Fire Brigade Practice (Azure Watch)

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The subject of this article or section is part of Hallow's End, a seasonal event that lasts two weeks. Once the event has run its course, this will no longer be available until next year, but there are no guarantees.

AllianceFire Brigade Practice
Start

Costumed Orphan Matron (Azure Watch)

End

Costumed Orphan Matron (Azure Watch)

Level

120 (Requires 1)

Category
Reputation

+75 Exodar

Rewards

There is a similar quest at Goldshire and a similar quest at Kharanos.

Objectives

Throw water buckets onto 5 fires, and then speak with the Costumed Orphan Matron.

  • Fight Fires (5)

Description

Fire brigade water barrel.

With the threat of the Headless Horseman looming, the peacekeepers have been diligent in forming a fire brigade when needed. Do you want to help?

West of here, toward the Exodar, the peacekeepers set up a small area to practice fighting fires. Go there and throw buckets onto the blazes. You can fill a bucket from the water barrel here.

Good bye, <name>. When you're done with fire brigade practice, please visit us again!

Progress

Hello, <name>. Have you been perfecting your fire fighting techniques? Don't forget about the practice area to the south!

Completion

You're smudged with soot! You must have been extinguishing fires!

Well done! As an honorary member of the Azuremyst Fire Brigade, I beg you to return here if ever the village needs you!

Rewards

Gains

Upon completion of this quest you will gain:

Notes

With this particular version of this quest, it is possible, acting solo, to extinguish all the burning wicker figures. The figures are in a row, and a fire at one can (at maximum size) throw embers to reignite one two figures away. The tactic is to reduce the size of the fires that can throw embers onto the figure you are dowsing so they don't reignite it, and simply work from one end to the other. Unlike some of the horde fires, the Azuremyst Peacekeeper watching these blazes does not reignite them right away.

Extinguishing all the burning figures will gain you:

Spell nature strength.png
  • Victory!
  • You freed the village from the Headless Horseman's terror. Bonus to Agilty, Intellect and Strength.
  • Duration: 60 m

External links