Forge of Souls
- For the greater complex of which this dungeon is a part, see Frozen Halls. For the achievement, see .
|The Forge of Souls|
|FH1 / FoS|
The Forge of Souls Frozen Halls instances in Icecrown Citadel, released in patch 3.3. The Forge is a massive production facility that contains Soul Grinders, the latest foul construct in the Lich King's arsenal.is the first wing of the
Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance — that is, if the Horde and Alliance forces can overcome the foes who confront them.
The events of the dungeon play out in the following quests:
For many years, champions among the races of Azeroth have stood against the Lich King only to be slaughtered mercilessly and forced to serve in his army of undead horrors. In his ongoing struggle to stop the Lich King, Tirion Fordring of the Argent Crusade has joined forces with Darion Mograine of the Knights of the Ebon Blade in order to assault Icecrown Citadel with a unified army called the Ashen Verdict.
- Death knights
- Floating skulls
- Devourer of Souls) Reliquary (one, the
- Bronjahm, the Godfather of Souls
- An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
- The Devourer of Souls
- As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.
|Soulguard Watchman||Bone giant. Always in groups of two. Casts Shroud of Runes: eight-second/four-charge spell reflect. Also Unholy Rage: increases damage/attack speed by 10% for 10 seconds.|
|Spiteful Apparition||Floating skull. Invisible. Aggro radius of 15-20 yards. Once aggroed, it will close to melee then cast Spite (a PBAoE) once for 4500-5500 Shadow damage if it is not killed first. Then despawns.||Spite hits for 7200-8800.|
|Soulguard Adept||Cultist. Part of the four/five-pulls. Casts Shadow Bolt: 2500-3400 damage. Also Shadow Mend: 2.5 sec cast 9k-11k heal and Drain Life: 6000 health over 4 sec|
|Soulguard Bonecaster||Skeletal mage. Part of the four/five-pulls. Casts Bone Volley: 3770-4230 damage to enemies within 30 yards. Also Shield of Bones: Absorbs 5k damage, if 5k absorbed, deals 5k damage to enemies within 15 yards.||Bone Volley hits for 6958-7042. Shield of Bones absorbs 10k.|
|Soulguard Reaper||Cultist. Part of the four-pulls. Casts Shadow Lance: 4475-5525 Shadowfrost damage and Frost Nova.|
|Soulguard Animator||Cultist. Part of the three/five-pulls. Casts Shadow Bolt: 2500-3400 damage. Also Soul Sickness: 60% slow for 8 sec. and 5 second stun if not removed before it wears off|
|Soul Horror||Shade. Part of the three/five-pulls. Being channeled by the two/four surrounding it.|
|Spectral Warden||Wraith. Solo pull. Three between Bronjahm and the reliquary. Veil of Shadow: 75% incoming heals reduction curse. Also: Wail of Souls: 4250-5750 Shadow to all inside 40 yards.||Wail of Souls: 5950-8050 Shadow.|
|All Bosses - Paladin Tanking Perspective -HD1080p|
The name for this instance might be inspired by the Forge of Souls of the Warhammer 40.000 universe: a workshop which crafts the unholy weapons of Daemons. Among its creations are the Soul Grinders, terrible machines fused with daemons.
Heroic at Level 85
All trash mobs are soloable by most classes if one is farming for the or gold (about half will drop in excess of one gold). Both bosses are skippable by hugging the outer edges of their respective rooms, though some classes should be able to solo them. This allows for continuous access into the Pit of Saron at the end of the instance to continue farming without having to run back to the start.
- Patch 3.3.2 (2010-02-01):
- The Devourer of Souls will now cast Mirrored Souls less often.
- The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
- Patch 3.3.0 (2009-12-08): Added.