Firelord (Warcraft III)

From Wowpedia
Jump to: navigation, search
For an overview of creatures referred to as firelords, see Firelord.

Race Fire elemental
Faction Neutral
Hit points 475 (925*)
Hit point regeneration Always
Hit point regeneration rate 1.00 (1.90*) HP/sec.
Mana 270 (600*)
Mana Regeneration rate 0.91 (2.04*) Mana/sec.
Unit Classified As: Ground
Level 1-10
Gold 425 Gold
Lumber 135 Lumber
Food 5 Food
Produced at Tavern
Requires Altar
Hotkey O
Weapon(s) Fireball
Normal attack: 25 (39*) avg
Can attack: Ground, Structure, Debris, Item, Air, Ward
Range 55
Attack type Hero
Cooldown 1.40 (1.11*) sec.
Weapon type Missile
Armor Type Flesh
Defense Type Hero
Armor 4 (8*)
Day Sight 180
Night Sight 80
Movement Speed Fast (320)
Sound Set HeroFireLord
Hero Parameters
Primary Attribute Agility
Strength Infocard-heroattributes-str.png15 (+2/level)
Agility Infocard-heroattributes-agi.png 20 (+1.6/level)
Intelligence Infocard-heroattributes-int.png 18 (+2.5/level)
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The Firelord is a Neutral Hero in Warcraft III: The Frozen Throne and was added in August, 2004.

Firelords are sentient elementals, more complex and powerful beings than the mindless water elementals Alliance mages call to battle. While being neutral heroes in Warcraft III, they are vicious elites in World of Warcraft, found in the Molten Core.

Long ago, when the world was in a state of constant turmoil, the Elementals (Earth, Wind, Fire and Water) faithfully served their Old-God masters. When the Old Gods were defeated by the coming of the Titans, the Elementals were banished to an alternate plane of existence. Over time the world became Azeroth, where Human wizards learned how to call back the Elementals through the art of summoning. The Firelord is one of these liberated Elementals. Consumed by hatred for all organic life, he roams the world he once called home, sewing chaos, wreaking vengeance, and inflicting pain with extreme prejudice.[1]

Hero names

Ragepyre, Hatespark, Blazefury, Heatflayer, Volcanus, Flashfire, Kar the Everburning, Smolderas, Singeslayer.

NOTE: Most of the firelords listed here later appeared in World of Warcraft. See Firelord → Firelands for details.


The Firelord is specialized at causing damage, prioritizing the offensive a lot more than the defensive. Because of this, he is rather fragile, having a relatively small amount of HP (and mana). A good description of him would be "glass cannon". Other than this he is also very fast and agile, being able to run faster than most other heroes. He is also one of the heroes able to attack units from a distance.

Spending Points

It has been suggested that the lava spawns are his most useful spell, making him capable of both creeping and fighting your opponents[2]. Soul Burn and Incinerate seems to be somewhat equal after this, though some prefer Incinerate. Generally, Incinerate is good against groups of low-HP enemies, while Soul Burn and Lava Spawns are better against fewer and thus usually stronger enemies. Volcano is powerful against bases, but as it might cause as much damage against your own army as well, any non-ultimate spell may challenge it in practical usage.

Firelord Counters

As mentioned, due to the Firelord's low HP, it is possible to kill him swiftly if you focus your attacks on him. Most of his spells can also (probably) be neutralized with dispels, so bring units with dispel-abilities to be sure.


Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 22-28 [25 avg]/None 4 15 20 18 475 270
2 23-29 [26 avg]/None 4 17 21 20 525 300
3 25-31 [28 avg]/None 5 19 23 23 575 345
4 26-32 [29 avg]/None 5 21 24 25 625 375
5 28-34 [31 avg]/None 6 23 26 28 675 420
6 30-36 [33 avg]/None 6 25 28 30 725 450
7 31-37 [34 avg]/None 7 27 29 33 775 495
8 33-39 [36 avg]/None 7 29 31 35 825 525
9 34-40 [37 avg]/None 8 31 32 38 875 570
10 36-42 [39 avg]/None 8 33 34 40 925 600

Spells and abilities

Soul Burn

Wreaths an enemy unit in magical flames which cause damage over time,
prevent the casting of spells, and reduce attack damage by 50%.
Cooldown Mana Cost Range Allowed Targets
12 sec. 85 70 Air, Ground, Enemy, Organic, Neutral
Level Duration (Hero) Effect Hero Level Req
1 14 (6) sec. 100 damage over 14 seconds. 1
2 16 (7) sec. 225 damage over 16 seconds. 3
3 18 (8) sec. 375 damage over 18 seconds. 5

Soul Burn is a versatile spell. Its primary use is to disable and kill heroes, but it can also be used to debuff powerful units like Frost Wyrms and Tauren, and to pick off fleeing units.

This ability can be used to interrupt spells.

Soul Burn Counters

The buff can be removed with dispels, such as the one used by the priest.

Summon Lava Spawn

Summons a Lava Spawn, a resilient and deadly fire creature.
As a Lava Spawn deals damage, it consumes the flesh of its target, eventually splitting into two healthy Lava Spawns.
Duration Cooldown Mana Cost
70 sec. 32 sec. 150
Level Effect Hero Level Req
1 425 hit points, 11-27 damage 1
2 550 hit points, 21-45 damage 3
3 700 hit points, 32-56 damage 5

Lava Spawn can be used to creep efficiently, as well as to stage a rush if you can get a large enough pack of Lava Spawns while creeping near an enemy base.

Lava Spawns require 15 successful attacks to split. Lava Spawns darken each time they split. Each level of Lava Spawn has the same starting color.

An idea by a player suggests using Unholy Frenzy on the lava spawns to increase their attack-speed, causing them to rapidly split into more spawns[3].

Other uses for the Lava Spawns includes protecting the Firelord (as meat-shields) and scouting.

Lava Spawn Counters

If you focus your fire on the Lava Spawns as soon as they are summoned, you might kill them before they do too much damage to your own unts. You will also prevent them from multiplying. Similar to how you counter the other spells used by the Firelord, you can use dispels to cause powerful damage to the Lava Spawns as they are summoned units.

Incinerate (Autocast)

Each attack made is enchanced with living flames that cling to the target.
These flames add a small amount of damage on the first attack,
twice as much on the second attack, three times as much on the third attack, etc.
If the unit dies while under this effect, it is incinerated, causing significant damage to all nearby hostile units.
Duration Mana Cost Allowed Targets
2 6 per attack Enemy, Organic, Neutral
Level Effect Hero Level Req
1 1 bonus damage, 30 incineration damage 1
2 2 bonus damage, 45 incineration damage 3
3 3 bonus damage, 60 incineration damage 5

Incinerate can be used two ways. The first style is to use it to attack weak units, causing them to damage nearby units. If you switch targets correctly, you can get many explosions in a single battle. The other style is to focus it exclusively on high hit point units and heroes, allowing the cumulative damage to really add up. This style is also useful against worker units.

Incinerate’s explosion only hurts hostile units.

A unit which incinerates (dies while under the effect of Incinerate) leaves no corpse. This is a useful detail against opponents playing Undead.

Apparently, Incinerate can't be dispelled. The best protection against it would be healing the affected units before they die and explode.

Volcano (Ultimate)

Causes the ground to erupt into a massive Volcano.
Every 5 seconds, a wave of molten rocks is hurled from the
Volcano at nearby ground units and buildings, causing 100
damage to each target and stunning it for 2 seconds.
Buildings take 2 times more damage from molten rocks than units do.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
35 sec. 180 sec. 200 80 50 Ground, Building, Not Self, Tree, Debris Creates Volcano 6

Volcano is typically used to destroy bases, but it can also be used against clustered units, or if you are really desperate, to disrupt channeled spells. It will damage your own units as well, so be careful when using it. As the spell must be maintained to get the full effect (it is channeled), it might be a good idea to have the Firelord use a potion granting him invulnerability before starting it.

The volcano can (like most other volcanoes) destroy trees. The affected area is so large that it could potentially ruin an opponent's ability to gather lumber, by wrecking the areas being harvested. Even if a few trees (or mushrooms, in the case of Outland) are left standing, it would greatly slow down the lumber-income as the workers would have to run farther and soon force the opponent to look for lumber elsewhere. Keep in mind, however, that this tactic wouldn't work on Night Elves.

Volcano Counters

If the Firelord moves or is stunned, the spell will be canceled and not do its full damage.

World Editor description

Mystical Hero, adept at disrupting spells and dealing large amounts of fire damage. Can learn Soul Burn, Summon Lava Spawn, Incinerate and Volcano. Attacks land and air units.


Other notes

  • The Firelord, along with the Goblin Alchemist and Goblin Tinker, is one of the neutral heroes having no appearance in the official campaigns.
  • Blazefury, which is a random name for the Firelord in WarCraft III, is also a sword in World of Warcraft.

Patch changes

Patch 1.18 (03/02/2005)
  • Incinerate can now be turned on or off.
When turned on, it consumes 6 mana per attack.
It is otherwise unchanged.
  • Lava Spawns now require 15 attacks to replicate, up from 14.
Patch 1.17 (09/20/2004)
  • Added.


External links