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Ghoul (Warcraft III)

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Ghoul
BTNGhoul.png
Ghoul.gif
Race Ghoul
Faction Undead
Statistics
Hit points 340
Hit point regeneration Blight
Hit point regeneration rate 2.00 HP/sec.
Level 2
Gold 120 Gold
Food 2 Food
Produced at Crypt
Build time 18 sec.
Attacking priority 5
Hotkey G
Combat
Normal attack: 13 avg (17.5*)
Can attack: Ground, Structure
Range Melee
Attack type Normal
Cooldown 1.30 (1.04*) sec.
Secondary attack: 2 (12.5*)
Can attack: Tree
Cooldown 1.35 (1.08*) sec.
Armor Type Heavy
Armor 0 (6*)
Day Sight 140
Night Sight 80
Movement Speed Average (270) (Fast (350)*)
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

Ghouls are the basic warriors of the Undead Scourge. These lumbering, rotting corpses were once Zombies that have made the final transition into true 'undeath'. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can regenerate their wounds by eating the flesh of fallen warriors.

In addition to being combat units, Ghouls also harvest Lumber. They harvest 20 Lumber as opposed to Human Peasants and Orc Peons that start with 10.

Information

Ghouls are the basic shock troops. They can be useful throughout the game, especially with upgrades and Ghoul Frenzy. Be sure to research Cannibalize and use it after battles with the enemy and Creeps to heal your Ghouls. At later stages of the game Ghouls can be easily killed by higher level units. You should either be focusing on having a LOT of Ghouls or moving up to Abominations or Necromancers.

Ghouls are best when combined with the Death Knight's Unholy Aura and the Dread Lord's Vampiric Aura.

Don't continue to focus on Ghouls when it is clear that they are not cutting it. Instead build up to Abominations, Necromancers, or Frost Wyrms.

Spells and Abilities

Cannibalize

BTNCannibalize.png
Consumes a nearby corpse to heal 10 hit points per second. It takes 33 seconds to fully consume a corpse.
Research Cost Researched At Upgrade Time
75 WC3gold.gif Crypt 30 sec.
Duration Allowed Targets Effect
33 sec. Dead Heals 10 HP/sec.

Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first. Group orders won't apply to Ghouls (and Abominations) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.

Upgrades

BTNGhoulFrenzy.png
Ghoul Frenzy
Increases the attack rate of Ghouls by 0.25, and increases their movement speed by 80.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold.gif 150 WC3lumber.gif Crypt Graveyard, Black Citadel 45 sec.

This upgrade is worth moving up the tech tree quickly to get. If you use Ghouls it is must have.

BTNUnholyStrength.png
Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Upgrade Time
125 Gold 50 Lumber Graveyard 60 sec.
BTNImprovedUnholyStrength.png
Improved Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
200 Gold 150 Lumber Graveyard Halls of the Dead 75 sec.
BTNAdvancedUnholyStrength.png
Advanced Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
275 Gold 250 Lumber Graveyard Black Citadel 90 sec.
BTNUnholyArmor.png
Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Upgrade Time
125 Gold 50 Lumber Graveyard 60 sec.
BTNImprovedUnholyArmor.png
Improved Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
200 Gold 150 Lumber Graveyard Halls of the Dead 75 sec.
BTNAdvancedUnholyArmor.png
Advanced Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time
275 Gold 250 Lumber Graveyard Black Citadel 90 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Patch changes

Patch 1.04 (11/05/2002)
  • Player-controlled Ghouls no longer turn off pathing against units when they
are instructed to harvest lumber.
Patch 1.10 (07/01/2002)

The Frozen Throne

  • Hit points increased to 340 from 330.

External links