Frost Wyrm (Warcraft III)

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Frost Wyrm

BTNFrostWyrm.png
FWWC3.gif

Race Frost wyrm
Faction Undead Scourge
Statistics
Hit points 1350
Hit point regeneration Blight
Level 6
Gold 385 Gold
Lumber 120 Lumber
Food 7 Food
Produced at Boneyard
Build time 65 sec.
Hotkey F
Combat
Normal attack: 104 (123.5*) avg

Full damage radius: 2.5
1/5 damage radius: 5
1/10 damage radius: 20

Can attack: Ground, Structure
Attack type Magic
Cooldown 3.00 sec.
Weapon type Msplash
Secondary attack: 89 (107*) avg
Can attack: Air
Weapon type Missile
Armor Type Light
Armor 1 (7*)
Day Sight 160
Night Sight 80
Movement Speed Average (270)
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

In ages past, the ancient Dragons who were near death flew to the land of Northrend to die. To this day there are entire Dragon graveyards that are littered with massive petrified bones and skulls. When Ner'zhul the Lich King took control of Northrend, he used his powerful magics to raise the ancient Dragon skeletons from the dead. Now the skeletal Dragons radiate cold power and think of nothing other than serving their dark master. Frost Wyrms have a cold-based breath weapon that can do shattering damage to enemies both on the ground and in the air.

Information

Frost Wyrms are one of the ultimate Undead units. Frost Wyrms are similar to Chimaeras in terms of damage, but they attack much slower and are also capable of attacking air units. Only their ground attacks cause splash damage - the air attack does not.

Frost Wyrms are a late stage Undead unit and it can take quite a bit of work to build up to them. Frost Wyrms are especially powerful in team games but can also be used in 1 vs. 1 games if they last long enough. Usually, Undead players Creep with their Hero and Ghouls until they can build up to Frost Wyrms. Their Spirit Towers and Halls of the Dead/Black Citadel can easily protect undead towns until they reach Boneyards

Frost Wyrms have a passive cold breath ability that slows down targets hit by their attack much like the Blue dragon creeps encountered on some maps. This only affects ground units.

Frost Wyrms may learn the Freezing Breath ability which causes their attacks to literally freeze enemy buildings. Frozen buildings act as if they are stunned - they cannot attack, and any actions it is performing is halted until thawed. One Frost Wyrm coupled with Bloodlust or Unholy Frenzy is generally enough to keep the building continually frozen. Though this doesn't make them essential building killers, as they run within defensive tower ranges and only deal magic damage, which does greatly reduced damage to buildings. They're there to keep the towers off of your units who are busy destroying them.

Generally three to five Frost Wyrms should be used at most, as these monstrous beings take up a considerable amount of resource and food supplies.

Frost Wyrm Counters

Learn how to counter air units. For Frost Wyrms it's usually best to use other air units to beat them or mass damage spells such as Blizzard or Starfall.

Spells and abilities

Freezing Breath (Passive)

PASBTNFreezingBreath.png
When cast on a building, temporarily stops all building activities.
Research Cost Researched At Upgrade Time
150 Gold 275 Lumber Boneyard 60 sec.
Duration Area of Effect Allowed Targets Effect
5 sec. 10 Enemy, Buildings Halts building activities.

This upgrade is must have because it allows you to assault enemy towns and towers.

Upgrades

BTNCreatureAttack.png
Creature Attack
Increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Upgrade Time
150 Gold 50 Lumber Graveyard 60 sec.
BTNImprovedCreatureAttack.png
Improved Creature Attack
Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
200 Gold 125 Lumber Graveyard Halls of the Dead 75 sec.
BTNAdvancedCreatureAttack.png
Advanced Creature Attack
Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
250 Gold 200 Lumber Graveyard Black Citadel 90 sec.
BTNCreatureCarapace.png
Creature Carapace
Increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Upgrade Time
150 Gold 75 Lumber Graveyard 60 sec.
BTNImprovedCreatureCarapace.png
Improved Creature Carapace
Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
200 Gold 200 Lumber Graveyard Halls of the Dead 75 sec.
BTNAdvancedCreatureCarapace.png
Advanced Creature Carapace
Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
250 Gold 325 Lumber Graveyard Black Citadel 90 sec.


Patch changes

Patch 1.15 (05/11/2004)
  • Build time reduced to 65 seconds from 80 seconds.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Frost Wyrm damage increased to 93-115 from 85-105.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01):
    • Attack type changed to Magic from Piercing.
    • Hit points increased to 1350 from 1100.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09): Frost Wyrm attack now also slows air units.

External links