Ghostlands

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For the book in The Sunwell Trilogy, see Ghostlands (book). For the servers, see Server:Ghostlands US and Server:Ghostlands Europe.
HordeGhostlands
Level: 10 - 20
Battle Pet Level: 3 - 6
Ghostlands art.jpg
Capital
Races
Rulers
Major settlements
Affiliation
Location

Southern Quel'Thalas

PvP status

Horde territory (PvP realms only)

Sanctum of the Sun.

The Ghostlands is a level 10-20 zone in the northern Eastern Kingdoms. The Ghostlands were implemented in the Burning Crusade expansion. This zone is part of the original Eversong Forest from which Eversong Woods was later reclaimed. Today, this zone appears on the world map north of the Eastern Plaguelands and south of Eversong Woods. The forest troll instance Zul'Aman is located here.

This shadowy region of Quel'Thalas has seen much death and destruction in recent years. Ruined and deadened by the Scourge's march to Silvermoon, the Ghostlands are a haunted, plagued, decrepit, and dangerous area. Vengeful phantoms of the battles with the Scourge and a majority of the undead remnants left over from the invasion of Quel'Thalas still linger here, as well as one of the most vile traitors to the elven people.

History

WoW-novel-logo-16x62.png This section concerns content exclusive to the Warcraft novels or short stories.

Once a part of Eversong Forest, the Elrendar River was all that separated these forests from the northern woodland. Its largest settlement was Tranquillien, and housed the abode of the renowned Windrunner family. An'owyn, An'telas, and An'daroth, three locations in the forest from which key ley lines forked, were each imbued with a mooncrystal that connected all the way to Quel'Danas. With the crystals in place, they passively empowered Ban'dinoriel, the great magic shield protecting Silvermoon. The mooncrystals' locations were hidden in an invisibility stasis and protected by guardians, to ensure no invaders learned their secrets.[1] The fierce Amani trolls also based their power in this region of Quel'Thalas, from their foreboding city of Zul'Aman.

Formal entrance to Quel'Thalas is taken through the Thalassian Pass, located far to the south.

Third War & Reclamation

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The entrance to Quel'Thalas, named the Thalassian Pass, located in southern Ghostlands.

The Ghostlands claimed their name during the Third War, in which the undead Scourge invaded Quel'Thalas and capriciously defiled, slaughtered, and tore their way through the woodlands. The Elfgates were overcome, the mooncrystals were pilfered, their guardians slain, and the entire southern woodland fell to the Scourge's corruption. Most, if not all of the elven settlements were obliterated during the invasion, not to be reclaimed until years later. Towns and villages were razed, and human necromancers saw to the reanimation of fallen elves. Under Ranger General Sylvanas Windrunner, the Farstriders put up a vicious but impossible fight against the Scourge, and were forced north.

The elves, now calling themselves the blood elves in honor of the perished, eventually gathered their strength and began taking back portions of Eversong Woods, restoring much of their kingdom, including their beloved capital. However, the elves were divided on how to approach the Ghostlands. Some were content to remain north, while others (such as Lady Liadrin) would not rest until all of Quel'Thalas was reclaimed, the Scourge destroyed and driven from the land forever.[1] When the Blood Knight order was formed, several of their first missions took place in the Ghostlands, and the Farstriders also began re-establishing a presence.

Burning Crusade

The Burning Crusade This section concerns content exclusive to The Burning Crusade.

The Ghostlands are a level 10-20 zone blood elves and all Horde characters can quest through. The zone's story begins some time after Blood of the Highborne, and focuses mostly on reclaiming the land from the Scourge. The remnants of the Scourge still dwell in the deadened forests, lingering spirits continue to aimlessly haunt the land they had lost their lives defending, and all manner of undead horrors still plague the land; however, the blood elves, reinforced by their new Forsaken allies - Sylvanas Windrunner's people - have begun to make real progress against the invaders. Among other things, adventurers are tasked with reclaiming the fallen spires and towns, laying restless spirits to rest, battling the opportunistic Amani trolls, and finding a way to bring the great traitor Dar'Khan Drathir to justice once more.

Tranquillien, Farstrider Enclave, and the Sanctum of the Sun have been reclaimed as key points to stand strong against the elves' many enemies. Dar'Khan rules the lingering undead from Deatholme, while the Amani have scattered outposts across the zone. A regiment of night elves, far from Kalimdor, has also arrived in the Ghostlands in a hostile manner.

The Magisters and the Farstriders, with help from adventurers, succeeded in killing Dar'Khan and halting his plans for the region. Zul'jin, the feared warlord of the Amani, would also fall in the months to come, ridding the Ghostlands of two of its most hated enemies.

Although the blood elves had made progress against the Scourge, even without the presence of Dar'Khan, the undead still occupied the land in great numbers. The vigilant Farstriders hold onto the land tenuously, relying on continued Forsaken aid and, recently, the support of the Sunfury.[2]

Cataclysm

Cataclysm This section concerns content exclusive to Cataclysm.

When the Zandalari formed a new troll empire, the Amani remnants, now led by Warlord Daakara, pledged their allegiance to it. Instructed to gather in Zul'Aman and marshal their forces, the Amani found enemies in Silvermoon's ranger-general Halduron Brightwing and his Farstriders, as well as his Horde ally Vol'jin of the Darkspear and his Siame-Quashi, and Vereesa Windrunner and her rangers from Dalaran. The three of them combined their forces, and the Amani's latest attempt to reassert dominance ended in failure.

War Crimes

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The Ghostlands was used as a covert meeting location by Sylvanas and Vereesa Windrunner, who bonded in the place of their birth. The Scourge still seems to be active in the Ghostlands to some degree.[3]

Geography

Maps and subregions

Ghostlands map.
Amani CatacombsAmani PassAndilien EstateAn'darothAn'owyn
An'telasBleeding ZigguratDawnstar SpireThe Dead Scar
DeatholmeElrendar CrossingElrendar RiverFarstrider Enclave
Goldenmist VillageHatchet HillsHowling ZigguratIsle of Tribulations
Lake ElrendarSanctum of the MoonSanctum of the Sun
Shalandis IsleSuncrown VillageSungraze PeakThalassian Pass
Tower of the DamnedTranquillienUnderlight MinesWindrunner Spire
Windrunner VillageZeb'NowaZeb'SoraZeb'TelaZul'Aman

Warcraft III

Greenwood Pass (WC3)

Dungeons

Dungeon name Level range Group size Approximate run time
Instance portal Zul'Aman 85 5-man Unknown
Tranquillien.

Travel hubs

Horde Flight paths from Tranquillien
Neutral Flight paths from Hatchet Hills

Adjacent regions

Zone name Faction Level range Direction Access
Eversong Woods Horde 1 - 12 North Flight path and by foot
Eastern Plaguelands Horde Alliance 40 - 45 South Flight path (from Hatchet Hills, patch 2.3) and by foot (through instance portal portal south of the Thalassian Pass.)
Isle of Quel'Danas Horde Alliance 70 Far to the north Flight path (from Hatchet Hills, patch 2.4) [4]

Notable characters

Tower of the Damned.
Main article: Ghostlands NPCs

Ghostlands is home to several characters of note. At Tranquillien, Dame Auriferous and High Executor Mavren work together in the battle against the Scourge. At the Farstrider Enclave, Captain Helios and his rangers attempt to fight back the relentless attacks from the Amani trolls. And at the Sanctum of the Sun, Magister Kaendris sends bold adventurers into the heart of evil itself — Dar'Khan Drathir's Tower of the Damned, in the center of his fortress of Deatholme. Outside Zul'Aman Vol'jin, Halduron Brightwing and Vereesa Windrunner discuss plans concerning the renewed Amani threat.

Quests

Main article: Ghostlands quests

Resources

Underlight Mines.

Battle pets

Wild creatures

Zeb'Nowa.

In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

This zone is part of the original Blackened Woods; the Ghostlands is also an alternate title for the entire Blackened Woods region.[5] According to Lands of Conflict, the high elves first landed in the Ghostlands (also known as the Blackened Woods), southwest of Silvermoon and north of Stratholme. Their fleet landed on the beaches of the kingdom men would later call Lordaeron. Forging inland, the high elves founded a settlement within the tranquil Tirisfal Glades. After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world, but the rumors were never proven to be true. The high elves packed up their encampment and moved northward towards another land rich with ley energies.

Notes

In art.
  • Ghostlands has one of the highest level gaps between adjacent zones with its southern border to the level 40 zone of Eastern Plaguelands (Eastern Plaguelands was originally a level 55 zone, making the gap even larger). Once finished questing in the Ghostlands players can continue on by using the Orb of Translocation located in Silvermoon City to teleport to the Undercity. From the Undercity players have the option of traveling to Hillsbrad Foothills or taking the zeppelin to Orgrimmar, where they can then proceed to Ashenvale.
  • Ghostlands was the originally only Burning Crusade zone that had a flight path connecting it to an original World of Warcraft zone (Eastern Plaguelands), until flight points were added to the Isle of Quel'Danas from Ironforge and Silvermoon City. Since then, flight points have been implemented linking all other Burning Crusade zones to the rest of the world.
  • Ghostlands is often used by players wishing to bypass the Barrens whilst questing. See Avoiding the Barrens.
  • Thalassian Pass, connecting the Ghostlands to the Eastern Plaguelands, is the only way out of Quel'Thalas by land; all the other ways are by flight paths or teleportation. Notably, players trying to swim south by the shore into Eastern Plaguelands will find their way blocked by an invisible wall. This is because Quel'Thalas, like Azuremyst Isles, actually exists on the Outland map, presumably to make it easier to block players without The Burning Crusade when it was still a separate expansion. Quel'Thalas overlaps the old Eastern Kingdoms region to the northeast of the Eastern Plaguelands, which is where players attempting the reverse trick (swimming into Quel'Thalas) will find themselves: swimming along the shore, appearing on the world map as passing right through the Ghostlands.
  • During the Patch 4.1.0 PTR, it was possible to fly in the Ghostlands, presumably due to the zone becoming relevant once again with the reintroduction of Zul'aman in the form of a heroic dungeon. Invisible walls were placed around the borders. These walls sloped at an angle towards Eversong Woods forcing players to land before getting too close, after entering Eversong Woods they would then be dismounted. This change was reverted before the patch became live, however.
  • The Ghostlands are clearly unaffected by the magic that holds the rest of Quel'Thalas in a perpetual state of springtime.

References

External links