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Solar Eclipse

Solar Eclipse

Lunar Eclipse

Lunar Eclipse

Eclipse Bar

Eclipse Bar on a Balance druid's player frame prior to patch 6.0.2.

The Eclipse Bar is a part of the User Interface visible for druids specializing in Balance. It shows the progress the druid has made towards reaching Ability druid eclipseorange [Eclipse], as well as the type of energy the Druid is currently able to gain.

The bar extends 100 units in both directions; when the pointer reaches the left edge, Lunar Eclipse is triggered, while reaching the right edge triggers Solar Eclipse.

Eclipse Bar Mechanics[]

Removed from game The subject of this section was removed from World of Warcraft in patch 6.0.2.
  • The Eclipse Bar is affected by three nukes: Spell arcane starfire [Starfire] (solar energy), Spell nature wrathv2 [Wrath] (lunar energy) and Spell arcane arcane03 [Starsurge] (either solar or lunar energy). In addition, the Eclipse Bar is affected by Talentspec druid balance [Astral Communion].
  • If the Eclipse Bar direction is "locked" in a particular direction, the pointer can only move in that direction. This in indicated by an arrow pointing either left or right. When the direction is "unlocked", the arrow points both left and right and the pointer can be moved in either direction.
  • Spell arcane starfire [Starfire] always moves the pointer to the right. Spell nature wrathv2 [Wrath] moves it to the left. These two spells can only move the pointer if it's movable in the appropriate direction (left for Spell nature wrathv2 [Wrath] and right for Spell arcane starfire [Starfire]). Spell arcane arcane03 [Starsurge] always moves the pointer in whichever direction it's already moving.
  • Talentspec druid balance [Astral Communion] generates 25 energy per second for 4 seconds. Like Spell arcane arcane03 [Starsurge], it always generates the type of energy that's most beneficial.
  • No lunar or solar energy can be generated while Spell nature natureguardian [Celestial Alignment] is active. Neither Spell nature wrathv2 [Wrath], Spell arcane starfire [Starfire], Spell arcane arcane03 [Starsurge] nor Talentspec druid balance [Astral Communion] can move the pointer for its duration.
  • Spell arcane starfire [Starfire] and Spell arcane arcane03 [Starsurge] generate 20 energy and Spell nature wrathv2 [Wrath] generates 15 energy while in an Eclipse state. Achievement boss valithradreamwalker [Euphoria] doubles the energy generation of these spells while out of an Eclipse state causing Spell arcane starfire [Starfire] and Spell arcane arcane03 [Starsurge] to generate 40 energy and Spell nature wrathv2 [Wrath] to generates 30 energy while out of an Eclipse state.
  • If a Druid dies, logs into the game or moves in or out of an instance, all solar and lunar energy is rest to 0 (the center of the bar), and the pointer direction is "unlocked" and it can be moved in either direction, depending which spell is cast first. At this stage, Spell arcane arcane03 [Starsurge] or Talentspec druid balance [Astral Communion] will move the pointer right (towards a solar eclipse). The only way to reach a Lunar Eclipse first is to cast Spell nature wrathv2 [Wrath] before Spell arcane arcane03 [Starsurge], Talentspec druid balance [Astral Communion] or Spell arcane starfire [Starfire].
  • If glyphs or talents are changed, the pointer can be moved in either direction, but does not get reset to the center of the Eclipse Bar.
  • Using Spell nature natureguardian [Celestial Alignment] resets the pointer to the center of the Eclipse Bar, consuming all solar or lunar energy, but does not change the direction of the pointer's movement.

Patch changes[]

  • Legion Patch 7.0.3 (2016-07-19): Removed.
  • Warlords of Draenor Hotfix (2014-11-15): Resolved an issue where the balance cycle may incorrectly force the Druid to stand up.
  • Warlords of Draenor Hotfix (2014-11-13): Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Redesigned. Lunar and Solar Energy now cycle on a timer rather than from spell casts, increasing the damage of your Lunar and Solar spells by up to 30% based on the progress of the Eclipse Bar.
    Previous effect: Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage by 15%. When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage by 15%, transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 50% of your maximum mana.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Mists of Pandaria Hotfix (2012-10-01): Starsurge casts that trigger an Eclipse now deal the correct amount of damage.
  • Mists of Pandaria Hotfix (2012-09-14): Eclipse should no longer provide bonus damage after it fades.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Lunar Eclipse now additionally converts Spell nature cyclone [Hurricane] into Spell druid astralstorm [Astral Storm]. Both buffs now also grant 15% spell haste for 15 seconds and restore 35% of maximum mana.
  • Cataclysm Patch 4.1.0 (2011-04-26): The direction of the Eclipse bar now resets after the druid dies and resurrects.
  • Cataclysm Patch 4.0.1a (2010-10-26): The pointer on the Eclipse Bar indicates where it goes to after the next Starsurge.
  • Cataclysm Patch 4.0.1 (2010-10-12): Converted from a talent into a Balance druid resource mechanic and given a dedicated UI bar.
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