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Duskwood

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For the lore of the zone and its status before the Cataclysm, see Duskwood (Classic).
AllianceDuskwood
Level: 20 - 60
Battle Pet Level: 5 - 7
Duskwood.jpg
Capital(s)
Races
Ruler(s)

Unknown

Former ruler(s)
Major settlements
Minor settlements
Affiliation
Location

Central Azeroth

PvP status

Duskwood, originally called Brightwood,[1] is located in the southern-central part of Azeroth, south of Elwynn Forest, east of Westfall, west of Deadwind Pass, and north of Stranglethorn Vale. Due to events central to the actions of Medivh, Morbent Fel, Velinde Starsong, Jitters, and several others, Duskwood has become a cursed and dying land. Beneath the everlasting night[2] which gave Duskwood its current name, the magic unleashed by Medivh upon his death has transformed what was once a beautiful part of Elwynn Forest into a land covered in gnarled trees and inhabited by the hideous undead and overgrown spiders, along with the black fog hanging over the woods. Ogres moving in from Deadwind Pass[citation needed]  have brought up even more problems.

Duskwood is inhabited by a defiant people who still cling to their holdings in the face of overwhelming adversity. On all sides lurk dangerous creatures, from skeletal warriors and ghouls to ferocious Nightbane worgen and some of the most powerful members of the Defias Brotherhood. The militia of Duskwood, known as the Night Watch, once patrolled the main thoroughfare and protected Darkshire, wary of anything moving through the shadows.

The most prominent geographical feature of Duskwood is an ancient and long-dead volcano crater. The crater teems with life and features one of the Great Trees with a portal leading into the Emerald Dream. The sleeping druids' influence can be seen on the surrounding land, which is cloaked in a twilight quite different from the rest of Duskwood. The woods also feature several abandoned farmsteads, as well as the prominent Raven Hill Cemetery, which holds the graves of the numerous people who have been killed by wild beasts and undead since the darkness fell.[citation needed] 

Duskwood in Dark Riders.

History

Roland's Doom.

Felling of Andrassil

4,500 years before the Dark Portal, Fandral and his followers secretly cut six enchanted branches from the boughs of Nordrassil. With the branches in hand, they traveled the world to locations where saronite blooms had sprung to life, including a remote region of the Eastern Kingdoms that would later be known as Duskwood. The branch quickly took root, and became a new tree all its own, acting as a conduit and channeling the powers of the Emerald Dream into the waking world, strengthening the nearby wildlife and scouring the saronite deposits.[3]

Duskwood at day.

First War

I remember Duskwood before all this, <name>. I remember bright skies and peaceful woods.
Sven Yorgen[4]

Formerly known as "Southern Elwynn Forest"[5] and "Brightwood"[1] Duskwood was not always the way it appears now. Located in the southern reaches of the Kingdom of Stormwind, the southern part of Elwynn Forest was the location of two sizable towns, now called Darkshire and Raven Hill. Before the area was overcome by shadow Darkshire was known as Grand Hamlet.[5]

Brightwood was invaded by the Old Horde during the war, and was cursed when Medivh died, fel energy being unleashed by his death. The area would later become known as Duskwood.[6]

Long ago, Elwynn Forest was populated with a group of spiders that lived peacefully among the woods. However, when the curse fell over Duskwood - turning the once peaceful woodland into a realm of terror - the spiders began to mutate and grow to monstrous proportions. The lurking venom spiders began hunting their hapless prey in all of the shadowed corners of the land. Possessing both deadly acidic venom and powerful webbing, these cruel beasts stalked any foolish wanderers who stray too far into the haunted woods.[7]

World of Warcraft

WoW Icon update.png This section concerns content related to the original World of Warcraft.

Years ago, humans introduced the rat snakes into Duskwood to cull the local rat population.[8]

The reason Duskwood now teems with the undead is because of the vile necromancer Morbent Fel.[9]

A night elf by the name of Velinde Starsong came to the woods carrying the Scythe of Elune. Hunted by Varkas, Velinde was killed and the Scythe of Elune was lost in Roland's Doom. The powerful weapon was later found by members of the Defias Brotherhood excavating the mine, including a skittish man named Jitters. Jitters picked up the weapon, triggering its effect of summoning. The mine was immediately filled with worgen, who then proceeded to rip the men apart. Jitters escaped with the weapon but was hunted by the worgen across the woods.[citation needed] 

In an attempt to rid himself of their chase, Jitters disposed of the weapon nearby at the Yorgen Farmstead, whereupon he encountered the Dark Riders from Deadwind Pass. The riders slaughtered Sven Yorgen's family in front of Jitters' eyes. The frightened man then escaped to Raven Hill. The darkness lingers in Duskwood, and now the people huddle in former Grand Hamlet, renamed Darkshire, battling the undead and wolf men who inhabit the murky woods.[citation needed] 

Pre-Cataclsym

Comics title.png This section concerns content related to the Warcraft manga or comics.

Mere days before the Fall of Gilneas, the Scythe of Elune was liberated from Duskwood.[10]

It was rediscovered by the worgen around Manor Mistmantle and Roland's Doom, who served the Wolf Cult. Seeking to clear his name, Mardigan sought out the cult on his own, questioning the Night Watch before seeking the worgen in the woods. He was followed soon after by Karlain, Revil Kost, and Ambrose, who killed the local worgen leader Gervase, saved Mardigan, and claimed the Scythe of Elune.[11]

The scythe was given to the night elves, and was taken to Gilneas by Valorn days later.[10]

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

During the Cataclysm, Duskwood saw its share of turmoil.

A handful of Gilneans arrived in Duskwood. In Darkshire, Tobias Mistmantle sought the whereabouts of his brother, Stalvan, taking up temporary residence in the town until discovering his brother's fate at Manor Mistmantle. In Raven Hill, Oliver Harris and his team made camp among the ruins and performed alchemical testing on captured Nightbane worgen, saving Sven Yorgen from the mindless state. In Addle's Stead, the Defias agents have since vanished, and several forlorn wraiths appear in their place. In the Raven Hill Cemetary, Morbent Fel has returned and now holds dominion over the undead from underground.

Legion

Legion This section concerns content related to Legion.

During the third invasion of the Burning Legion, several artifacts passed through Duskwood.

Seeking the downfall of Stormwind, the Night Watch and the leadership of Darkshire joined the Veiled Hand. While other members of the cult stayed in Raven Hill, Darkshire's former guardians sacrificed many of the townspeople to the Burning Legion, plotting to summon demons inside Stormwind Keep. These plans were thwarted by the Uncrowned, who sent Garona Halforcen and an assassin adventurer to investigate. Though a few survived, many of the ruling council, the Night Watch, and the civilians met their end or have fled, and the state of the already struggling down is unknown.[citation needed] 

Meaning to pass the Scythe of Elune to the balance druid adventurer, Belysra Starbreeze and Valorn transported it from Darnassus to the Twilight Grove in Duskwood. Its presence was felt not only by the Nightbane worgen, but the Dark Riders as well, who killed Valorn and stole away the scythe. They were followed by the feral Nightbane, followed in turn by the balance druid adventurer and Revil Kost, who then found and recovered the Scythe from the Dark Riders.[citation needed] 

Battle for Azeroth

Battle for Azeroth This section concerns content related to Battle for Azeroth.

During the Fourth War, Duskwood saw more activity in Raven Hill and the Twilight Grove.

Vassandra Stormclaw joined Oliver Harris and the other residents of Raven Hill in studying the worgen curse. Nightbane worgen were captured and used for testing. During this time, the residents were plagued by a particularly ferocious member of the Nightbane pack named Bloodeyes.[12] In Manor Mistmantle, a rare bloom called Elune's Grace appeared around the manor, and a pack of Mistfang wolves had taken up residence.

Some time after, Tess Greymane wished to become a worgen to better understand her people. When her father refused to bite her, Tess Greymane and the Gilnean adventurer traveled to Duskwood to meet Vassandra Stormclaw and find an alternative. There, while Tess was busy with her own tasks for the druid, the adventurer captured Bloodeyes, collected fangs from Mistfang wolves, and collected Elune's Grace. In the Twilight Grove, Vassandra used these items to summon Goldrinn through the dream portal, who then provided Tess a vision, in which she relived the fall of Gilneas as a worgen.

Getting there

Horde Horde
From Grom'Gol in Stranglethorn Vale, follow the main road north across the bridge across the chasm and right into Duskwood.
Alliance Alliance
From Three Corners in the Redridge Mountains, follow the road south across the bridge into Duskwood. From Westfall, by crossing the bridge to the east. Also, by swimming through the river south of Elwynn Forest.

Geography

There are no dungeons of any kind and no battlegrounds in this area. The Redridge Range lies on the eastern border of this zone, as these mountains stretch from the zone of the Redridge Mountains to the zone of Deadwind Pass.

Maps and subregions

Map of Duskwood.
Map of Duskwood prior to Cataclysm.

Undisplayed locations

Removed locations

WCOnH logo.png Warcraft: Orcs & Humans

Icon-RPG.png Warcraft RPG

Concept art

Topographic map of Duskwood

Travel hubs

Twilight Grove
Alliance Flight paths from Darkshire
Alliance Flight paths from Raven Hill
Druid Portal at Twilight Grove

Adjacent regions

Zone Name Faction Level Range Direction Access
Northern Stranglethorn AllianceHorde 25 - 60 South By foot or flight path.
Deadwind Pass AllianceHorde 55 - 56 East By foot.
Elwynn Forest Alliance 1 - 60 North By foot or flight path.
Redridge Mountains Alliance 15 - 60 Northeast By foot or flight Path.
Westfall Alliance 10 - 60 West By foot or flight path.

Quest and travel Hubs

Place Name Faction # of Quests Flight Path Notable Character
Darkshire Alliance ?? Yes Lord Ello Ebonlocke
Raven Hill Alliance ?? Yes Jitters

Notable characters

Forlorn Rowe
Main article: Duskwood NPCs

Duskwood is home to several humans of note. In Darkshire, Commander Althea Ebonlocke sends willing adventurers to battle back the evil denizens of the dark woods. At the northwestern corner of the forest, Sven Yorgen directs budding heroes to uncover a magical weapon with which to weaken the evil Morbent Fel located in his dark house on Forlorn Rowe. And at Raven Hill, a frightened man nicknamed Jitters hides from his dark past.

Quests

Main article: Duskwood storyline

Resources

The Rotting Orchard

Dig sites

Duskwood

Vul'Gol Fossil Bank @ 35,73
Twilight Grove Digsite @ 47,44

Duskwood has two dig sites:

  1. Vul'Gol Ogre Mound; contains Fossil Archaeology Fragments.
  2. Twilight Grove; contains Night Elf Archaeology Fragments.

Battle pets

Wild creatures

Raven Hill Cemetery

Treasure of Duskwood

Duskwood is rather unique with regard to its treasure chests. In most zones on Azeroth, treasure chests spawn next to or inside buildings or ruins, often in the middle of a camp of hostile mobs and virtually always with at least one mob guarding it. In Duskwood, especially north of the main road that cuts across the zone, treasure chests will spawn randomly in the forest next to trees and often without any hostile mobs near them. Chests also spawn at ruined buildings in Brightwood Grove and at the remains of a small house near Addle's Stead, generally with only a single hostile beast wandering nearby and it is fairly easy to loot the chests without drawing aggro. For an Alliance character in a level range of mid-to-high 20s, treasure hunting in Duskwood can be a fun and profitable adventure.

In Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Duskwood was a level 18 - 30 zone prior to Cataclysm, but returned for levels 20 - 25. Adventurers are sent here following their experience in Redridge Mountains.[13] Areas affected:[14]

Warcraft III map

WC3RoC-logo.png This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

Beasts with green scales inhabit this jungle, making it hard to spot them. The tileset is called "Ashenvale".[15]

In the RPG

Icon-RPG.png This section contains information from the Warcraft RPG which is considered non-canon.

Technically part of the Alliance and under Stormwind's protection, its distance from the mighty fortress and its close proximity to more malevolent forces in the south and east make it a realm of horror.[16]

The undead roaming the woods were said to have appeared after the beginning of the Third War and to belong to the Scourge.[16]

Notes and trivia

  • Duskwood was previously described as having entered its current state shortly after the Second War due to darkness inside the nearby Karazhan.[5]
  • A "Flight to Duskwood" ride features in the Blizzard World map in Overwatch.

Gallery

Videos

Patch changes

  • Legion Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 20 - 25.
  • WoW Icon update.png Patch 1.8.0 (2005-10-10): A Graveyard has been added to Duskwood at Raven Hill Cemetery.
  • WoW Icon update.png Patch 1.3.0 (2005-03-07):
    • Players will no longer fall through the ground in a cave location in Duskwood.
    • Players can no longer gain access to Zul'Gurub through Duskwood.

References

External links