Flying Machine (Warcraft III)

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For lore about flying machines, see Flying machine.
Flying Machine

BTNFlyingMachine.png
Dwarfflyingmachine.gif

Race Dwarf
Base unit Gyrocopter
Faction Human Alliance
Statistics
Hit points 200
Unit Type Mechanical
Unit Classified As: Fly
Level 1
Gold 90 Gold
Lumber 30 Lumber
Food 1 Food
Produced at Workshop
Build time 13 sec.
Hotkey F
Combat
Normal attack: 14.5 (19*) avg
Can attack: Air
Range 50
Attack type Piercing
Cooldown 2.00 sec.
Weapon type Instant
Secondary attack: 7.5 (12*) avg (Needs Flying Machine Bombs)
Can attack: Ground, Structure, Debris, Item, Ward
Range 10
Attack type Siege
Cooldown 2.50 sec.
Weapon type Missile
Armor Type Metal
Defense Type Heavy
Armor 2 (8*)
Day Sight 180
Night Sight 110
Movement Speed Very Fast (400)
Sound
Sound Set FlyingMachine
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The ingenious dwarven engineers replaced their gyrocopters[1] with upgraded flying machines during the events of The Frozen Throne.

Information

Flying Machines are cheap, but extremely effective anti-air units. While a small batch of flying machines is unimpressive, groups of them essentially ensure air superiority against every air unit outside due to their fairly fast attack. Most aerial units also possess light armor; these machines deal piercing damage, resulting in additional damage.

The Flying Machine can automatically detect invisible units, such as shades and mines.

Flying Machines possess the ability to attack ground units when Flying Machine Bombs are researched. This gives the Flying Machine the ability to attack air units, although its extremely weak and only effective against buildings; even then, it requires numerous Flying Machines just to destroy a town hall, though it does make them ideal for harassment due to being aerial units and possessing already high movement compared to Siege Engines.

Flying Machines may also learn the Flak Cannon ability, which allows their primary attack to have splash capability against enemy air units, making them far more dangerous then their cost would suggest when driven in high numbers.

Counters

Troll Batriders can use Unstable Concoction to suicide themselves onto the Flying Machines, essentially killing them in a single hit. If the player is moving a large number of machines, two or three Troll Batriders can decimate the following group.

Spells and abilities

True Sight (Passive)

PASBTNFlyingMachineTrueSight.png
Reveals nearby invisible units.

Flying Machine Bombs (Passive)

PASBTNHumanArtilleryUpOne.png
Allows Flying Machines to attack land units.
Research Cost Researched At Requirements Upgrade Time
150 Gold 100 Lumber Workshop Castle 35 sec.

The Flying Machine gains a weak siege "melee" range attack allowing them to attack ground units and buildings. Avoid getting this research to ensure the Flying Machines don't target ground units (and then proceed to get destroyed by other aerial units they should be destroying in the first place). Only research if the machines are designated for base bombing runs.

Flak Cannons (Passive)

PASBTNFlakCannons.png
Upgrades the weapons on Flying Machines to give them an area effect damage attack against air units.
Research Cost Researched At Requirements Upgrade Time
100 Gold 150 Lumber Workshop Castle 40 sec.
Area of Effect Effect
7.5 7 additional damage.
15 6 additional damage.
32.5 5 additional damage.

The damage dealt by Flak Cannons is affected by both Armor type and value.
So the damage values listed above will actually be double against Light armor,
and 50% more against Unarmored.

Upgrades

BTNHumanMissileUpOne.png
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time
100 Gold 50 Lumber Blacksmith 60 sec.
BTNHumanMissileUpTwo.png
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNHumanMissileUpThree.png
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 Gold 300 Lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time
125 Gold 75 Lumber Blacksmith 60 sec.
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 Gold 275 Lumber Blacksmith Castle 90 sec.


Battle.net description

Mechanical flying machine flown by a Dwarven pilot.[2]

World Editor description

Fast moving flying machine. Excellent at scouting, and effective against air units. Can learn the Flying Machine Bombs and Flak Cannons upgrades.

Quotes

Patch changes

Patch 1.15 (05/11/2004)
  • Damage vs. air increased to 1d2 + 13 from 1d2 + 11.
Patch 1.13 (12/17/2003)
  • Hit points increased to 200 from 175.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03): Flying Machine damage versus air increased to 12-13 from 7-8.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01): Added.

See also

References

External links