Elder Nadox

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BossElder Nadox
Image of Elder Nadox
Gender Male
Race Nerubian vizier (Undead)
Level 73 - 82 Elite
Health
5180,795
5H431,392
Mana 71,220 - 83,380
Reaction Alliance Horde
Location Hall of the Conquered Kings, Ahn'kahet: The Old Kingdom
Status Killable
Student(s) Seer Ixit

Elder Nadox, a Nerubian vizier, is the first boss found in Ahn'kahet: The Old Kingdom, located within the Hall of the Conquered Kings. He is a servant of the Lich King and guardian of the nerubian eggs.

Nadox was once a leader among his people.[1]

Adventure Guide

Nadox was once a venerated nerubian leader who taught the ancient ways of his race to generations of broods. When the War of the Spider ravaged Azjol-Nerub, he was overcome by legions of undead. The Lich King reanimated his corpse and bled everything wise and noble from Nadox, forcing him to slaughter his students, friends, and all other nerubians who opposed the might of the Scourge.

Abilities

  • Spell holy nullifydisease.png  Blood Plague Disease — Elder Nadox diseases a player, inflicting 1275 Nature damage every 3 seconds for 30 sec.
  • Spell shadow fumble.png  Blood Rage Enrage — Elder Nadox enrages all nearby Ahn'kahar Swarmers, increasing their damage done by 200% and their maximum health by 10000.
  • Ahn'kahar Guardian — Elder Nadox summons Ahn'kahar Guardians to defend him in battle.
    • Inv shield 23.png  Guardian Aura Important — Ahk'kahar Guardians protect all Nerubian within 0 yards, rendering them immune to damage.
    • Ability rogue dualweild.png  Deadly Poison — Ahn'kahar Guardians poison a player, inflicting 265 Nature damage every 3 sec. for 12 sec. This effect stacks up to 5 times.
    • Ability rogue sprint.png  Sprint — Ahn'kahar Guardians sprint, increasing their movement speed by 200% for 15 sec.
  • Ahn'kahar Swarmer — Elder Nadox summons Ahn'kahar Swarmers to fight for him in battle.
    • Spell holiday tow spicecloud.png  Swarm — Ahn'kahar Swarmers increase the damage and attack speed of all nearby Swarmers by 1% for each Swarmer within 10 yards.
    • Ability rogue sprint.png  Sprint — Ahn'kahar Swarmers sprint, increasing their movement speed by 200% for 15 sec.

Heroic

Similar to Normal, when a Guardian spawns, the boss and adds become invulnerable to all attacks until the Guardian is killed. This causes complications for the tank attempting to hold aggro on the adds, as a zerg rush on the healer will almost always occur. It is advised that someone be appointed to taking out the adds that aggro the healer (while they are still vulnerable) so as to make sure as few are alive as possible when the Guardian makes them immune. The tank must continuously taunt off of the healer, and perform any other actions possible with taunt or heal mechanics during this immunity, as standard tanking moves which create threat from damage are entirely useless while the Guardian is up.

After the tank has aggroed the boss, the healer should position himself at the wall behind the boss, so that the adds will need to walk a longer distance before reaching the healer.

Guardian Adds: Heroic

Designate a single non-slowing, ranged DPSer to bring the guardian to the tank. At the first possible opportunity the tank needs to grab the Guardian's attention so the DPS can open up on it. The idea is that the DPS need to stay as close to the healer as possible in order to clear off any adds that healer-zerg once the guardian dies.


Tactics for Various Party Configurations in Heroic Mode

Paladin tanks

Pally DPS

  • Having a Paladin help a non-Pally healer heal the tank can help a non-plate healer keep threat minimal. Even just [Word of Glory] will help.
  • Have a ret Paladin be the healer's healer when a guardian is up. If the healer dies, the group wipes.

A Paladin healer nearly eliminates this difficulty in this fight, as they can Divine Shield or Blessing of Protection themselves to drop aggro on the adds.

Warrior Tank

  • Put [Vigilance] on your healer - that way your Taunt is always on CD.
  • Save [Challenging Shout] for the healer-zerg and blow it just after the Guardian dies.

Warrior DPS

  • Put Vigilance on your healer - that way your Taunt is always on CD. Better the fury warrior have add aggro than the healer.
  • Save Challenging Shout for the healer-zerg and blow it just after the Guardian dies.
  • Make a "/targetexact Guardian /cast taunt" macro and taunt the Guardian over to the tank when he spawns.

Death Knight Tanks

  • Make a "/targetexact Guardian /cast Death Grip" macro for this fight. The less your DPS need to move to kill the guardian, the faster it will die.
  • If possible, save any cooldowns you can for the times the Guardian is up. The less your healer needs to heal you the less threat they will generate.
  • Cast [Death and Decay] on the ground near the healer when the Guardian reaches low health to kill the little scarabs.
  • If an elite add is attacking the healer you can taunt it as soon as the Guardian dies.

Death Knight DPS

  • Make a "/targetexact Guardian /cast Death Grip" macro for this fight and grip the Guardian to your tank when it spawns.
  • Drop Death and Decay on top of the healer when the Guardian is about to die to clear the little adds as quickly as possible.

Priest Healers

  • [Holy Nova] can be used to heal the tank while the Guardian is up. It is quite mana intensive and not very high HPS, but causes no aggro.
  • Once the Guardian dies, Holy Nova can be used to blow away the smaller adds.

Druid Healers

  • When the Guardian spawns, fully HoT up the tank and yourself, then go Bear. Pop [Frenzied Regeneration] if necessary.

(Please add additional tactical information here)

Achievement Method

Note: As of patch 3.0.8, the following method is no longer usable (Elder Nadox will enrage with a 500% increased damage buff if he is kited out of his room and will 1-2 shot the tank thus wiping the group). Confirmed.

In order to get the special heroic achievement, a lot of moving is needed. Position the DPS at the start of the instance, away from the Elder's room. The tank then pulls Elder Nadox, the healer keeping the tank topped off. The tank leads Elder Nadox to the entrance of the instance, and the DPS can start. This causes no adds to spawn. This is due to the fact that the party is so far away from boss room that the adds will not be able to find the party. This causes them to despawn almost as quickly as they spawned.

Note: The immunity granted by the guardian adds acts as an aura; offtanking them far away cancels the immunity. An experienced kiter can pick up one of these, leaving the group alone with the boss; thus you need to bring quite impressive DPS in order to down Nadox in time. Increasing the kiter's movement speed helps a lot.

Another tactic is to kite the boss through the door to his right, down the balcony overlooking the grounds before the second boss. Tank him in the farthest end of the balcony at the base of the stairs. Have a Hunter CC the Guardians where they spawn, or let someone offtank them and nuke the boss as fast as possible. Elder Nadox will not enrage if he is at the base of the stairs.

Loot

Normal mode
Heroic mode

Related Achievements

Quotes

Aggro
The secrets of the deep shall remain hidden.
Summoning
  • The young must not grow hungry...
  • Shhhad ak kereeesshh chak-k-k!
Killing a player
  • Sleep now, in the cold dark.
  • For the Lich King!
  • Perhaps we will be allies soon.
Death
Master, is my service complete?

Patch changes

  • Wrath of the Lich King Patch 3.3.2 (2010-02-01): Elder Nadox now only gets one Ahn'Kahar Guardian during the encounter.
  • Wrath of the Lich King Patch 3.0.8 (2009-01-20): Can no longer be kited safely up the stairs and away from his protectors. If he is kited, he will enrage with a five-minute Berserk buff and deal 25-30k damage per hit (on heroic).
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Added.

References

  1. ^ N [76D] Pupil No More

External links