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Drustvar storyline

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Drustvar

The Drustvar storyline takes part in ten chapters, tracked by the achievement Alliance [Drust Do It.]

Main storyline

The Final Effigy

  1. A [110 - 120] Drustvar
  2. A [110 - 120] The Vanishing Lord
  3. A [110 - 120] Signs and Portents
  4. A [110 - 120] The Wayward Crone
  5. A [110 - 120] Witch Hunt & A [110 - 120] Cracking the Curse
  6. A [110 - 120] The Final Effigy

The Burden of Proof

  1. A [110 - 120] The Waycrest Daughter
  2. A [110 - 120] Standing Accused
  3. A [110 - 120] The Woods Have Eyes & A [110 - 120] In Case of Ambush
  4. A [110 - 120] Trial by Superstition
  5. A [110 - 120] A Pungent Solution & A [110 - 120] Once Bitten, Twice Shy & A [110 - 120] Harmful If Swallowed
  6. A [110 - 120] The Burden of Proof

An Airtight Alibi

  1. A [110 - 120] The Curse of Fletcher's Hollow
  2. A [110 - 120] Save Who We Can & A [110 - 120] Clear-Cutting
  3. A [110 - 120] Hope They Can't Swim
  4. Complete all of:
  5. A [110 - 120] The Murderous Matron
  6. A [110 - 120] An Airtight Alibi

The Order of Embers

  1. A [110 - 120] And Justice For All
  2. A [110 - 120] A Slight Detour
  3. A [110 - 120] Yeti to Rumble & A [110 - 120] Salvage Rights
  4. A [110 - 120] Diversionary Tactics
  5. A [110 - 120] Unlocking History
  6. A [110 - 120] The Ruins of Gol Var
  7. A [110 - 120] The Order of Embers

A New Order

  1. A [110 - 120] Take the High Road
  2. A [110 - 120] A Lesson in Witch Hunting
  3. A [110 - 120] Sharp Thinking & A [110 - 120] Changing of the Guard
  4. A [110 - 120] A New Order

The storyline forks after this chapter, with both A [110 - 120] The Road to Corlain and A [110 - 120] Through the Old Roads available at the same time.

Northern path

Break on Through

  1. A [110 - 120] The Road to Corlain
  2. A [110 - 120] The First Watch
  3. A [110 - 120] A Weather Eye
  4. A [110 - 120] A Steady Ballast & A [110 - 120] Precious Metals
  5. A [110 - 120] An Improvised Arsenal
  6. A [110 - 120] Witchrending
    1. A [110 - 120] Reeking Refuge
    2. A [110 - 120] Eating Through the Defenses & A [110 - 120] An Offensive Harvest
    3. A [110 - 120] Potent Protection
  7. A [110 - 120] Barrier Buster
  8. A [110 - 120] Break On Through

Storming the Manor

  1. A [110 - 120] To the Other Side & A [110 - 120] Hexecutioner & A [110 - 120] Ruinous Rituals
  2. A [110 - 120] Storming the Manor

Optional followup chain:

  1. A [110 - 120D] Waycrest Manor: The Fallen Mother
  2. A [110 - 120] Everburning
  3. A [110 - 120] House Waycrest

Southern path

Clear Victory

  1. A [110 - 120] Through the Old Roads
  2. A [110 - 120] Pieces of History & A [110 - 120] Honorable Discharge
  3. A [110 - 120] Drustfall

Fighting With Fire

  1. A [110 - 120] To Falconhurst!
  2. A [110 - 120] Breaking Hag
  3. A [110 - 120] Hold The Barricade!
  4. A [110 - 120] So Long, Sister
  5. A [110 - 120] A Missing Master
  6. A [110 - 120] Curiously Strong
  7. A [110 - 120] A Weapon of Old
  8. A [110 - 120] Fighting With Fire

Stick It To 'Em!

  1. A [110 - 120] Into the Crimsonwood
  2. A [110 - 120] Saving Master Ashton & A [110 - 120] Odds and Ends
  3. A [110 - 120] A Little 'Pick Me Up'
  4. A [110 - 120] Deeper into the Woods
  5. A [110 - 120] Stopping the Grand Rite & A [110 - 120] Witch Way Out? & A [110 - 120] Controlling the Situation & A [110 - 120] Matrons of the Crimsonwood
  6. A [110 - 120] In the Hall of the Drust King
  7. A [110 - 120] Stick It To 'Em!

Finale

After completing both A [110 - 120] Storming the Manor and A [110 - 120] Stick It To 'Em!, an optional follow-up opens up:

Side chains

Carver's Harbor

After completing A [110 - 120] The Final Effigy, a breadcrumb to Carver's Harbor opens up in Fallhaven.

Optional breadcrumb in Fallhaven: A [110 - 120] To Market, To Market

  1. A [110 - 120] Save Their Bacon
  2. A [110 - 120] Big Bad Wolves
  3. A [110 - 120] Pork Chop
  4. A [110 - 120] That's Not My Fetish
  5. A [110 - 120] Cured Ham

North Pass Caverns

After completing A [110 - 120] The Final Effigy, a breadcrumb to the North Pass Caverns opens up in Fallhaven.

Optional breadcrumb in Fallhaven: A [110 - 120] The North Pass Caverns

  1. A [110 - 120] The Adventurer's Society
  2. A [110 - 120] Mistakes Were Made
  3. A [110 - 120] Terminal Degree

Barrowknoll Cemetery

On the way to Hangman's Point from Fallhaven for A [110 - 120] The Waycrest Daughter, Caretaker Allen starts a short side quest in Barrowknoll Cemetery.

  1. A [110 - 120] Seeing Spirits
  2. A [] Split Party
  3. A [] Looking For One More

Mudfish Lodge

On the way to the Timbered Strand from Hangman's Point for A [110 - 120] The Curse of Fletcher's Hollow, Art Hughie starts some quests at Mudfish Lodge.

  1. N [110 - 120] Mean Gulls
  2. N [110 - 120] Take the Bait
  3. N [110 - 120] Big Gulls Won't Die
  4. N [110 - 120] I Like Fish Guts and I Cannot Lie
  5. N [110 - 120] The Reel Deal

Gol Koval

After completing A [110 - 120] And Justice For All, Auntie Amanda Hale at Hangman's Point starts a breadcrumb to Gol Koval.

  1. A [110 - 120] Deliverance
  2. A [110 - 120] Total Cairnage
  3. A [110 - 120] The Hills Are Alive
  4. A [110 - 120] Boned
  5. A [110 - 120] Rescue Rangers
  6. A [110 - 120] Really Big Problem
  7. A [110 - 120] The High Thornspeaker

Whitegrove Chapel

After completing A [110 - 120] An Improvised Arsenal at Watchman's Rise, Lucille Waycrest offers a breadcrumb to Whitegrove Chapel:

  1. A [110 - 120] To Have Loved and Lost
  2. A [110 - 120] Painful Memories
  3. A [110 - 120] Running Late
  4. A [110 - 120] From This Day Forward
  5. A [110 - 120] Blood in the Chapel
  6. A [110 - 120] The Lady's Fate
  7. A [110 - 120] One Last Request

Autumnvale

  1. A [] Wicker Worship
  2. A [110 - 120] Questionable Offerings
  3. A [110 - 119] Not the Bees!
  4. A [110 - 120] Mind the Hives
  5. A [110 - 120] A Simple Sacrifice
  6. A [110 - 120] Changing Seasons

Anyport

  1. A [110 - 120] An Economic Opportunity
  2. A [110 - 120] Cutthroat Business Practices & A [110 - 120] She's Got it Where it Counts
  3. A [110 - 120] Out With the Old Boss

Optional follow-ups:


One-offs