Force of Nature
|Force of Nature|
- They are the fruit sprung from the seeds of service to nature.
Tips and tacticsThis section is flagged for a fact check!
- Treants can provide a very substantial amount of DPS in a boss fight, but it is important to time the cast so that the treants are out of danger of being annihilated by AoE. It is also important that you cast them at the back of the boss, so they don't die due to cleaves.
- Using treants effectively in PvP can be difficult, and should be approached differently for each opposing class. Generally speaking, it is a good idea to use them in a panic situation when your opponent is low on mana, running away from something or someone, or focused on healing/damaging someone else.
- Against priests of all specs, it is a good idea to cast treants soon after they cast so that they cannot instantly nullify your treants.
- The name of the ability is a reference to the Keeper of the Grove ability of Warcraft III.
- The spell is sometimes used by nature-themed enemies, like and .
- Force of Nature is an epic Druid spell in Hearthstone. The flavor text reads: ""I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome"
- There also exists treants called .
Patches and hotfixes
- Patch 7.0.3 (2016-07-19): Redesigned. Now only available to Balance druids.
- Patch 6.1.0 (2015-02-24): Treants have been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
- Patch 6.0.2 (2014-10-14): "Force of Nature Treant's healing now benefits from Mastery."
- Hotfix (2013-09-13): "Force of Nature Treant summoned by Restoration Druids should no longer die immediately after casting Swiftmend and Efflorescence."
- Patch 5.4.0 (2013-09-10):
- Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast and on their target instead of .
- Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
- Hotfix (2013-06-05): "Force of Nature should no longer incorrectly cause targets to face the Treant when summoned."
- Hotfix (2013-05-22): "
- Balance Treant should be more responsive while chain casting. The global cooldown on their version of Wrath has been reduced to 0.5 seconds, down from 1.5 seconds.
- Restoration Treant should no longer cause their target to taunt enemies.
- Balance Druid Treants: Cast time for Wrath has been increased to 2.5 seconds, up from 2.0 seconds, and damage dealt has been increased by 25%.
- These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
- The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive.