Events/L

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"LEARNED_SPELL_IN_TAB" Category: Spell


Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability.

arg1
Spell ID
arg2
Number of the tab which the spell/ability is added to
"LFG_COMPLETION_REWARD" Category: Instance


Fired when a random dungeon (picked by the Dungeon Finder) is completed. This event causes a window similar to the achievement alert to appear, with the details of your Dungeon Finder rewards.

"LFG_UPDATE" Category: Instance


When fired prompts the LFG UI to update the list of available LFG categories and objectives (i.e. new quests, zones, instances available to LFG). See API GetLFGTypes

"LFG_BONUS_FACTION_ID_UPDATED" Category: Player

Fired when the player updates which faction the reputation bonus for the first Dungeon Finder and Scenario of the day should be applied towards. (5.2.0)

Use GetLFGBonusFactionID to retrieve the new value.

"LFG_LOCK_INFO_RECEIVED" Category: Instance

Fired when Dungeon Lock info is received [1]


"LFG_OPEN_FROM_GOSSIP" Category: Instance

Fired when a gossip option is used to initiate a Looking-for-Dungeon interaction.

arg1 
Number - index of the dungeon the NPC wants us to queue for (index to GetLFGDungeonInfo(id)).
"LFG_PROPOSAL_FAILED" Category: Instance

Fired when someone decline or don't make a choice within time in the dungeon queue invite

"LFG_PROPOSAL_SHOW" Category: Instance

Fired when a dungeon group was found and the dialog to accept or decline it appears

"LFG_PROPOSAL_SUCCEEDED" Category: Instance

Fired when everyone in the dungeon queue accepted the invite

"LFG_PROPOSAL_UPDATE" Category: Instance

Fired when someone either accept or decline the dungeon queue invite

"LOOT_BIND_CONFIRM" Category: Loot


Fired when the player attempts to take 'bind-on-pickup' loot


"LOOT_CLOSED" Category: Loot


Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot.


"LOOT_OPENED" Category: Loot


Fired when a corpse is looted

arg1
1 if autolooting, otherwise 0 (not nil!)


"LOOT_SLOT_CLEARED" Category: Loot


Fired when loot is removed from a corpse.

arg1
Slot number