|The subject of this article was removed from World of Warcraft in patch 4.0.1.
Prior to Patch 4.0.1, Fire Ward was a mage spell would cast a shield on the caster to absorb fire damage. The shield lasted 30 seconds or until the given amount of damage was absorbed, whichever came first. Fire Ward was self-cast only. Since Patch 4.0.1, this spell has been replaced with which also blocks Frost and Arcane damage.
Fire Ward benefited from the mana cost reductions from the talents and Elemental Precision.
Fire Ward absorbed an additional 10% of the caster's bonus Spell Damage.
Fire Ward could have been dispelled as a magic debuff.
Damage reduction due to spell resistances or -like effects was calculated before damage would be absorbed.
Fire Ward shared the same cooldown timer as . Using one ward would have triggered the cooldown of the other, meaning only one of the two wards could have been active at the same time.
- Patch 4.0.1 (2010-10-12): Replaced with .
- Patch 2.4.1 (2008-04-01): The talent , which granted a 20% chance to reflect fire spells, has been replaced with .
- Patch 2.3.2 (2008-01-08): would reset the cooldowns of both Fire Ward and . This behavior was removed.
- Patch 0.9 (2004-08-17): Fire Ward and duration reduced, cooldown increased.
- Patch 0.7 (2004-06-15): Moved to level 20.
- Patch 0.6 (2004-04-13): Fire Ward 1 and 3 have been moved to levels 20 and 40.