- This article is about eredar in Warcraft III. For history and the eredar species in general, see eredar. For Warcraft III creep, see Eredar Warlock.
Eredar warlocks are the eredar of Warcraft III.
- For statistics, see Warlock (Warcraft III).
Born of the eredar race, warlocks are absolutely corrupt and unimaginably powerful. Their chaos magics have burnt out whole worlds and annihilated countless species over the aeons. Kil'jaeden taught the orcs the secrets of warlock magics, but the orcs could never master the powers of entropy and destruction as well as the wicked eredar. Under Archimonde's command, the warlocks serve as the Legion's tacticians and strategists.
Eredar creeps in Warcraft III were together known as "Eredar Warlocks".
Eredar warlock creeps
Eredar Warlock mobs of Warcraft III:
In the RPG
Eredar were supreme sorcerers at the dawn of the universe. Some believe that they devoured their own world by using radical warlock magics. They consumed all life around them and set out to find more places of mystical power. The eredar were Sargeras's first recruits in the Burning Legion, serving as tactical advisors and intelligence officers. Eredar warlocks are now counted as some of the greatest sorcerers in the universe.
An eredar warlock led a group of demons in the tunnels from the Darkwhisper Gorge leading to the second Well of Eternity and were draining its waters. He planned to consume the water in a ritual in an attempt to gain enough power to resurrect Archimonde.
Preeminence in eredar warlock society depends almost entirely upon magical power. Those who command the greatest selection of paramount spells - and thus in theory the greatest magical arsenal - rise to higher ranks. Those whose arcane abilities top out at such pitiful cantrips as wish and shapechange are grunts and lackeys, scarcely worthy of notice.
Eredar warlocks are spellcasters first. They have been known to flick their fingers in an enemy's direction, causing flesh, bone, and even steel to flare with entropic fire. They avoid combat with even an innocuous foe until they can establish a collection of defensive and self-enhancement spells. Most maintain a mage armor or frost armor effect continuously. If the enemy seems weak and not worth the expenditure of spells, eredar warlocks wade into combat with their claws. If the enemy is strong, an eredar warlock creates an advantage of numbers, summoning monsters, enchanting his opponents, and using spells that divide his enemies.
- Many sources (the early RPG books and the War of the Ancients Trilogy) imply that "eredar warlock" is the name of the race instead of just "eredar". Though, it may have been a sub-grouping that happened to include all encountered eredar. Warcraft III goes back and fourth on the terms.
- "Warlock" may have been a term for or within the eredar like the relationship between the Dreadlords and the Nathrezim, but it did not catch on.
- The Exodar Holographic Emitter says that "Eredar" are of the species "Eredar," but calls them the "eredar warlocks."
- In the Warcraft RPG, they were sorcerers (because there was no warlock class in the Warcraft RPG) but in the World of Warcraft RPG they are warlocks.
- ^ Warcraft III: Reign of Chaos manual, pg. 136
- ^ a b Blizzard Entertainment. Eredar Warlocks (English) (SHTML). Battle.net. Retrieved on 2009-12-30.
- ^ a b c d Manual of Monsters, pg. 119
- ^ Lands of Mystery, pg. 18
- ^ The Well of Eternity, pg. 325, 327, 359
- ^ Demon Soul, pg. 50, 84, 86
- ^ Shadows & Light, pg. 58-60, 150, 152, 155, 163
- ^ World of Warcraft RPG Conversion Document, pg. 3