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For the affix, see Spell fire felflamering red [Explosive].

An explosive is a consumable device that can cause damage or other effects when used. While in-game only Engineer players can use these weapons, many variants of sapper, bombardier and mortar operator NPCs are known to use explosives in battle.

Bombs[]

A type of explosive only Engineers can use or craft that produces a Ground Targeted Area of Effect. Like Grenades and Mortars, bombs typically have a secondary effect (incapacitate, silence) as well as damage. They cannot be used while moving. When bombs are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to throw the bomb. The table below summarizes the variety of bombs available to Engineers; skill required and effects. The secondary effect is noted as unreliable above a certain level (the level limit, below).

Bomb Skill Primary Effect Secondary Effect Level Limit
Inv misc enggizmos 31 [Cobalt Frag Bomb] 350 Inflicts 750 to 1000 Fire damage Incapacitates targets in a 3 yard radius for 3 seconds 80
Inv gizmo thebiggerone [The Bigger One] 325 Inflicts 600 to 1000 Fire damage Incapacitates targets in a 10 yard radius for 5 seconds 80
Inv gizmo felironbomb [Fel Iron Bomb] 300 Inflicts 330 to 770 Fire damage Incapacitates targets in a 5 yard radius for 3 seconds 76
Spell shadow mindbomb [Arcane Bomb] 300 Drains 675 to 1125 mana from those in the blast radius and does 50% of the mana drained in damage to the target. Silences targets in the blast for 5 seconds
Inv misc bomb 05 [Dark Iron Bomb] 285 Inflicts 225 to 675 Fire damage Incapacitates targets in a 5 yard radius for 4 seconds 73
Inv misc bomb 07 [Hi-Explosive Bomb] 235 Inflicts 255 to 345 Fire damage Incapacitates targets in a 3 yard radius for 3 seconds
Inv misc bomb 04 [The Big One]* 225 Inflicts 340 to 460 Fire damage Incapacitates targets in a 10 yard radius for 5 seconds 60
Inv misc bomb 02 [Mithril Frag Bomb] 205 Inflicts 149 to 201 Fire damage Incapacitates targets in a 8 yard radius for 2 seconds 60
Inv misc bomb 01 [Big Iron Bomb] 190 Inflicts 149 to 201 Fire damage Incapacitates targets in a 5 yard radius for 3 seconds 53
Inv misc bomb 05 [Big Bronze Bomb] 140 Inflicts 85 to 115 Fire damage Incapacitates targets in a 5 yard radius for 2 seconds 44
Inv misc bomb 09 [Small Bronze Bomb] 120 Inflicts 73 to 97 Fire damage Incapacitates targets in a 3 yard radius for 2 seconds 39
Inv misc bomb 01 [Large Copper Bomb] 105 Inflicts 43 to 57 Fire damage Incapacitates targets in a 5 yard radius for 1 seconds 36
Inv misc bomb 09 [Rough Copper Bomb] 30 Inflicts 20 to 28 Fire damage Incapacitates targets in a 3 yard radius for 1 seconds 24

*Requires Goblin Engineering to craft.

Dynamite[]

A type of explosive only Engineers can craft that produces a Ground Targeted Area of Effect. When dynamite is used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to throw the dynamite. The table below summarizes the variety of dynamite available; skill required and effects.

Dynamite Skill Damage Area of Effect
Inv misc bomb 06 [Dense Dynamite] 250 Inflicts 340 to 460 Fire damage 5 yard radius
Inv misc bomb 06 [Solid Dynamite] 175 Inflicts 213 to 287 Fire damage 5 yard radius
Inv misc bomb 03 [Ez-Thro Dynamite II] Level 30 Inflicts 213 to 287 Fire damage 5 yard radius
Inv misc bomb 06 [Heavy Dynamite] 125 Inflicts 128 to 172 Fire damage 5 yard radius
Inv misc bomb 06 [Coarse Dynamite] 75 Inflicts 51 to 69 Fire damage 5 yard radius
Inv misc bomb 06 [Ez-Thro Dynamite] Level 10 Inflicts 51 to 69 Fire damage 5 yard radius
Inv misc bomb 06 [Rough Dynamite] 1 Inflicts 26 to 34 Fire damage 5 yard radius

Grenades[]

A grenade is a type of explosive only Engineers can craft that produces a Ground Targeted Area of Effect. When grenades are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red "no" symbol when moved out of range. After acquiring a valid target, click to throw the grenade.

Grenade

Like bombs and mortars, grenades typically have a secondary effect in addition to the damage. Unlike bombs, grenades can be used while moving.

The table below summarizes the variety of grenades available; skill required and effects.

Grenade Skill Primary Effect Secondary Effect
Inv misc enggizmos 31 [Frost Grenade] 335 Inflicts 75 to 125 Fire damage Freezes targets in place for 5 seconds
Inv misc bomb 08 [Adamantite Grenade] 325 Inflicts 450 to 750 Fire damage Incapacitates targets for 3 seconds in a 3 yard radius
Inv misc bomb 08 [Thorium Grenade] 260 Inflicts 300 to 500 Fire damage Incapacitates targets for 3 seconds in a 3 yard radius
Inv misc bomb 08 [Iron Grenade] 175 Inflicts 132 to 218 Fire damage Incapacitates targets for 3 seconds in a 3 yard radius
Inv misc bomb 08 [M73 Frag Grenade] Quest Inflicts 149 to 201 Fire damage Incapacitates targets for 3 seconds in a 10 yard radius

Mortars[]

A type of explosive only Engineers can use or craft that produces a Ground Targeted Area of Effect. Like Bombs and Grenades, mortars have secondary effects. When mortars are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to fire the mortar. The table below summarizes the variety of mortars available to Engineers; skill required and effects.

Mortar Skill Primary Effect Secondary Effect
Inv musket 01 [Goblin Mortar]* 205 Inflicts 383 to 517 Fire damage Stuns targets in a 5 yard radius for 3 seconds
Inv musket 01 [Portable Bronze Mortar] 165 Inflicts 85 to 115 Fire damage Stuns targets in a 5 yard radius for 2 seconds

*Requires Goblin Engineering to craft and reload.

See also[]

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