- For the lore character, see Gorm (Nazjatar).
Gorm are giant bugs found in Ardenweald, where they are responsible for helping the process of decomposition and decay. Their purpose is to devour discarded wildseeds and unused parts of the forest, allowing new life to grow there. They are drawn to consume anything that is not brimming with anima. The gorm only know to consume, and normally the Night Fae keep them under control.
However, with the Night Fae busy responding to the anima drought, there aren't enough resources to keep the gorm in check and they've started growing out of control, becoming a threat to Ardenweald instead of one of its natural mechanisms. They have been getting bigger and more hostile, probably due to the anima shortage. Their egg production is out of control, and they have been chewing at the edges of Ardenweald in a desperate search for anima. The starving gorm have started eating wildseeds containing regenerating Wild Gods, which makes them stronger and capable of speech.
Gorm gris is an important substance in Ardenweald crafting, and is actually the regurgitated substance produced by Gorm after eating something that contains anima. The more they consume anima without regurgitation, the more they grow in size. If a gorm manages to eat a Wild God's soul, if in part, they have been shown to gain the ability to speak, and express a desire to consume.
Gorm egg-tenders are the leaders of a hive when no matriarch is present, and they can turn into queens.
While some gorm are kept domesticated, they also grow in hives seen throughout Ardenweald. They are Creeping Hive, Gormhive, and Dusty Burrows. They have also invaded both Tirna Scithe and the culled and abandoned Tirna Noch.
They come in six variants.
As a hunter pet
- Concept art refers to them as Ardenweald Composters.
- The gorm came about early in Ardenweald's development process when the artists were discussing the zone's ecology and creatures. As they talked about the natural cycle of the forest, they came up with the idea of the gorm as the mechanism of decomposition. According to character artist Jongmo Nam, a lot of thought went into the gorm's design since they had to feel real and familiar, but at the same time mystical and new, much like Ardenweald as a whole. Nam achieved this by combining parts from different real insects; for example, their antennae are derived from moths, while their horns are based on deer bugs. Nam gave the creatures "dreamy" colors so players could infer what they eat and how they grow.
- They bear some similarity to Devourers in both color scheme and lore regarding anima consumption.
- The gorm matriarch models, such as used for Tred'ova, as well as their quotes, strongly resemble G'huun.
- The battle pet Gloober, as G'huun states "Even the terrifying G'huun was, perhaps, once this cute."
- ^ a b Garth Holden 2020-08-20. A deep dive into Ardenweald, the Shadowlands realm of hibternation. SA Gamer. Retrieved on 2020-08-27.
- ^ The Art of World of Warcraft: Shadowlands, pg. 119
- ^ Wam 2020-08-20. Ardenweald Deep Dive With Ely Cannon. GamerBraves. Archived from the original on 2020-09-25.
- ^ Tred'ova Adventure Guide
- ^ a b
- ^ a b
- ^ Tred'ova quotes
- ^ BlizzCon 2019: World of Warcraft: Shadowlands art gallery. Blizzard Watch. Retrieved on 2020-06-04.