Frostfire Ridge storyline

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Frostfire Ridge zone map

The Frostfire Ridge storyline is the Horde starting experience in Frostfire Ridge after getting through Warlords of Draenor intro experience. Here, players quickly set up their Garrison at Frostwall in the south-center portion of the zone, then work to help shore up the Frostwolf clan's defenses.

In addition to the overarching zone storyline, a huge number of vignettes can also be found all over Frostfire Ridge. These vignettes are one-time events: killing rare or rare-elite mobs, finding out-of-the-way treasure chests, or small events like fending off waves of attackers.

Main storyline

Foothold in a Savage Land

The level 1 Garrison at Frostwall
Building the Barracks

After landing in Frostfire, players need to get settled, and quickly set up their Garrison at Frostwall. This portion of the quest chain serves as an introduction and tutorial to the garrison system.

  1. H [90] The Home of the Frostwolves
  2. H [91] A Song of Frost and Fire
  3. H [90] Of Wolves and Warriors
  4. H [90] For the Horde!
  5. Complete all of:
  6. H [91] Establish Your Garrison
  7. Complete all of:
  8. H [90] Build Your Barracks
  9. H [90] We Need An Army
  10. H [91] Winds of Change
  11. H [91] Mission Probable

Farseer Drek'Thar continues the quest chain outside with H [90] Den of Wolves.

Siege of Bladespire Citadel

The taking of Bladespire Citadel

Drek'Thar sends players to Wor'gol to begin the siege of Bladespire Citadel, outpost of the ogre empire.

  1. H [90] Den of Wolves
  2. H [90] Rally the Frostwolves
  3. H [90] Gormaul Tower
  4. H [91] These Colors Don't Run
  5. H [91] Deeds Left Undone
  6. H [91] Great Balls of Fire!
  7. H [91] The Butcher of Bladespire
  8. H [91] To the Slaughter & H [91] Armed and Dangerous
  9. H [91] Last Steps

Once taken, Durotan sees to the defense of Wor'gol, starting with H [91] Moving In.

Defense of Wor'gol

Wor'gol under attack

After claiming Bladespire Citadel, and some loot from the sack of the citadel, the news comes that Wor'gol is under attack by the Thunderlord clan! Along the way are several side quest chains.

  1. H [91] Moving In
  2. H [91] The Bounty of Bladespire
  3. H [91] Save Wolf Home & H [91] Free Our Brothers and Sisters
  4. H [91] The Farseer
  5. H [91] Pool of Visions
  6. H [91] Back to Bladespire Citadel

After completing "The Bounty of Bladespire", two optional side quests and a wanted poster open up:

After completing "Pool of Visions", two optional side quests open up:

After repelling the invasion and delivering Drek'Thar's vision to Durotan back at the Citadel, he forks the storyline, beginning both the "Ga'nar's Vengeance" and "Thunder's Fall" chapters.

Ga'nar's Vengeance

  1. H [91] Ga'nar's Vengeance
  2. H [91] Let the Hunt Begin!
  3. H [91] Leave Nothing Behind!
  4. Complete both:
  5. H [91] The Eldest
  6. H [91] To the Garrison

Thunder's Fall

  1. H [91] Securing the South
  2. H [91] They Who Held Fast
  3. H [91] Into the Boneslag
  4. H [91] Moving Target
  5. H [91] The Strength of Our Bonds
  6. H [91] Where's My Wolf?!
  7. H [91] Enfilade & H [91] The Master Siegesmith
  8. H [91] Return to the Pack

Once "Ga'nar's Vengance" and "Thunder's Fall" chapters are both completed, the Thunderlord Clan will launch an invasion on the Garrison. When this is repelled, the chain continues with The Battle of Thunder Pass.

The Battle of Thunder Pass

  1. H [92] The Iron Wolf
  2. H [92] To Thunder Pass
  3. H [92] The Battle of Thunder Pass

Side quests

All of these side quests are optional to the main zone storyline, but reward plenty of gold, faction standing, and maybe a follower or two:

Garrison alchemy lab

The Alchemy Lab sign-off

Players will find a  [Mysterious Flask] in the Bounty of Bladespire chest on H [91] The Bounty of Bladespire, or on a random quest mob out in Frostfire Ridge, which starts a quest chain to acquire the Alchemy Lab blueprints.

  1. H [90] The Mysterious Flask
  2. H [90] The Alchemist
  3. H [90] The Apprentice
  4. H [90] Avenge and Reclaim
  5. H [92] Ang'kra, the Alchemist

Darkspear's Edge

Rokhan at the garrison has ordered a small camp set up on the Crackling Plains to the north to gather some supplies. It's up to the commander to actually do the gruntwork, though.

  1. H [92] We Be Needin' Supplies (optional breadcrumb)
  2. Complete all of:
  3. H [92] The Real Prey
  4. H [92] Oath of Shadow Hunter Rala

Side quests:

Bones of Agurak

Agurak's Fall

After winning the Battle of Thunder Pass, a short quest chain takes place at the Bones of Agurak, south of the Iron Siegeworks.

  1. Complete all of:
  2. H [92] At the End of Your Rope & H [92] Tar Get of Opportunity
  3. H [92] Burn Them Down & H [92] The Mark of Defiance
  4. H [92] Vul'gath's End

Bonus objectives

Forbidden Glacier

Just outside Wor'gol to the northeast, an ogre experiment has gone wrong, knocking Mor'dul Tower out of time and summoning a bunch of Malevolent Breaths that have frozen a squad of Frostwolves.

Grimfrost Hill

Ogres to kill at Grimfrost Hill

One of the bonus objectives of Frostfire Ridge takes place at Grimfrost Hill. Hidden nearby, a mortally-wounded Outrider Urukag also has a few quests to give.

Frostbite Hollow

A couple of bonus objectives take place at Frostbite Hollow, north of the Magnarok.

Higher-level quests

There are several higher-level areas in Frostfire Ridge: the level 94 area in the northwest involving the Shadow Council, the level 100 Bloodmaul ogre camp along the northern coast, and the level-100 part of the Iron Siegeworks in the southeast corner of the zone.

Shadow Council

The Shadow Council in Frostfire Ridge!?

Adventurers wandering about north of the Daggermaw Ravine may have noticed a stray exclamation mark on the minimap. A night elf warden, Cordana Felsong, is on a hunt with Archmage Khadgar to root out the Shadow Council in Frostfire Ridge.

  1. H [94] Vouchsafe Our Arrival (optional)
  2. H [94] Safe Passage
  3. H [94] What Must Be Done
    • Optional side chain:
    1. H [94] A Clew of Worms
    2. H [94] The Sleeper Has Awakened
  4. H [94] Eye Need That
  5. H [94] All is Revealed
  6. H [94] Have a Heart
  7. H [92] The Fel Crystals
  8. H [92] To Capture Gul'dan

Drek'Thar's adventure

Thrall sends players after Drek'Thar, who has gone on an adventure to figure out what's happening with the local elementals. Drek'Thar, Draka, and the adventurer, are in for a world of hurt.

  1. H [100] Farseer's Rock
  2. H [100] Eaters of the Elements
  3. H [100] In the Shadow of Giants & H [100] Eatercology
  4. H [100] The Ascent
  5. H [100] Fury of Frostfire
  6. H [100] Ours is the Fury