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

These ancient Druids have adopted the totem of the bear and use the powers of their totem to defend their society from any external threats. They are fond of assuming Bear Form and roaming in seclusion throughout the wildlands of Kalimdor. When riled, the Druids of the Claw display ferocious power and stamina. Their magical spells augment their allies' fighting skills and bravery as well.

Bear form stats

  • Hit Points: 960
  • Health Regeneration Rate: 1.00
  • Mana Regeneration: 0.97
  • Priority: 6
  • Ground Attack: 36.5 (47*) avg
  • Armor: 3 (9*)

Information

Druids of the Claw are mixed units. In Bear Form they are an advanced melee unit such as an Abomination, Knight or Tauren. In Night Elf Form they are a spell caster such as a Priest, Sorceress, or Shaman. Druids of the Claw are initially in Night Elf Form. You must research Druid of the Claw Master Training to turn into Bear Form. Druids of the Claw are very useful additions to your army in both forms. In Bear Form they can be up front tanking as a melee unit while Druids of the Claw in Night Elf Form take up the rear casting Rejuvenation and Roar.

After you have upgraded to Tree of Ages build an Ancient of Lore which you can use for Dryads and Druids of the Claw. Build one Druid of the Claw and send him to your army and use Roar. Roar gives a 25% bonus to damage to all of the units in the area with only one cast. You may have to pack units tightly into a small area to have Roar cover them all since it has a small area of effect when cast.

If you plan to build a lot of Druids of the Claw it can be very difficult to transition to them. It's far more challenging to upgrade to Bears than Knights, Tauren, or Abominations. One possible option is to just create a Hero and use it to harass the enemy early on while you upgrade straight up to Bears. To do this build a Hunter's Hall and no Ancient of War and then lay down two Ancients of Lore once you reach Tree of Ages. Then continue to upgrade to Tree of Eternity and research Adept and Mastery upgrades. This can work if you can confuse and harass the enemy until you get upgraded while keeping them away from your town. Another option is to make a bunch of Archers without upgrades and use them until you can convert to Bears. Another option is to play normally but go get an expansion pretty early. Build lots of Moon Wells and two Ancients of Lore and two Hunter's Halls to research both upgrades at once.

It's very important to prevent Druids of the Claw from dying using Rejuvenation. It's very expensive and time consuming to replace lost Druids of the Claw. The best way to do this is using subgroups. Watch the portraits of the Bears while having the Rejuvenation icon active. Select Rejuvenation and click on the portrait of the damaged Bear to heal him. You can also use the "Alt" key to watch for low hit point bars.

Some players like building a lot of Druids of the Claw but leave them in Night Elf Form. While they don't do as much damage as they would do in Bear form they can cast Rejuvenation on themselves and Roar. Usually when focusing on Druids of the Claw it's best to mix them up having most in Bear Form and some in Druid Form to cast Rejuvenation and Roar on the Bears. Research Mark of the Claw so that you can use Roar while in Bear Form.

Druids of the Claw cannot attack air units so be aware of this weakness. Druids of the Claw and Archers with range upgrades are a good combination.

Use Moon Wells to build up the Druid of the Claw's mana so he can cast his most powerful spells right away. Then send him off into battle.

Vs. Spell Breakers

Use Roar to waste mana so that the Spell Breakers cannot use their Feedback against you. While it may seem against your best interest to use Roar because of the Spell Steal, in reality it will work in your favor if you keep spamming it.

a) you will run the Spell Breakers out of mana
b) you will have more units Roared than the enemy, since it is an AOE buff, and Spell Steal is single target
c) less mana on your bears = less feedback damage

Spells and abilities

Night Elf Form

BTNDruidOfTheClaw.png
Transforms the Druid into a Night Elf, allowing him to cast spells and regenerate mana faster.
Duration Mana Cost Effect
1.45 sec. 25 Transform into Night Elf Form.
When in Night Elf Form he may cast these spells

Roar

BTNBattleRoar.png
Gives friendly units around the Druid a 25% bonus to damage.
Duration Mana Cost Area of Effect Effect
45 sec. 100 50 Damage +25%

Roar is a great bonus to give to your troops, especially in large team games where Roar can help a large army. Use Roar during battle whenever possible.

Research Mark of the Claw so that you can use Roar while in Bear Form.

Roar Counters

Use Dispel abilities to remove roar or you can run away until it wears off.

Rejuvenation

BTNRejuvenation.png
Heals a target friendly unit for 400 hit points over 12 seconds.
Duration Cooldown Mana Cost Range Allowed Targets Effect Requires
12 sec. 1 sec. 125 40 Friend, Self, Organic Heals 400 HP Druid of the Claw Adept Training

Rejuvenation is great for casting on Heroes or even allied Heroes. If your partner has a damaged Hero cast Rejuvenation on their Hero to help them out. Cast Rejuvenation on nearly dead units and especially on powerful units you do not wish to lose.

Cast Rejuvenation on the Priestess of the Moon when she Starfalls. This can allow her to cast it much longer even under attack.

You can cast Rejuvenation on units with full health. You can cast Rejuvenation on magic immune units.

Rejuvenation Counters

Use Dispel abilities.

Bear Form

BTNBearForm.png
Transforms the Druid into a bear, slowing mana regeneration, but making him an excellent warrior. While in Bear Form he cannot cast any spells unless you upgrade to Mark of the Claw, allowing you to use Roar in Bear Form.
Duration Mana Cost Effect Requires
1.45 sec. 25 Transform into Bear Form Druid of the Claw Master Training

If you no longer need the Druid of the Claw as a spellcaster, turn him into a Bear and use him as a melee unit.

Upgrades

BTNDOCAdeptTraining.png
Druid of Claw Adept Training
Increases mana capacity by 100, mana regeneration rate by 25%, hit points by 75, minimum and maximum attack, and gives them the ability to cast Rejuvenation.
Research Cost Researched At Upgrade Time
100 Gold 50 Lumber Ancient of Lore 25 sec.
BTNDOCMasterTraining.png
Druid of Claw MasterTraining
Further increases mana capacity by 100, mana regeneration rate by 25%, hit points by 75, minimum and maximum attack, and allows them to transform into Bear Form.
Research Cost Researched At Requirements Upgrade Time
100 Gold 150 Lumber Ancient of Lore Druid of the Claw Adept Training, Tree of Eternity 35 sec.
BTNEnchantedBears.png
Mark of the Claw
Allows Druids of the Claw to cast Roar while in Bear Form.
Research Cost Researched At Requirements Upgrade Time
25 Gold 100 Lumber Ancient of Lore Druid of the Claw Master Training 20 sec.
BTNStrengthOfTheWild.png
Strength of the Wild
Increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Upgrade Time
100 Gold 75 Lumber Hunter's Hall 60 sec.
BTNImprovedStrengthOfTheWild.png
Improved Strength of the Wild
Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
175 Gold 175 Lumber Hunter's Hall Tree of Ages 75 sec.
BTNAdvancedStrengthOfTheWild.png
Advanced Strength of the Wild
Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
250 Gold 275 Lumber Hunter's Hall Tree of Eternity 90 sec.
BTNReinforcedHides.png
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Upgrade Time
150 Gold 50 Lumber Hunter's Hall 60 sec.
BTNImprovedReinforcedHides.png
Improved Reinforced Hides
Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
200 Gold 150 Lumber Hunter's Hall Tree of Ages 75 sec.
BTNAdvancedReinforcedHides.png
Advanced Reinforced Hides
Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
250 Gold 250 Lumber Hunter's Hall Tree of Eternity 90 sec.
BTNUltravision.png
Ultravision
Gives Night Elves the ability to see as far at night as they do during the day.
Research Cost Researched At Upgrade Time
50 Gold 50 Lumber Hunter's Hall 45 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Trivia

They are voiced by William Bassett.

Patch changes

Patch 1.01 (07/03/2002)
  • Adept Training time reduced to 45 from 60 sec.
  • Master Training cost reduced from 250/100 to 150/50,
upgrade time reduced to 60 sec. from 75 sec.
Patch 1.10 (07/01/2003)
  • Rejuvenation can now be cast on units at full health.
Patch 1.13 (12/17/2003)
  • Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds
respectively, down from 45 seconds and 1 minute.
Patch 1.17 (09/20/2004)
  • Rejuvination can now target magic immune units.

External links