Eversong Woods

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HordeEversong Woods
Level: 1 - 10
Battle Pet Level: 1 - 2
Eversong Woods Art.jpg
Capital
Races
Government

Interregnum (ostensibly); hereditary monarchy (formerly)[1]

Rulers
Minor settlements
Affiliation
Location

Northern Quel'Thalas

PvP status

Horde territory (PvP realms only)

Eversong Woods during the day.

Eversong Woods is a reclaimed section of the Eversong Forest.[2] It is the starting zone for the blood elf race, introduced in World of Warcraft's first expansion setThe Burning Crusade. Eversong lies in the northern part of Eastern Kingdoms, and is the location of Silvermoon City, arguably the largest and oldest surviving capital in the world of Azeroth.

The blood elves have called the resplendent Eversong Woods home for millennia, but the stewardship of this forested region has not been without its perils. Bent on harnessing the elves' mystical Sunwell, Prince Arthas and the Scourge carved a path of destruction through the heart of Quel'Thalas during the Third War, leaving a tainted scar across Eversong Woods. Thus far the elves have worked extensively to drive the lingering undead from their lands and cleanse the wounds of Arthas's assault, but the task is far from over. As Quel'Thalas looks toward a new future, ensuring the safety and well-being of Eversong will be a critical first step.[3]

History

Eversong Woods was once visually indistinguishable from its southern woodlands, now called the Ghostlands, and together they comprised the Eversong Forest. Thousands of years ago, the forests were claimed by the Highborne, eventually naming themselves the high elves, who battled the resident Amani populace and took the land for their own. The elves established the Kingdom of Quel'Thalas, and northern Eversong contained the heart of their empire for millennia; the elves' capital of Silvermoon was established at the forest's northernmost tip, near the ocean. The elves interwove their architecture to complement Eversong's natural landscape, blending the natural and their arcane-empowered structures together in beautiful ways. The elves lived in relative harmony with the creatures of the woodlands.[4] The magi erected numerous runestones throughout Eversong, to serve as a dampening field that would limit the potency of all non-elven magic.[5] They also magically locked Eversong into a state of perpetual springtime.[6] Shortly after Quel'Thalas was founded, the elves created a legendary bow named Thas'dorah, carved from the bark of the mother tree of Eversong. Named Thas'alah, or Light of the Forest, this tree was the oldest in all Quel'Thalas' woodlands, and its roots absorbed the energy of the Sunwell. From its enchanted branches, the entire region seemed to be bathed in the glow of an eternal spring.[7]

Although the woods have seen their share of battle between the elves and their relentless neighbors, the forest trolls, the region retained a harmonic and peaceful feel for much of its history, standing strong for over 7,000 years to come. Its defenses were tested during the Second War, in which the edges of the forest mysteriously began to burn. The invaders responsible reached the northern forest, but were unable to overcome Silvermoon's great defenses, and the violence was soon quelled. In its aftermath, the Amani, who had allied with the fel-crazed orcs, were mercilessly hunted down within Eversong and beyond.[5]

Third War

WoW-novel-logo-16x62.png This section concerns content exclusive to the Warcraft novels or short stories.

In the Third War, Eversong lay witness to the horrors that the death knight Arthas brought upon the land during his invasion, and the forest has been permanently scarred by the death wrought by the hordes of undead - a huge, plagued tracing of land was torn through the center of Eversong, known as the Dead Scar, which now stands in stark contrast to the rest of the forest. Countless elves were slaughtered in Eversong, including their ranger general, Sylvanas Windrunner. The elven grand magister, Belo'vir Salonar, took over the defense of Silvermoon after her death, but the capital was also unable to withstand Arthas's onslaught. After Arthas had reached his goal on Quel'Danas and abandoned Quel'Thalas to its fate, the remnants of elves in the woods gathered under the banner of Lor'themar Theron, who safeguarded the ruined kingdom while searching for any other survivors.

Quel'Thalas's king and ruling council had been slain during the onslaught, leaving Kael'thas Sunstrider as the rightful ruler. Kael rushed home to witness the damage to his kingdom with his own eyes, and reunited with his people, renaming them the blood elves in honor of all those perished. Kael'thas left his new regent, Lor'themar, in charge of Quel'Thalas, while he took the strongest elves to battle alongside the Alliance in Lordaeron, and later Illidan Stormrage on Outland.

Most of the blood elves remained behind with their regent, seeking to reclaim their land. Downtrodden and weakened by an addiction to magic that had become apparent after the destruction of the elves' Sunwell, the elves made little progress with this until the return of Grand Magister Rommath, who reinvigorated his people with the use of a technique taught to Kael on Outland: mana draining. The elves gathered their strength and began reclaiming and rebuilding; fortunately, most of Eversong was not beyond healing, and the Scourge's defilement that had ruined the Ghostlands to the south was able to be halted at Elrendar.[5] Most of the blood elves remained in Eversong to continue rebuilding, while others turned their attention to the Ghostlands, hoping to drive the Scourge out of their beloved kingdom forever.[5] Large portions of Eversong were reclaimed, and Silvermoon City rose again, but other threats, some old and some new, were looming on the horizon.

Burning Crusade

The Burning Crusade This section concerns content exclusive to The Burning Crusade.
The Shepherd's Gate.

Eversong Woods is the blood elf starting zone in World of Warcraft: The Burning Crusade. In the wake of Arthas's invasion, much of Eversong has been reclaimed, but not without cost. The destruction of the Sunwell adversely affected some of Eversong's wildlife (along with the elves' own arcane creations), driving some erratic and hostile. Dealing with this, along with understanding every blood elf's innate addiction to magic, is among the first thing blood elf adventurers must do. Eversong is also troubled by the Wretched, a group of dishevelled, violent mana-addicts who could not balance their dependency on the arcane. Having grown bold with the advent of the elves' recent losses to the Scourge, the Amani forest trolls have made incursions into Eversong, diverting the Farstriders' attention. A south-western portion of Eversong, now known as the Scorched Grove, was burned by the elves in an effort to halt the corruption and the Scourge's advance; while successful, it also turned the local treants hostile.

With the Sunwell gone, the elves began using their arcane sanctums around Eversong to syphon arcane power from ley lines in Quel'Thalas. They also revitalized several of the runestones to heighten their defenses, which had fallen into disrepair.

Although much of Eversong is restored, the Dead Scar remains a constant reminder of the Scourge invasion. The blood elves looked into ways to heal it, but investigating magisters deemed it too tainted and beyond saving. Roughly half of Silvermoon City was reclaimed; however, its western half remains deteriorated, the Dead Scar slicing through it.

Much work has been done to retake Eversong, but much more remains before the wounds Arthas inflicted can be fully healed.[3] The Blood Hawks seem to be guards of the forest.

Geography

Eversong Woods stand in perpetual spring, with some elements of autumn, with golden leaves falling from the trees.

As yet there are no dungeons of any kind and no battlegrounds in Eversong Woods. However, there is an unknown wooden gate at Tor'Watha, just as seen in the Ghostlands (leading to Zul'Aman) in the southeastern portion of the zone. It can be assumed this is a portal leading to an unknown instance, to be implemented sometime in the future, or it could have been the original entrance to Zul'Aman.

The blight still spreads through Eversong Woods, but the Runestones located in the south prevent the blight from spreading any further. One Runestone has faltered though, and the blight has corrupted it.

Map and subregions

Map of Eversong Woods.
Azurebreeze CoastCommons HallDawning LaneThe Dead Scar
Duskwither GroundsDuskwither SpireEast SanctumElrendar Falls
Fairbreeze VillageFalconwing SquareFalthrien Academy
Farstrider RetreatFeth's WayGolden StrandGoldenbough Pass
Huntress of the SunLake ElrendarThe Living WoodNorth Sanctum
Ruins of SilvermoonRunestone FalithasRunestone Shan'dor
Saltheril's HavenThe Scorched GroveThe Shepherd's Gate
Shrine of Dath'RemarSkulking RowStillwhisper Pond
Sunsail AnchorageThe SunspireSunstrider IsleThuron's Livery
Tor'WathaTranquil ShoreWest SanctumZeb'Watha
Artwork of the path of destruction.

Travel hubs

Horde Flight paths from Silvermoon
Horde Flight paths from Fairbreeze Village
Horde Flight paths from Falconwing Square

Adjacent regions

Zone Name Faction Level Range Direction Access
Isle of Quel'Danas Horde Alliance 69-72 North Flight path, level requirement 65
Ghostlands Horde 10-20 South By foot and Flight Path from Silvermoon
Tirisfal Glades Horde 1-12 Far to the southwest Orb of Translocation in the Inner Sanctum to Undercity

Notable characters

Main article: Eversong Woods NPCs

Eversong Woods are home to several characters of note. At the Sunspire, Magistrix Erona welcomes new recruits of all creeds into action. At Falconwing Square, Aeldon Sunbrand attempts to cleanse the tainted presence of the pitiful Wretched. And at the Farstrider Enclave, Lieutenant Dawnrunner sends bold adventurers into the lands of the forest trolls in order to keep them at bay.

Quests

Ruins of Silvermoon.jpg
Main article: Eversong Woods storyline

As the blood elf starting zone, Eversong Woods is primarily designed for quests between levels 1 and 12. Though only blood elves can do the quests on Sunstrider Isle, the other quests are open to all Horde races. Quest lists are available by level and by location.

Resources

"Silvermoon night" by Jimmy Lo, possibly depicting Eversong Woods.

Battle pets

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Wild creatures


In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

Eversong Woods (aka Eversong Forest)[8] is a reclaimed section of the Blackened Woods.

Notes, tips, and additional info

Eversong Woods concept art.
  • Eversong Woods was previously part of the region known as Eversong Forest which stretched through much of Quel'Thalas and included what is now known as the Ghostlands. Eversong Forest became the Blackened Woods after the Second War.[2] The reclaimed and regrown northern area of this forest was changed to 'Eversong Woods' (rather than 'Eversong Forest') during production of the Burning Crusade to avoid too many zones with 'Forest' in the name, such as Elwynn Forest, Silverpine Forest, and Terokkar Forest).[citation needed] However, Eversong Forest still exists in published lore.
  • The Darkspear tribe seems to have had a village here until burned by the Amani trolls.[9]
  • Eversong was the very first zone of the Burning Crusade that was created. It was first viewed by the public in the first official trailer.
  • Icon-allakhazam-22x22.png allakhazam.com first look at Eversong Woods
  • Eversong Woods is the only starting zone with more than one inn (excluding those inside a city), one in Falconwing Square and another in Fairbreeze Village.
  • Even though Eversong Woods, Isle of Quel'Danas and Ghostlands are part of Eastern Kingdoms, flying is not enabled here. This is because these zones are on the same world server as Outland.
  • It is not wise to travel further north into the North Sea from Silvermoon City, as one will "fall to their death" even though there appears to be ground below not 20 yards away.

Gallery

Patch changes

Cataclysm Patch 4.0.3a (2010-11-23):

  • Flight masters were added to Fairbreeze Village and Falconwing Square.
  • Warrior trainers were added alongside the other class trainers.
  • A mailbox and some training dummies were added around the Sunspire.
  • The physical gateway at Tor'Watha was replaced with mountains.

References

External links