Grell

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This article is about the race in general. For the Teldrassil mob, see Grell (mob).
Grell
Vicious Grell TCG.jpg
A Vicious Grell in the World of Warcraft Trading Card Game.
Classification

Small fey[citation needed]

Homeworld
Environment

Temperate forest

Area(s)
Secondary language(s)

The grell,[1] also pluralized as grells,[2] are forest spirits that resemble imps[1] but are generally larger in size, lack the characteristic horns, and are not demonic. They are actually embodiments of the wild side of nature, and so tame ones are very rare.[3] Brann Bronzebeard believes they may come from Aessina, though when he asked her she simply said, "maybe".[4]

According to Anchorite Avuun, even though grell resemble imps, he has found no demonic traces among the ones he has studied. They are, as far as he can tell, uncorrupted. The misty grell that dwell in the Misty Valley in the Swamp of Sorrows move as one with the wind and can summon gusts of breeze at their whim.[1]

In Teldrassil, the local grell and Grellkin became tainted by  [Fel Moss].[5][6]

In Darkshore, Thundris Windweaver referred to the grell and satyrs inhabiting Bashal'Aran as "demonic minions",[2] and after the Cataclysm, a number of grell could be found serving the satyr Zenn Foulhoof in Cliffspring Hollow.[7]

Notable

Types

Enderkind, a grell in Val'sharah.
Grell
Sprites
Other

As a companion pet

Main article: Grell Moss

 [Grell Moss] is obtained from a rare loot card in the Crown of the Heavens expansion for the World of Warcraft Trading Card Game.

Notes

  • Grell, along with all creatures in World of Warcraft that use the same model, twitch their thumb on the hand holding their main hand weapon and continue to blink when dead.
  • Grell faces resemble those of goblins.
  • Elemental Firekin, the homunculi of Karazhan, and some imps such as Kil'rek use the same models as grell.

In the RPG

The RPG Icon 16x36.png This section contains information from the Warcraft RPG which is considered non-canon.
A grell as depicted in the Monster Guide.

This small, skipping creature looks a bit like a thin, gangly, orange goblin. Large ears spread from its bald head. Its pupil-less yellow eyes stare as it raises a clawed paw. Grell are small, playful creatures that can be encountered in wild areas. They are not particularly dangerous individually, but in gangs they can pose a threat to outlying night elf and furbolg communities; they may be small and unimpressive, but their claws are sharp. Scattered groups of them are actively malicious. Some grell wear earrings, which scholars believe may possess magical traits. Grell are fond of hyacinth mushrooms. Combat Grell are not particularly hostile; generally, they are content to leave potential dangers alone. If an opponent attacks, however, they defend themselves fiercely. Grell in a gang feel no particular connection to each other, it seems, and are as likely to assist their comrade as to watch the combat idly.[8]

Speculation

Questionmark-medium.png
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • If Aessina didn't create the grell, they might instead be descended from grell- or imp-like elemental creatures such as flamekin, Firekin and Flame Imps who were made flesh over time and became grell, similar to how elemental drakes became proto-dragons.
  • The imp Daglop mentions that "There is a legend that some of our ancestors can be found on this world that are not part of the Legion. I bet they are boring."[9] This may be referring to grell, possibly suggesting that imps were originally grell that were corrupted by the Burning Legion.

References