|This article falls within the scope of the subzone project.|
- Not to be confused with Great Sea.
The Great Seal is the upper part of the pyramid of Dazar'alor, King Rastakhan's palace in Zuldazar. It is the Horde's base of operations in Zandalar. The name refers to its relationship with Uldir, as it was one of three seals keeping G'huun contained until the proper seal was destroyed by Mythrax the Unraveler. Giant concentric wheels use to turn around the outside of the palace, which were connected to a titan disk within. Now the disk is cracked and the wheels have stopped.
As Zul, Yazma, and Vol'kaal betrayed and injured King Rastakhan, Zanchuli Betrayers assaulted the palace and filled the Great Seal area, but the Horde forces led by Baine Bloodhoof killed the betrayers and secured it.
- God King Rastakhan
- Nathanos Blightcaller
- Baine Bloodhoof
- Chief Telemancer Oculeth
- General Jakra'zet
- Wardruid Loti
- Hexlord Raal
- Main article: Hall of Ancient Paths
Notes and trivia
- In the alpha, the central room was named Royal Chambers.
- The Great Seal is not a zone or a proper subzone distinct from Dazar'alor, which is itself not a zone distinct from Zuldazar despite having its own map. The name comes from its portrayal on the Dazar'alor map, its flight path, the subzone inside, and several dialogues from quests or NPCs like Forsaken Battleguards. Dazar'alor as a zone with its own chat channel only existed within the main areas of the Horde embassy, deep within the pyramid, until it was made bigger at some point.
- In the Battle for Azeroth beta, there was an Unknown Device here that served as a portal to the Chamber of Heart. It dated back further than the Zandalari knew.. In the live version it is still there, and commented on as being a strange device.
Kor'kron Training Room.
- Patch 8.0.1 (2018-07-17): Added.
- Boralus Harbor, its Alliance counterpart