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Faerie Fire (Feral)
Spell nature faeriefire
  • Faerie Fire (Feral)
  • Druid talent
  • 30 yd range
  • 6 sec cooldown
  • Instant
  • Requires Cat Form, Bear Form
  • Decreases the armor of the target by 4% for 5 min. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times. Deals (AP * 0.108 + 1) damage and additional threat when used in Bear Form.
Properties
Class Druid
School Nature
Cooldown 6 sec
Improvements Spell nature faeriefire [Improved Faerie Fire], Spell nature naturetouchgrow [Nature's Reach]
Related debuff
Spell nature faeriefire
  • Magic
  • Faerie Fire (Feral)
  • Armor reduced by 4%.
    Cannot stealth or turn invisible.
  • Duration: 5 minutes

Faerie Fire (Feral) is a Druid debuff that reduces the target's armor and prevents it from stealthing and turning invisible. It previously required a talent from the Feral Combat tree, but is now available to all druids. It is the feral version of the normal Spell nature faeriefire [Faerie Fire].

It is learned at level 24 for 25s 50c.

Notes[]

  • Unlike its basic version, this spell is immune to all magic reflection abilities as well as the effects of Shaman grounding totems.
  • This ability uses spell hit.
  • The ability does good threat while in bear and should be used when tanking.

Tips and tactics[]

  • Cast at the beginning of the battle to decrease the opponents armor so you can kill the enemy faster in Bear form when in melee combat.
  • Use against Rogues to eliminate their ability to stealth.
  • As it has no rage or energy cost, it can be used every time the cooldown is up, without having any negative effect. This is an excellent tool in keeping aggro and should be used liberally.
  • When pulling, use this on a caster before using Ability hunter pet bear [Feral Charge] to interrupt their first cast.

Patch changes[]

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Removed.
  • Cataclysm Hotfix (2011-07-06): Spell nature faeriefire [Faerie Fire] and Faerie Fire (Feral) will now remove Stealth, Invisibility, Vanish, Shadowmeld and Prowl from players.
  • Cataclysm Patch 4.2.0 (2011-06-28): Base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Changed from reducing armor by 5% to 4/8/12% (stacks 3 times).
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Now an 11-point talent, down from being a 21-point talent.

External links[]

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