Hakkar the Soulflayer

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Not to be confused with Hakkar the Houndmaster.
For strategy in the Temple of Atal'Hakkar dungeon, see Avatar of Hakkar. For strategy in the Zul'Gurub raid, see Hakkar (tactics).
Image of Hakkar
Title The Soulflayer, The Blood God, The Faceless One, The Loa of Blood
Gender Male
Race Loa
Affiliation(s) Independent
Former affiliation(s) Zul'Gurub
Occupation Blood God of the Gurubashi
Location Shadowlands (Lore)
Status Active
Relative(s) Several sons, Vale Screechers (cousins)[1]

Hakkar the Soulflayer, the Blood God[2] is a malevolent and destructive loa notably worshipped by the Gurubashi trolls, at one point even controlling the Gurubashi Empire's fallen capital of Zul'Gurub. He is known in the troll pantheon as the Loa of Blood.[3][4]

Hakkar the Soulflayer was the final boss of the Zul'Gurub raid until it was removed with patch 4.0.3a and Zul'Gurub was turned into an ordinary subzone of Northern Stranglethorn. Though the world believed Hakkar to be dead, there were rumors that the god[5] might return one day.[6] These ultimately proved true, when the troll Jin'do brought back his spirit in order to drain the blood god's powers into himself.

Hakkar's blood is very potent. A small amount of his blood obtained by Jammal'an the Prophet was injected into green dragons to use their bodies to produce the massive quantities of blood necessary to summon Hakkar into the world through a dark ritual that would be thwarted by a group of heroic Alliance adventurers assaulting the temple.[7] Farmed like livestock, the evil that grew within them was then harvested.[8] Hakkar's blood had devastating effects on the dragons. These former jailors of the Atal'ai were corrupted by its presence in their bodies and became creatures of Nightmare.[9] Even Eranikus, one of the greatest green dragons, infused with the largest quantities of blood, became twisted beyond imagination.[10]


Ancient times

Hakkar in Zul'Gurub.

The origins of Hakkar remain unknown, and there are no mentions of him in any Titan records.[11][12]

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. 1,500 years before the opening of the Dark Portal,[13] the Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.[4]

Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.[4] He filled his adherents with murderous rage and reveled in their dark emotions. The carnage that invariably followed Hakkar suited him perfectly, for having consumed blood, he had developed a taste for it. Worse, he became more powerful as he consumed the blood shed in his name, and his tie to the world that was feeding him grew stronger.[14]

The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with — and turned against him. The strongest tribes rose up against Hakkar and his loyal priests — the Atal'ai.[4]

The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world. Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the north. Within those shadowy fens they built a great temple to their fallen god — Atal'Hakkar — where they could continue to do their master's work.[4] After his defeat, the various troll tribes of the jungle began battling each other and the Darkspear tribe left the continent and settled on the islands known as the Darkspear Islands.[15]

Though the Atal'ai priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar — where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath — and recommitted themselves to the dark service of Hakkar.[16]

Even centuries later, only 18-19 years before the Dark Portal opened, some of the Gurubashi would continue to use Hakkar's blood magic, especially in their war against the humans of Stormwind.[17] The Vilebranch tribe of forest trolls, far to the north in the Hinterlands, also worshiped Hakkar. Vile Priestess Hexx sacrificed people to him.[18] Dark vessels of his tainted blood radiated the foul magic of Hakkar, woven by Vile Priestess Hexx, empowering the Vilebranch and also driving them to madness.[19]

Temple of Atal'Hakkar

Main article: Avatar of Hakkar
Avatar of Hakkar

Centuries after Hakkar was nearly summoned in Zul'Gurub, the green dragons that had been left by Ysera to guard the Temple of Atal'Hakkar had succumbed to another force, the Emerald Nightmare. The descendants of the Atal'ai returned to the Sunken Temple to find that its guardians were disoriented and vulnerable. Both the Nightmare and the trolls dragged the dragons down into the depths of madness and corruption. In firm control of the temple, the Atal'ai began their gruesome rituals to summon Hakkar into the world.[20] The Atal'ai's spiritual leader, Jammal'an, had what he called a prophecy. He believed the summoning of Hakkar will bring the Atal'ai immortality.[21] A green dragon named Itharius called for help from the Cenarion Circle, who in turn sent an Alliance force to cleanse the temple and put an end to the Atal'ai's efforts.[20]

Yeh'kinya tricked adventurers into taking an  [Ancient Egg] from Jintha'Alor and infusing it with the essence of the defeated Avatar of Hakkar into a  [Filled Egg of Hakkar]. Prospector Ironboot revealed that Yeh'kinya wasn't about to keep the world safe, but to bring the god Hakkar back. When confronted to hand over the egg, the troll laughed that it is too late as Hakkar has already reborn in Zul'Gurub and the adventurers helped bring the Soulflayer back.[22]


Hakkar in Zul'Gurub
Main article: Hakkar (tactics)

The Zandalari trolls were shocked to learn of the attempt to summon Hakkar in the Sunken Temple, and believed the loa's return would herald a dark time for trolls. They were please to hear that the Atal'ai had been defeated in the temple, but their relief soon turned to horror. Some of Hakkar's adherents survived, and they were continuing their quest.[23] In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests met with success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.

In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal GodsBat, Panther, Tiger, Spider, and Snake — but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects fed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins had to overcome the High Priests if they were to have any hope of confronting the mighty blood god.[24]

The Zandalari knew that they did not have the resources to scour the Atal'ai and their leader, Jin'do the Hexxer, from Zul'Gurub. They sent word through the Darkspear tribe that the Horde needed to act immediately for Hakkar being successfully summoned would throw the world into chaos. A large Horde strike force was sent to Zul'Gurub in turn. The Horde charged into the temple city, and though they the killed the priests and Jin'do they were too late to stop Hakkar's summoning. Manifesting as a force of death and insanity, Hakkar poisoned the blood of the Horde's champions and tried to drag their thoughts into absolute madness. Yet it was Hakkar's own power that proved to be his undoing. In desperation the Horde forces allowed themselves to be poisoned, and then let Hakkar feed on their corrupted blood. In his frenzied state, with every thought filled with the urge to consume blood, Hakkar paid little heed to the tactics of his seemingly harmless enemies. He was unaware of the poison entering his veins until it was too late, and in the end Hakkar was consumed by his own dark magic.[23]

After the Soulflayer was defeated his cursed heart, the still burning kernel of Hakkar's power, was brought to Molthor in the hope the Zandalari trolls would know how to destroy it. The heart was banished.[25]


Cataclysm This section concerns content exclusive to Cataclysm.
Hakkar in the Patch 4.1 Trailer

Several years after the defeat of Hakkar in Zul'Gurub, the Atal'ai in the Sanctum of the Fallen God have recovered a significant portion of his skeleton and seek to restore Hakkar back to life. Already his children have begun to show up in the area. Although the Avatar of Hakkar was once again defeated in the Sunken Temple the Atal'ai transported most of the blood they produced to Zul'Gurub, where the Hakkari work to summon the Blood God there.[26] Meanwhile the Vilebranch tribe of the Hinterlands has left Hakkar in favor of Shadra.[27]

Meanwhile, Jin'do recovered the body of two high priests, High Priest Venoxis and High Priestess Jeklik, and then enlisted the aid of Zanzil the Outcast to resurrect them in the service of Hakkar. Though adventurers working for the Zandalari trolls Maywiki and Chabal attempted to stop both rituals, they only succeeded in destroying Jeklik's body. It's unclear exactly why, but Jin'do required Bloodlord Mandokir to summon Hakkar, while Mandokir required Ohgan'aka, daughter of Ohgan, his closest and most trusted friend.

Some time later, the Zandalari trolls under Zul united most of the tribes and aided in restoring Zul'Gurub to its former glory for the purpose of rebuilding the old troll empire. They hoped to use Hakkar in order to wage war on the other races of Azeroth, to save their kind from destruction.

Adventurers in Zul'Gurub can witness Jin'do, now going by name "the Godbreaker," holding Hakkar in submission and stripping out his power to infuse into himself. To stop the invincible Jin'do, adventurers will have to release the captive upon the captor. Upon destroying the spiritual chains holding the Soulflayer in place, Hakkar turns upon Jin'do, and utterly destroys him, leaving only the corpse of Jin'do the Broken. Hakkar then returns the adventurers to the mortal realm, promising to deal with them another time, before vanishing.


Notable appearances
Location Level range Health range
Avatar of Hakkar 43-54 49,050 - 50,650
Hakkar (tactics)  ?? 710,000
Zul'Gurub (instance) 87 1,917,000


Currently the following quests involve Hakkar:

Before patch 4.0.3a the following quests dealt with the attempts to resurrect or defeat him:




Jin'do the Godbreaker encounter

Jin'do "Breaking" Hakkar
Jin'do the Godbreaker yells: Now, have a taste of Jin'do's true powah!
Jin'do cackles as he transports everyone into the spirit realm where Hakkar is imprisoned.
Spirit of Hakkar yells: Your deceit is unforgivable, Jin'do. You spit in the face of a god!
Spirit of Hakkar yells: You overstepped your bounds, Jin'do. You toy with powers that are beyond you. Have you forgotten who I am? Have you forgotten what I can do?
Jin'do the Godbreaker yells: No... NOOOO!
Hakkar destroys Jin'do, leaving behind a battered corpse.
Spirit of Hakkar yells: Be freed, insects. I will deal with you another time.

Notes & trivia

The Corrupted Blood Incident

Main article: Corrupted Blood (debuff)

Shortly after Zul'Gurub's original release several players across many servers found that his debuff, Corrupted Blood (which takes away health and is highly contagious, yet can't leave the instance on players) could be carried out on warlock minions or hunter pets. When they did this they unleashed a massive, in-game epidemic that killed low level players in seconds and allowed higher levels enough time to corrupt others. Blizzard, who didn't see it coming at first, eventually reset all the servers and made it impossible to carry it out on a pet.

Houndmaster and Soulflayer

Hakkar the Houndmaster and Hakkar the Soulflayer are two different entities.

As described by Chris Metzen at BlizzCon 2005:[32]

"Essentially what happened is that in the War of the Ancients Trilogy, the first book, Richard had created a character named Hakkar. It was Hakkar the Houndmaster if memory serves. Pretty cool demon character, he's one of agents of the Burning Legion. And I think what happened, which happens more often than I really want to admit, it was such a cool name, which was jumbling around [my mind], when I went to jam out Hakkar the Soulflayer, "Hakkar, I'm a genius." <...> So, that was my bad."

As described by Richard A. Knaak in an interview:[33]

"Hakkar first existed in WELL OF ETERNITY, as Hakkar the Houndmaster, my creation. Blizzard must have liked the name, because they accidentally took the name afterward for the troll god. Chris Metzen apologized for the mix-up at the L.A. Festival of Books."


Physically, Hakkar seems to resemble the Mesoamerican deity "Quetzalcoatl" or "Kukulkan," both of which can be translated as "Feathered Serpent". This fits in with certain aspects from troll architecture and culture, which resemble those of the Aztec and Maya, both of whom revered the Feathered Serpent. However, personality-wise, Hakkar seems almost a direct opposition of Quetzalcoatl, who opposed human sacrifices and was the only Mesoamerican god who did not consume blood offerings.

Connection to the Emerald Nightmare

  • It was implied by Itharius that Eranikus falling to the Emerald Nightmare was caused by Hakkar.[34] Malfurion Stormrage claimed that the Old Gods were behind the Nightmare.[35] Eranikus himself did not clearly comment on this issue.[36] This means that Hakkar may have been in league with the Old Gods in some form, or that Hakkar merely weakened Eranikus enough for the Nightmare to take hold. Chronicle Volume 3 supports the latter take, saying that the dragons in the temple fell to the Nightmare and the Atal'ai's descendants would return to the temple to find them already corrupted.[37] Hakkar could have also learned how to manipulate the Nighmare by himself.
  • It was also stated by Itharius that the Atal'ai at the Temple of Atal'Hakkar were using Hakkar's blood to make green dragons fall to the Emerald Nightmare, so that Hakkar could feed off the evil produced by this.[38] This may mean that he just corrupts the dragons, and is not related to the Nightmare itself.
  • The Wailing Caverns, a location corrupted by the Nightmare, are similarly snake-themed, implying a possible connection, though it is never mentioned.

Patch changes


External links

Old ID Avatar of Hakkar Spirit of Hakkar