Gurtogg Bloodboil

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For his past alternate timeline self in Warlords of Draenor, see Gurtogg Bloodboil (alternate universe) and Hellfire High Council.
"Bloodboil" redirects here. For the death knight ability, see [Blood Boil].
BossGurtogg Bloodboil
Image of Gurtogg Bloodboil
Gender Male
Race Dire orc (Humanoid)
Level ?? Boss
Health 3,983,700
Wealth 250g
Reaction Alliance Horde
Affiliation(s) Illidari, Bleeding Hollow Clan[1]
Location Halls of Anguish, Black Temple
Status Killable
Gurtogg Bloodboil
Arcing Smash
Fel-Rage
Fel-Acid Breath.

Gurtogg Bloodboil is a dire orc boss in Black Temple. The fight is a battle for survival combined with a tough healer gear check. Depending on the relative gear levels between healers and damage dealers, Bloodboil is usually killed fifth or sixth, and is a prerequisite for gaining access to Mother Shahraz.

Background

Adventure Guide

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Overview

As the fight progresses, the Gurtogg swaps between two modes that determine which abilities he uses. In one mode, he afflicts distant targets with deadly maladies, while in the other he fixates on a random player with his full might.

Dps icon.png Damage Dealers

  • Coordinate your positioning with group members to avoid getting too many stacks of Blood Boil.

Healer icon.png Healers

  • Coordinate your positioning with group members to avoid getting too many stacks of Blood Boil.
  • Heal the ally that is targeted with Fel Rage.

Tank icon.png Tanks

  • Take turns tanking Gurtogg to keep the application of Acidic Wound in check.

Abilities

Stage One: Boiling Blood

  • Spell shadow bloodboil.png  Bloodboil Important — Causes the furthest target's blood to boil, dealing 1040 damage every 1 sec for 24 sec.
  • Ability gouge.png  Acidic Wound — Attacks have a chance to inflict Acidic Wound, which inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 3. Stacks up to 60 times, lasts 1 min.
  • Ability creature cursed 04.png  Bewildering Strike Tank Alert — A powerful blow that deals damage and confuses the target for 8 sec.
  • Ability warrior cleave.png  Arcing Smash Tank Alert — Lashes out in a vicious arc, inflicting normal damage plus 125 to enemies in a cone in front of the caster.

Stage Two: Fel Rage

  • Spell fire elementaldevastation.png  Fel Rage Important — Fel Power courses through Gurtogg's veins, increasing damage dealt by 85% and gaining stacks of Fury, increasing attack speed by 8%. Gurtogg attacks other Fel Raged targets while under the affects of Fel Rage.
    • Spell fire elementaldevastation.png  Fel Rage — Fel Power courses through your veins, increasing Health by 250% and armor by 15000 for 30 sec.
  • Spell nature acid 01.png  Fel-Acid Breath — Inflicts 5130 to 5670 Nature damage and an additional 4950 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 20 sec.
  • Ability warrior cleave.png  Fel Arcing Smash — Lashes out in a vicious arc, inflicting normal damage plus 125 to enemies in a cone in front of the caster. Also reduces healing effects by 50% for 4 sec.
  • Spell nature abolishmagic.png  Fel Geyser — Gurtogg's Fel Geysers inflicts 5827 to 6773 Nature damage to enemies within 18 yards of the Fel Rage target, knocking them back.
  • Ability hibernation.png  Insignificance — Your actions do not generate threat.

Preparation

The fight has two alternating phases in a 90 seconds cycle. During the 60 seconds of Phase 1 the bloodboil debuff is dealt out and the tanks take a stacking debuff. Right after the fifth set of bloodboil debuffs, Gurtogg and one random raid member receive Fel Rage, which starts Phase 2. After 30 seconds Fel Rage wears off and Phase 1 starts again.

The encounter can be reset by running up the ramp, through the next room and up the stairs on the back of that room.

Raid composition

  • 3 Tanks (more difficult but possible with two tanks)
  • 8-9 healers (well-geared and experienced raids can do with 7, new raids can bring even 10)
  • normal mix of damage dealers

Because the enrage timer is rather long trading DPS for extra healing is feasible.

Buffs and gear

The fight is extremely healing intensive, even more so than High Warlord Naj'entus - healers should wear their best endurance gear. Each raid member should have a  [Healthstone], all raid members should have a few health or rejuvenation potions. No special resistance gear is required.

Positioning

Most raids fight him on the ramp leading down to his place. The melee group stands on the right wall (when facing the boss), tanks with their backs to the wall, everybody else sets up on the ramp near the line drawn on the floor at the left wall. Three groups of five people each need to be pre-designated as Bloodboil (BB) soakers. The first of these groups sets up beyond the line with their backs to the left wall.

Phase 1

After a standard [Misdirection] pull, the first tank takes him. The other tanks should do their best to build as much threat as possible, all other raid members must be extra careful to stay below all three tanks on the aggro list.

Bloodboil

Every time Gurtogg deals BB, the five BB soakers who just got it must move forward over the line, and the next group of five must move back to the wall, in order to take the next BB. The three groups need to keep up this rotation until five sets of BBs have been dealt. For new raids it's a good idea to practise this rotation prior to the pull. No raid member should ever take a double BB, because that's very hard to heal through.

One method to organize the rotation is to designate three groups, and give one member of each group a raid mark. After each BB, the raid leader calls out the icon which is due next. Two of the groups have to take two sets of BB each, one group takes only one. Raid members with low total health, usually Mages or Priests, should be in that third group.

Healing

Three healers should concentrate on healing through the BB damage. 1-2 healers should be on the off-tanks, and the rest on the current MT. As usual in situations with lots of distributed damage, [Chain Heal] and [Circle of Healing] are the spells of choice.

Tanking

The Acidic Wound stack can grow to dangerous levels, at 20 debuffs for example, the tank takes 5k damage per tick and has 10k less armor. If it gets too much, the tank must drop aggro ( [Misdirection] to one of the OTs is helpful here) and move to Gurtoggs back, avoiding Arcing Smash for 60 seconds until the debuff stack wears off. During that time, the tank must continue building as much hate as possible. Paladins can bubble out of the debuff stack (which temporarily removes him from the threat list).

All three tanks must be clearly aware of each others threat levels and current Acidic Wound stack. In the ideal case, the three tanks are closely together on the hate list and can easily take aggro from each other. In order to build rage the OTs can take an Arcing Smash now and then on purpose. A small stack of Acidic Wounds helps rage generation.

The third tank is needed for Disorient. If one tank is on Acidic Wound cooldown and the current MT gets Disoriented, the third tank must take over.

Stacking avoidance gear can be feasible, because all of Gurtogg's abilities can be avoided. The problem in that case is that the aggro-reducing abilities are avoided too, this can lead to the MT running far ahead on the hate list. The MT may have to stop his attacks entirely, or [Hand of Protection] can be used.

Transition to Fel Rage

The transition to Fel Rage (FR) after the fifth BB is the most healing intensive moment in the fight. 15 raid members have BB, and one person gets FR, needing a lot of attention from the healers, while the tanks still have the DoT stacks from Acidic Wounds. All main tank healers must immediately switch to the FR target, while the raid healers must do their best keeping the BB targets up. At the same time, the raid must spread out to avoid too much damage from the Acid Geyser. It's a good idea to start repositioning after the fourth BB, but be careful that the designated BB soakers remain the raid members furthest away from Gurtogg. The melee damage dealers should also move away from him, to avoid taking damage from Arcing Smash when he turns around to face the FR target.

Phase 2

At the start of Phase 2, Gurtogg casts Acid Geyser together with FR on a random raid member and quickly runs to that person. The FR target should not move, and the raid should regroup so that nobody is hit by Gurtoggs frontal cone attacks.

The toughest job during these 30 seconds is to keep the FR target up. Cloth classes take normal attacks for ~13k (up to 20k crushing), and nothing prevents two (or more) crushing blows in a row. If the FR target can heal, he should do a lot of self-healing (since FR increases healing done by 100%). All non-healing capable classes should use at least a  [Super Healing Potion] and a  [Healthstone], and try to reduce their damage taken as much as possible.

If the FR target dies, Gurtogg returns to the normal aggro list (usually to a tank). Since during Phase 2 Gurtoggs damage output is substantially higher than during Phase 1, the tank should use all means available to increase his survivability (e.g. [Shield Wall]). It is in the raid's best interest not to let the FR target die, as with the extra HP and armor, even mages are better suited to take Gurtogg's attacks than the tanks are.

Damage dealers should make sure they have the Insignificance buff, and then go all-out during this phase, using all trinkets and cooldowns (like [Bloodlust]).

Class instructions for Fel Rage

Generally, FR targets must immediately use all damage-reducing or health enhancing abilities they have. Damage dealers and tanks should switch to their most defensive setup. Classes able to use a shield should equip one. Pure healing builds should exclusively spam heal themselves (this allows the other healers to regain some mana). DPS hybrids able to heal should start out spam healing themselves. If the raid healers have covered up and the situation feels comfortable, hybrids may start do DPS, but must be ready to immediately resume self healing if their health drops below 50%.

Tips

  • [Pain Suppression] helps the FR target a lot. It may be worth having a priest respec to get it if the raid is continuously unable to beat this boss
  • If it looks like a Fel Raged person is going to die, [Intervene] may be a life saver.
  • Shamans not in the tank group should drop [Tranquil Air Totem] during Phase 1, and a DPS enhancing totem (like [Wrath of Air Totem]) during Phase 2
  • Mages can take the fourth and fifth BBs on purpose and then remove them with [Ice Block], Paladins can do the same with [Divine Shield]

Alternate strategy

Positioning

Some raids fight Gurtogg at the waterfalls right in front of his initial position. The tanks line up at the right waterfall, the raid stands near the trough of the left waterfall, with the BB soakers in the trough.

Another alternative is to tank him on the wall behind his initial position. This gives the raid a lot of space to spread out to minimize the damage from Acit Geyser, but has the disadvantage that wipe recovery is much more difficult.

Two tanks

It's possible to manage this fight with only two tanks. This requires them both to have very good avoidance gear.

Soloing

Gurtogg is a DPS race with a twist when soloing; since the player is the only possible target for Bloodboil, it will progressively stack on him/her to the point of doing several thousand damage per second after a couple of minutes. This is potentially fatal even to a well-geared level 90, so it is important to blow all cooldowns and maximize DPS to kill Gurtogg before this happens.

Loot

Gurtogg Bloodboil drops

Quotes

Aggro
Horde will... crush you.
Special
  • Drink your blood! Eat your flesh!
  • I hunger.
Killing a player
  • Time to feast!
  • More! I want more!
Enraged
  • I'll rip the meat from your bones!
  • (Snorts)

Movies

References

Patch changes

External links