- For other usages, see Goblin Sapper (disambiguation).
Goblin Sappers | |
---|---|
Race | Goblin |
Faction | Horde |
Statistics | |
Hit Points | 40 |
Armor | 0 |
Sight | 4 |
Speed | 11 |
Production | |
Gold | 750 |
Lumber | 250 |
Food | 1 |
Produced at | Goblin Alchemist |
Build time | 200 seconds |
Combat | |
Basic Damage | 4 |
Piercing Damage |
4 6 (1 upgrade) 8 (2 upgrades) |
Range | 1 |
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.
The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. These diabolical Goblins are invariably armed with extremely volatile explosives; which enable them to level enemy structures and weapon emplacements. Although the Sappers are highly unpredictable and insubordinate, they have become necessary to the plans of conquest maintained by the Horde.[1]
Information[]
- Goblin Sappers are fast units with a suicide attack that deals 400 Piercing Damage to all adjacent ground units and buildings when they detonate (enough to destroy a Farm or Tower at full HP). This is their default action when you right-click on an enemy building or unit.
- They also have a basic melee attack, which they will use if ordered to attack with the "Attack" command. They are, however, weak and fragile, just barely stronger than a Peon.
- If attacked by an enemy unit while idle, their default reaction is to flee.
- They can be used to destroy trees and rocks (they are your only unit that can destroy the latter).
- They will not deal damage if they are killed before they reach their target, even though their death animation shows them exploding.
- If ordered to Patrol, they will chase any enemy ground unit that enters their sight radius and blow up upon reaching it.
- Casting Invisibility or Unholy Armor on them will kill them instantly.
- The computer player is not programmed to use Sappers; if put under computer control in a custom map, they will just stand around doing nothing other than fleeing if attacked.
Upgrades[]
- Upgrade Weapons (Damage +2)
- Increases the piercing attack damage of Grunts, Ogres, Ogre-Mages, and Goblin Sappers by +2.
Research Cost | Researched At | Upgrade Time |
---|---|---|
500 100 | Blacksmith | 200 secs. |
- Upgrade Weapons (Damage +2)
- Further increases the piercing attack damage of Grunts, Ogres, Ogre-Mages, and Goblin Sappers by +2.
Research Cost Researched At Upgrade Time 1500 300 Blacksmith 250 secs.
Patch changes[]
- Patch 2.02 (Unknown): Minor bug fix: Fixed a bug where sappers would sometimes walk up to the wall, but not detonate.
Quotes[]
See also[]
References[]
- ^ Warcraft II: Tides of Darkness manual, Ground Units of the Orcish Horde, Goblin Sappers
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