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Drust Shaman concept.jpg
Concept art of a Drust shaman
Character classes
Racial capital
Racial leader(s)
Sources: Battle for Azeroth

The Drust were a population of seafaring vrykul who some time after the Sundering settled on Kul Tiras.[1] They mainly lived in Drustvar, but also resided in several areas of Tiragarde Sound and to less extent Stormsong Valley. When the human sailors from Gilneas arrived in Kul Tiras around 2,700 years ago, the Drust, led by Gorak Tul, waged war against the human settlers. However, not all Drust agreed with the war, and the druidic Thornspeakers left Drust society to side with the humans.[2]

Gorak Tul eventually lost the conflict, and his Drust were all slain by the human invaders. But they did not depart Azeroth, they remained as a spirits and over time, the Drust have slowly been trying to make their way back to the mortal world.[3] Recently, they made a pact with Lady Waycrest, helping her save her dying husband in exchange for assisting them. On the Drust's part, all they desired was vengeance against her people.[3]


After the Sundering, various vrykul tribes set out for the seas, and one such population of seafaring vrykul settled on Kul Tiras.[1]

Before the reign of Gorak Tul, the Drust practiced druidism. In the opinion of the druids, Gorak Tul's twisted ways brought disgrace to the Drust.[4] The Drust fought many enemies over their history, including beings that looked like themselves or great beasts, smaller beings that resembled gnomes in stature, and naga.[5]

Around 2,700 years ago, humans from Gilneas arrived on the island, which they would later call Kul Tiras.[6] The Drust aggressively enacted raids from Drustvar against the humans' fledgling hamlets.[7] The Drust barbarians attacked the human settlers unprovoked. When the humans landed they tried peace but the Drust went to war immediately, and only a few tolerated new neighbors. They glorified the slaughter, attacking unarmed civilians.[8] Not all of the Drust agreed with the war. The druidic order of the Thornspeakers left the Drust to join Kul Tiran society. Some of the humans' Kul Tiran descendants heard the call of the wilds and sought to learn the ancient ways, and so the Drust Thornspeakers taught them the ways of druidism.[9]

The Drust assaults carried on for many years, until the ancestors of House Waycrest decided something had to be done and began a war against the Drust. But though the Waycrests were hearty folk, the Drust's death magic was strong and the humans began to lose the war.[7] The Waycrests researched their magic and created the Order of Embers to fight them.[10] To counter the Drust magic, the Order of Embers used weapons of silver.[11] A complex alchemical solution called Liquid Fire was a weapon used to "burn away the Drust".[12]

In time the Drust would be forced to withdraw as they lost numbers to the human settlers. When their great leader Gorak Tul ran out of living warriors, he conducted a ritual to create stone constructs to fight for him as part of his desperation to win. The Drust settlement of Gol Osigr would become the place of their final defeat. Colonel Arom Waycrest, who later became the first Lord of Drustvar, led the humans' final assault on the Drust and stabbed Gorak Tul himself. As he was stabbed Gorak Tul's power was broken and, with it, his connection to his stone constructs which shattered.[8] But though wounded and broken, Gorak Tul did not die.[13]

In modern times, the story has been warped. The modern Kul Tirans believe that the stone constructs were used for a longer period than just near the end of the war, that Arom had killed Gorak Tul, and that Gorak Tul's living army fell soon after his death instead of earlier on.[8]

The Drust would live on as spirits, trying to return to the physical world.[3] The Waycrests had wiped out the Drust, but could not destroy Gorak Tul. For countless years he waited to enact his vengeance from within Thros,[14] until Lady Waycrest provided the means.[15]

Battle for Azeroth

Battle for Azeroth This section concerns content related to Battle for Azeroth.

Stricken with grief due to her ailing husband Arthur, Lady Waycrest called out to any power that could save him. Gorak Tul answered her cry and promised that death would never part the couple, for a price.[16] Gorak Tul taught the Drust's ancient death magic[17] to Lady Waycrest, who in turn formed the Heartsbane Coven. The coven's magic awakened the remaining stone constructs[7] and stirred the Drust's spirits, drawing them back to fight once more as skeletons.[18] Other Drust spirits were put into wicker constructs.[19]

But Lady Waycrest was merely a vessel for Gorak Tul's power, and her death opened the Rupture, the doorway for the Drust to enter Azeroth.[15] At the Rupture Gorak Tul was able to raise his people from the dead, but he was slain nonetheless. However, upon his death Gorak Tul revealed that it was only a vessel and he still existed in the Blighted Lands. Even so, the Heartsbane Coven was broken and Drustvar was released from Gorak Tul's power.

When Jaina Proudmoore was exiled to Fate's End by her own mother Katherine, Gorak Tul captured her and dragged her into Thros.[20] When the people of Kul Tiras sought to rescue Jaina and turned to the Drust druid Ulfar for help, Gorak Tul attacked him and the Thornspeakers to whom he had taught the Drust's ways. Gorak Tul was not happy that Ulfar had shared their gifts with the humans, but Ulfar himself saw Gorak Tul's twisted ways as bringing disgrace to the Drust.[21] Within Thros, Jaina was being tormented by memories of her past. After she was saved by her mother, Jaina and the adventurer slew Gorak Tul in his own domain.[22]

Culture notes

  • Tomes were often kept by the strongest of the Drust, preserving the incantations of their magics and serving as conduits for harnessing their power. Scholars have tried to translate the ancient language transcribed within these tomes, only to find themselves going mad as they furthered their understanding of what had been written.[23]
  • The Drust would often use various animals in their rituals, mostly for their organs. Bonesaws were pivotal in breaking through some of the larger animals' rib cages in order to extract the heart of the beast.[24]
  • When the Drust wished to enchant the minds of their enemies, or prey, they would often do so subtly by leaving small tokens around their targets. Curious objects, when focused on by the holder, would summon a haunting vision of a dancing spectre. This spectre would entrance all who watched it, rendering them docile and easy to dispatch.[25]
  • Many tools have been discovered that the Drust used in their rituals. One such tool was a sickle, used for ripping through the bellies of their sacrifices, spilling their entrails and allowing the Drust to use their organs in dark rituals.[26]
  • Used to inflict doubt in the enemies of the Drust, this fetish was paramount for twisting the minds of their enemies. Those afflicted would question their motivations, their ideals, or their courage and would often find themselves at the end of a Drust blade before finally rediscovering their resolve.[27]
  • Used for both combat and ancient ceremonies, the blades of the Drust are fearsome objects. When wielded by a Drust, this blade can quickly find it's way into any vital organ within a matter of seconds.[28]
  • As the Drust became more skilled at trapping souls within objects, so did they become more adept at creating constructs of death in which to trap the souls. Revenants are amongst the fiercest of these creatures. Their bodies constructed from pieces that can no longer decompose, these creatures never tire and will hunt their prey for all eternity.[29]
  • When the Drust were first learning to attach souls into constructs, they used the bones of their dead as hosts. Once the ritual was complete, these fetishes were said to glow with an eerie blue glow, presumably with the essence of the soul's power made manifest.[30]
  • When a soul is called from the afterlife, it is free to roam the material realm if it is not restrained within moments of its arrival. The Drust created prisons for these souls for later use in their dark rituals, during which time the soul would suffer within, become a twisted version of what it once had been.[31]
  • Since time immemorial, the Drust have used runes to shape their magics. This remains true of the spells woven by Gorak Tul and his ilk.[32]
  • The Drust's bodies and skeletons are marked with magical runes in Drust language.[33]
  • Drust sacrifices included great horned creatures, possibly stags but possibly something else.[34]
  • The Drust worshiped a great tree, Gol Inath.[35]
  • Drust shrines to various creatures can be found throughout Drustvar. This includes a stag shrine at Gol Osigr, possibly in reverence to Athair. Numerous plinths can also be found near Greenstalker and a final shrine can be found at Vadekius's Rest, depicting a dragon. This may have indicated the worship of these creatures.




Notes and trivia

  • Ardenweald in the Shadowlands is deeply connected to the Drust who come from the land of death.[36]
  • The only two examples of living Drust are remarkably long lived. Ulfar has been alive since the time of the war with Gorak Tul, and Gorak Tul himself has as well. While possibly sustained by magic in both accounts, they are both over two thousand years old.
  • It was only confirmed at a later point that the Drust were vrykul.[1] Prior to that, several elements hinted at it. The concept art shown at BlizzCon 2017 resembled a tattooed, slouched vrykul wearing animal fur and limbs.[37] The Drust architecture concept art also greatly resembled vrykul architecture from Wrath of the Lich King concept artwork,[38][39] and their buildings and structures re-use the Stormheim vrykul's Bonespeaker building models, and are etched with the same runes and patterns as the vrykul's. Their giant and revenant stone constructs are also engraved with vrykul runes and patterns.
  • In the Battle for Azeroth alpha, during A [110 - 120] Pieces of History Drust used a mix of human and vrykul models wearing primitive outfits. In the final version of the game, strangely they use pale human models.
  • The Old Drust Road and Gol Thovas in Tiragarde Sound and Fate's End in Stormsong Valley show that the Drust's presence on Kul Tiras spread further than Drustvar.
  • The Drust's magic was called "druidic death magic" when they were first introduced at BlizzCon 2017.[41] This appears to be in reference to Thros' origins concerning the Emerald Nightmare.
    • An interview later said that the "Drust magic is a more macabre version of druid magic".[42]


This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • Drust Stele: Conflict showing Drust fighting "beings that look like themselves or great beasts" very likely refers to the civil war between the Thornspeakers, who could adopt druidic form, and the other Drust.
  • Mechagon Island might have originally been inhabited by the Drust, as traces of vrykul civilization can be found there.[43]
  • Thros fiends may have been Drust in life.



  1. ^ a b c The Lost Codex 2018-11-03. Blizzcon 2018 Interview: Alex Afrasiabi & Patrick Dawson - Story and Systems | The Lost Codex. YouTube. Retrieved on 2018-11-03.
  2. ^ Ulfar#Quotes
  3. ^ a b c 2017-05-11, BlizzCon 2017 Jeremy Feasel Interview – World of Warcraft: Battle for Azeroth. Blizzplanet, accessed on 2017-11-05
  4. ^ A [120] The Old Bear
  5. ^ Drust Stele: Conflict
  6. ^ World of Warcraft: Chronicle Volume 1, pg. 133
  7. ^ a b c A [110 - 120] The Ruins of Gol Var
  8. ^ a b c A [110 - 120] Pieces of History
  9. ^ Ulfar#Quotes
  10. ^ A [110 - 120] The Order of Embers
  11. ^ A [110 - 120] A Lesson in Witch Hunting
  12. ^ A [110 - 120] A Weapon of Old
  13. ^ A [110 - 120] Drustfall
  14. ^ Gorak Tul (tactics)#Adventure Guide
  15. ^ a b Waycrest Manor: Gorak Tul's speech after Lady Waycrest's death
  16. ^ Lord and Lady Waycrest#Adventure Guide
  17. ^ BlizzCon 2017: The Art of World of Warcraft, 2:50
  18. ^ A [110 - 120] If Bones Could Talk
  19. ^ A [110 - 120] Controlling the Situation
  20. ^ A [120] Fate's End
  21. ^ A [120] The Old Bear
  22. ^ A [120] Thros, the Blighted Lands
  23. ^ Ancient Runebound Tome
  24. ^  [Ceremonial Bonesaw]
  25. ^  [Dance of the Dead]
  26. ^  [Disembowling Sickle]
  27. ^  [Fetish of the Tormented Mind]
  28. ^  [Jagged Blade of the Drust]
  29. ^ Restored Revenant
  30. ^  [Ritual Fetish]
  31. ^  [Soul Coffer]
  32. ^ A [120] Buried Power
  33. ^ A [110 - 120] If Bones Could Talk
  34. ^ Drust Stele: The Circle
  35. ^ Drust Stele: The Tree
  36. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-01. BlizzCon 2019 - World of Warcraft: What's Next. Retrieved on 2019-11-02.
  37. ^ File:Drust Shaman concept.jpg
  38. ^ File:Drust Structure concept art.jpg
  39. ^ File:Drust Structures concept art.jpg
  40. ^ Drust Evoker
  41. ^ BlizzCon 2017: The Art of World of Warcraft, 2:50
  42. ^ MMO-Champion: Inside the Art of WoW Live Stream
  43. ^ N [120 Daily] A Growing Mystery