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For the lore of the zone and its status after the Cataclysm, see Durotar.
HordeDurotar
Level: 1-10
Durotar
Capital(s) Horde Orgrimmar (14,000)
Population 21,000
Races OrcOrc Orc (13,650)
TrollTroll Troll (4,200)
TaurenTauren Tauren (3,150)
ForsakenForsaken Forsaken (1,680)
HumanHuman Human (420)
QuilboarQuilboar Quilboar (300)
CentaurCentaur Centaur (50)
Harpy Harpy
Government Tribal chiefdom
Ruler(s) Horde IconSmall Thrall Warchief Thrall
Horde IconSmall Vol'jin Chieftain Vol'jin
Major settlements

Horde Razor Hill (3,000)

Horde Sen'jin Village (2,000)
Minor settlements

Alliance Tiragarde Keep (200)

Horde The Den (100)
Affiliation Horde
Location East of The Barrens, Kalimdor[58, 50]VZ-KalimdorBlip

Durotar[58, 50]VZ-KalimdorBlip, the land named after Thrall's father, Durotan,[1] lies on the eastern coast of Kalimdor. It borders the Barrens to the west and the coastal lands of Azshara to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the orcs' homeland of Draenor. The land has many crags and canyons, where various dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation and freshwater access is sparse. The orcs, however, see a harsh beauty in the land that reminds them of their home world. Durotar is a proving ground for young orcs, who are sent to the Valley of Trials to complete several rites of passage before they are considered fit for the challenges that lie ahead. Durotar is the new homeland of the orcs and the site of the orcs' principal city of Orgrimmar. While the orcs founded their city of Orgrimmar here, Durotar has become something of a haven for all of the Horde races, especially the trolls.

History[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

For many years, Durotar was home to the quilboar. Then Thrall, Warchief of the orcs, brought his race to Kalimdor in search of a new homeland. The quilboar were tenacious but ultimately no match for the unified might of the orc clans. The bristled "boar men" were driven back in a series of decisive orc victories along the northern canyons and ultimately pushed to the most remote regions of Durotar and even into the Barrens. The orcs claim the coastal realm as their own, but the quilboar vow to reclaim it someday. The realm of Durotar - named by Warchief Thrall in honor of his father, Durotan - occupies the east coast of Kalimdor, just across the river from the Barrens. The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.

Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.

A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.

The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.[2]

Razor Hill

Razor Hill

The orcs and the Darkspear trolls led by Warchief Thrall landed here after their exodus from the Eastern Kingdoms. They proceeded to explore the area, helping the tauren drive out the cruel centaurs who were harassing Cairne and his people.

After the war against the Burning Legion, Durotar was founded as a nation and the new orcish homeland by Thrall. The young warchief named the land after his father, Durotan. Upon this land, he laid the ground for the orcs' new capital city Orgrimmar, named for the previous warchief and hero of the Horde, Orgrim Doomhammer.

The capital, Orgrimmar, is host to 14,000 inhabitants. In all, Durotar has a population of 21,000, the majority of which is of orcish blood. 65% of those living here are orcs, 20% are trolls, 15% are tauren, 8% Forsaken, and the smallest, humans, at 2% of the population. It is ruled as a tribal chiefdom by Warchief Thrall. Major settlements include Orgrimmar, Razor Hill, and Sen'jin Village, with respective populations of 14,000, 3,000, and 2,000. Spoken here are the languages of Orcish, Common, Low Common, Taurahe, and Zandali, otherwise known as Troll.[3]

People and culture[]

Durotar1

The crags of Durotar.

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
From the journal of Brann Bronzebeard:

Durotar is the most populated of all Horde-controlled regions, as well as their cultural center. Here, young orcs, tauren, and trolls study shamanism and hunting. There is a strong sense of unity here, although a number of Horde members are disturbed by the growing presence of the Forsaken in their lands. I expected this central point for the Horde to also be a major battlefield, and that I would be attacked on sight — I couldn't have been more wrong. Most of the people here are trying to live normal lives, focusing on agriculture and spiritual pursuits. That doesn’t mean their guards didn’t try to rough me up, but after I put the first couple of them on the floor, the rest were smart enough to realize they would be dead if I wanted them to be. After that, most of the people left me alone — a few were even willing to talk to me. I suspect some of them had never seen a dwarf before.

Beyond the Horde, harpies, centaur and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.[3]

Geography[]

The geography of Durotar is similar to that of the orcs’ original homeland of Draenor, which is probably part of the reason why they are so comfortable settling here. The land is dry, baked red by the sun and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland Kalimdor by the Southfury River. Durotar is south of Azshara. The southern tip of Durotar ends at the Great Sea. The eastern coast is littered with sunken ships and considered to be a prime scavenging spot. The wildlife of the land includes boars, scorpids, raptors, crocolisks, thunder lizards, and makrura.[3]

There are no dungeons, raid dungeons, micro dungeons, or battlegrounds in Durotar. However, Ragefire Chasm can be found in the Horde capital city, Orgrimmar, which is located in this zone.


Maps and subregions[]

WorldMap-Durotar-old

Map of Durotar

Bladefist BayBurning Blade CovenDarkspear StrandDeadeye Shore
The DenDrygulch RavineDustwind CaveEcho Isles
Great SeaHidden PathJaggedswine FarmKolkar Crag
Razor HillRazor Hill BarracksRazormane GroundsRazorwind Canyon
Rocktusk FarmScuttle CoastSen'jin VillageShrine of the Dormant Flame
Skull RockSouthfury RiverSpirit RockThunder Ridge
Tiragarde KeepTor'kren FarmValley of Trials

Other Locations

Blackblood GorgeGazlowe's Excavation SiteOrgrimmar TunnelsBeast DenBladescar Highlands

Travel hubs[]

To Tame a Land - Valley of Honor and Hall of the Brave

Orgrimmar in Warcraft III.

The Horde capital city, Orgrimmar, is located in this zone, and is a major travel hub for Horde characters. In addition, the Zeppelin towers near Orgrimmar can carry players to the Eastern Kingdoms, to either Undercity or Grom'Gol Base Camp and also the continent of Northrend, to Warsong Hold.

Horde Flight paths from Orgrimmar[]

Horde Zeppelin tower east of Orgrimmar[]

Horde Zeppelin tower west of Orgrimmar[]

Adjacent regions[]

Zone Name Faction Level Range Direction Access
Thunder Bluff Horde N/A Southwest By zeppelin to Spirit Rise. Flightpath from Orgrimmar.
Tirisfal Glades Horde 1-12 Northeast across the ocean By zeppelin to a tower near the Ruins of Lordaeron
The Barrens Horde 10-25 West By foot across the river. Flightpaths are available from Orgrimmar. Also possible to swim from Darkspear Strand to Ratchet.
Ashenvale AllianceHorde 20-35 Northwest Swim north along the river and head west. Flightpaths from Orgrimmar
Stranglethorn Vale AllianceHorde 32-45 Southeast cross the ocean By zeppelin to Grom'gol Base Camp
Azshara AllianceHorde 45-55 North Swim along the river and head west, then cross a bridge. Flightpaths from Orgrimmar

Notable characters[]

Main article: Durotar NPCs

Durotar is home to several orcs and trolls of status. From the base camp in the Valley of Trials, Zureetha Fargaze sends promising young orcs and trolls out into the world. In Sen'jin Village, Master Gadrin leads the effort to reclaim the Echo Isles from the evil witch doctor Zalazane, and from his throne in Grommash Hold, in the capital city of Orgrimmar, Warchief Thrall seeks to eradicate the leaders of the Shadow Council.

Quests[]

Echo Isles

The Echo Isles

Main article: Durotar quests

Since Durotar is the starting zone for trolls and orcs, the quest range here is level 1-10. Quests in Durotar include a foray into the Echo Isles to the south to combat jungle trolls, battles against the human soldiers of Tiragarde Keep, and the hunt for the mysterious Shadow Council.

Resources[]

Wild creatures[]

Razormane Grounds

Razormane Grounds

Patch changes[]

  • WoW Icon update Patch 1.7.0 (2005-09-13): Entering the zeppelin tower at Durotar no longer incorrectly flags you as being in the Valley of Strength.
  • WoW Icon update Patch 1.6.0 (2005-07-12):
    • Durotar has been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone.
    • A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.

References[]

 
  1. ^ [[Rise of the Horde], pg. 266
  2. ^ Warcraft: The Roleplaying Game, 196-197
  3. ^ a b c Lands of Mystery, 34

External links[]

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