Elite Guard (Warcraft III)

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Elite Guard


Race Human
Base unit Captain
Faction Alliance, Dalaran
Hit points 600
Unit Classified As: Ground
Normal attack: 20-21
Range Melee
Attack type Normal
Defense Type Heavy
Armor 3
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Elite Guards were powerful units released upon Kael'thas and Vashj in The Dungeons of Dalaran if an enemy unit managed to sound the alarm by depleting the health of a nearby lever. They only appeared if the alarm was sounded.

Spells and abilities


Activate to take 50% less damage from Piercing attacks, but have reduced movement speed.
Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.