Frost Shock is a level 38 Elemental shaman ability.
In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), Frost Shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain dungeon situations. Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.
- Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:
- With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an against melee mobs/players (or grounding for casters) and hack away for an easy win.
Patches and hotfixes
- Patch 7.1.0 (2016-10-25):
- Damage increased by 15%.
- Now learned at level 38 (was 26).
- Hotfix (2016-08-22): "Frost Shock damage has been increased slightly to 56% (was 52%)."
- Patch 7.0.3 (2016-07-19): Now available only to Elemental shaman and redesigned.
- Patch 6.0.3 (2014-10-28): Now costs 50% less mana.
- Patch 6.0.2 (2014-10-14):
- Patch 2.3.0 (2007-11-13): Frost Shock is no longer subject to diminishing returns.
- Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
- Patch 1.4.0 (2005-05-05): Now subject to diminishing returns in PvP. This is considered a slowing effect.
- Patch 0.9 (2004-08-17): Slowing effect will now obey the standard stacking rules.
- Patch 0.7 (2004-06-15): Moved to level 20.