- For the lore of the zone and its status before the Cataclysm, see Duskwood (Classic).
|Level: 20 - 60|
Battle Pet Level: 5 - 7
Duskwood, originally called Brightwood, is located in the southern-central part of Azeroth, south of Elwynn Forest, east of Westfall, west of Deadwind Pass, and north of Stranglethorn Vale. Due to events central to the actions of Medivh, Morbent Fel, Velinde Starsong, Jitters, and several others, Duskwood has become a cursed and dying land. Beneath the everlasting night which gave Duskwood its current name, the magic unleashed by Medivh upon his death has transformed what was once a beautiful part of Elwynn Forest into a land covered in gnarled trees and inhabited by the hideous undead and overgrown spiders, along with the black fog hanging over the woods. Ogres moving in from Deadwind Pass have brought up even more problems.
Duskwood is inhabited by a defiant people who still cling to their holdings in the face of overwhelming adversity. On all sides lurk dangerous creatures, from skeletal warriors and ghouls to ferocious Nightbane worgen and some of the most powerful members of the Defias Brotherhood. The militia of Duskwood, known as the Night Watch, once patrolled the main thoroughfare and protected Darkshire, wary of anything moving through the shadows.
The most prominent geographical feature of Duskwood is an ancient and long-dead volcano crater. The crater teems with life and features one of the Great Trees with a portal leading into the Emerald Dream. The sleeping druids' influence can be seen on the surrounding land, which is cloaked in a twilight quite different from the rest of Duskwood. The woods also feature several abandoned farmsteads, as well as the prominent Raven Hill Cemetery, which holds the graves of the numerous people who have been killed by wild beasts and undead since the darkness fell.
- 1 History
- 2 Getting there
- 3 Geography
- 4 Notable characters
- 5 Quests
- 6 Resources
- 7 Dig sites
- 8 Battle pets
- 9 Wild creatures
- 10 Treasure of Duskwood
- 11 In Cataclysm
- 12 Warcraft III map
- 13 In the RPG
- 14 Notes and trivia
- 15 Gallery
- 16 Videos
- 17 Patch changes
- 18 References
- 19 External links
|This section is a lore stub.|
Felling of Andrassil
4,500 years before the Dark Portal, Fandral and his followers secretly cut six enchanted branches from the boughs of Nordrassil. With the branches in hand, they traveled the world to locations where saronite blooms had sprung to life, including a remote region of the Eastern Kingdoms that would later be known as Duskwood. The branch quickly took root, and became a new tree all its own, acting as a conduit and channeling the powers of the Emerald Dream into the waking world, strengthening the nearby wildlife and scouring the saronite deposits.
Formerly known as "Southern Elwynn Forest" and "Brightwood" Duskwood was not always the way it appears now. Located in the southern reaches of the Kingdom of Stormwind, the southern part of Elwynn Forest was the location of two sizable towns, now called Darkshire and Raven Hill. Before the area was overcome by shadow Darkshire was known as Grand Hamlet.
Long ago, Elwynn Forest was populated with a group of spiders that lived peacefully among the woods. However, when the curse fell over Duskwood - turning the once peaceful woodland into a realm of terror - the spiders began to mutate and grow to monstrous proportions. The lurking venom spiders began hunting their hapless prey in all of the shadowed corners of the land. Possessing both deadly acidic venom and powerful webbing, these cruel beasts stalked any foolish wanderers who stray too far into the haunted woods.
World of Warcraft
A night elf by the name of Velinde Starsong came to the woods carrying the Scythe of Elune. Hunted by Varkas, Velinde was killed and the Scythe of Elune was lost in Roland's Doom. The powerful weapon was later found by members of the Defias Brotherhood excavating the mine, including a skittish man named Jitters. Jitters picked up the weapon, triggering its effect of summoning. The mine was immediately filled with worgen, who then proceeded to rip the men apart. Jitters escaped with the weapon but was hunted by the worgen across the woods.
In an attempt to rid himself of their chase, Jitters disposed of the weapon nearby at the Yorgen Farmstead, whereupon he encountered the Dark Riders from Deadwind Pass. The riders slaughtered Sven Yorgen's family in front of Jitters' eyes. The frightened man then escaped to Raven Hill. The darkness lingers in Duskwood, and now the people huddle in former Grand Hamlet, renamed Darkshire, battling the undead and wolf men who inhabit the murky woods.
Mere days before the Fall of Gilneas, the Scythe of Elune was liberated from Duskwood.
It was rediscovered by the worgen around Manor Mistmantle and Roland's Doom, who served the Wolf Cult. Seeking to clear his name, Mardigan sought out the cult on his own, questioning the Night Watch before seeking the worgen in the woods. He was followed soon after by Karlain, Revil Kost, and Ambrose, who killed the local worgen leader Gervase, saved Mardigan, and claimed the Scythe of Elune.
During the Cataclysm, Duskwood saw its share of turmoil.
A handful of Gilneans arrived in Duskwood. In Darkshire, Tobias Mistmantle sought the whereabouts of his brother, Stalvan, taking up temporary residence in the town until discovering his brother's fate at Manor Mistmantle. In Raven Hill, Oliver Harris and his team made camp among the ruins and performed alchemical testing on captured Nightbane worgen, saving Sven Yorgen from the mindless state. In Addle's Stead, the Defias agents have since vanished, and several forlorn wraiths appear in their place. In the Raven Hill Cemetary, Morbent Fel has returned and now holds dominion over the undead from underground.
Seeking the downfall of Stormwind, the Night Watch and the leadership of Darkshire joined the Veiled Hand. While other members of the cult stayed in Raven Hill, Darkshire's former guardians sacrificed many of the townspeople to the Burning Legion, plotting to summon demons inside Stormwind Keep. These plans were thwarted by the Uncrowned, who sent Garona Halforcen and an assassin adventurer to investigate. Though a few survived, many of the ruling council, the Night Watch, and the civilians met their end or have fled, and the state of the already struggling down is unknown.
Meaning to pass the Scythe of Elune to the balance druid adventurer, Belysra Starbreeze and Valorn transported it from Darnassus to the Twilight Grove in Duskwood. Its presence was felt not only by the Nightbane worgen, but the Dark Riders as well, who killed Valorn and stole away the scythe. They were followed by the feral Nightbane, followed in turn by the balance druid adventurer and Revil Kost, who then found and recovered the Scythe from the Dark Riders.
Battle for Azeroth
During the Fourth War, Duskwood saw more activity in Raven Hill and the Twilight Grove.
Vassandra Stormclaw joined Oliver Harris and the other residents of Raven Hill in studying the worgen curse. Nightbane worgen were captured and used for testing. During this time, the residents were plagued by a particularly ferocious member of the Nightbane pack named Bloodeyes. In Manor Mistmantle, a rare bloom called Elune's Grace appeared around the manor, and a pack of Mistfang wolves had taken up residence.
Some time after, Tess Greymane wished to become a worgen to better understand her people. When her father refused to bite her, Tess Greymane and the Gilnean adventurer traveled to Duskwood to meet Vassandra Stormclaw and find an alternative. There, while Tess was busy with her own tasks for the druid, the adventurer captured Bloodeyes, collected fangs from Mistfang wolves, and collected Elune's Grace. In the Twilight Grove, Vassandra used these items to summon Goldrinn through the dream portal, who then provided Tess a vision, in which she relived the fall of Gilneas as a worgen.
- From Grom'Gol in Stranglethorn Vale, follow the main road north across the bridge across the chasm and right into Duskwood.
- From Three Corners in the Redridge Mountains, follow the road south across the bridge into Duskwood. From Westfall, by crossing the bridge to the east. Also, by swimming through the river south of Elwynn Forest.
There are no dungeons of any kind and no battlegrounds in this area. The Redridge Range lies on the eastern border of this zone, as these mountains stretch from the zone of the Redridge Mountains to the zone of Deadwind Pass.
Maps and subregions
Flight paths from Darkshire
- Stormwind, Elwynn Forest
- Goldshire, Elwynn Forest
- Sentinel Hill, Westfall
- Lakeshire, Redridge Mountains
- Raven Hill, Duskwood
- Rebel Camp, Northern Stranglethorn
- Booty Bay, Cape of Stranglethorn
- Nethergarde Keep, Blasted Lands
Flight paths from Raven Hill
Twilight Grove Portal at
|Zone Name||Faction||Level Range||Direction||Access|
|Northern Stranglethorn||25 - 60||South||By foot or flight path.|
|Deadwind Pass||55 - 56||East||By foot.|
|Elwynn Forest||1 - 60||North||By foot or flight path.|
|Redridge Mountains||15 - 60||Northeast||By foot or flight Path.|
|Westfall||10 - 60||West||By foot or flight path.|
Quest and travel Hubs
|Place Name||Faction||# of Quests||Flight Path||Notable Character|
|Darkshire||??||Yes||Lord Ello Ebonlocke|
- Main article: Duskwood NPCs
Duskwood is home to several humans of note. In Darkshire, Commander Althea Ebonlocke sends willing adventurers to battle back the evil denizens of the dark woods. At the northwestern corner of the forest, Sven Yorgen directs budding heroes to uncover a magical weapon with which to weaken the evil Morbent Fel located in his dark house on Forlorn Rowe. And at Raven Hill, a frightened man nicknamed Jitters hides from his dark past.
- Main article: Duskwood storyline
Duskwood has two dig sites:
- Vul'Gol Ogre Mound; contains Fossil Archaeology Fragments.
- Twilight Grove; contains Night Elf Archaeology Fragments.
- - Archaeology only
- Small Frog
- Dusk Spiderling
- - Archaeology only
- Black Rat
- Rat Snake
- Widow Spiderling
- Darkwidow Untameable
- Blackfang Untameable
- Webwinder Untameable
Treasure of Duskwood
Duskwood is rather unique with regard to its treasure chests. In most zones on Azeroth, treasure chests spawn next to or inside buildings or ruins, often in the middle of a camp of hostile mobs and virtually always with at least one mob guarding it. In Duskwood, especially north of the main road that cuts across the zone, treasure chests will spawn randomly in the forest next to trees and often without any hostile mobs near them. Chests also spawn at ruined buildings in Brightwood Grove and at the remains of a small house near Addle's Stead, generally with only a single hostile beast wandering nearby and it is fairly easy to loot the chests without drawing aggro. For an Alliance character in a level range of mid-to-high 20s, treasure hunting in Duskwood can be a fun and profitable adventure.
- Beggar's Haunt – Abercrombie is now here, no Horde presence
- The Hushed Bank – mobs changed to owls and bears; camp of Lars and Sven Yorgen taken over by Grave Robbers
- Raven Hill – flight master, small Worgen camp established
- Raven Hill Cemetery – Abercrombie moved closer to Darkshire
- The Yorgen Farmstead – no humanoids, but new elemental mobs -
- Vul'Gol Ogre Mound - an NPC named Apprentice Fess is on the road outside of the area
- New Hunter Pets - Barn Owl
Warcraft III map
Beasts with green scales inhabit this jungle, making it hard to spot them. The tileset is called "Ashenvale".
In the RPG
Technically part of the Alliance and under Stormwind's protection, its distance from the mighty fortress and its close proximity to more malevolent forces in the south and east make it a realm of horror.
Notes and trivia
- Duskwood was previously described as having entered its current state shortly after the Second War due to darkness inside the nearby Karazhan.
- A "Flight to Duskwood" ride features in the Blizzard World map in Overwatch.
Southern Elwynn Forest during the Invasion of Draenor.
- Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 20 - 25.
- Patch 1.8.0 (2005-10-10): A Graveyard has been added to Duskwood at Raven Hill Cemetery.
- Patch 1.3.0 (2005-03-07):
- Players will no longer fall through the ground in a cave location in Duskwood.
- Players can no longer gain access to Zul'Gurub through Duskwood.
- ^ a b World of Warcraft: Chronicle Volume 1, pg. 159
- ^ File:Alliance Hero's Call Board.jpg
- ^ World of Warcraft: Chronicle Volume 1
- ^ a b c Legends Volume 2, Warrior: Divided
- ^ World of Warcraft: Chronicle Volume 2, pg. 134
- ^ The World of Warcraft Townhall/Beastiary#Venom Spider
- ^ Rat Snake
- ^ a b Curse of the Worgen issue 5
- ^ Dark Riders
- ^ http://blue.mmo-champion.com/t/25968836776/current-zone-status/
- ^ Frejya’s (MVP) Cataclysm Compilation
- ^ Official Blizzard Warcraft 3 multiplayer maps from the game and its expansion.
- ^ a b Lands of Conflict, pg. 46