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Hakkar the Soulflayer
|Title||The Soulflayer, The Blood God, The Faceless One, The Loa of Blood|
|Occupation||Blood God of the Gurubashi|
|Relative(s)||Several sons, Vale Screechers (cousins)|
Hakkar the Soulflayer, Blood God of the Gurubashi trolls, is a malevolent and destructive creature that controls the Gurubashi Empire's fallen capital of Zul'Gurub. He is an actual deity, and Wild God, known in the troll pantheon as the Loa of Blood.
Hakkar the Soulflayer was the final boss of the Zul'Gurub raid until it was removed with patch 4.0.3a and Zul'Gurub was turned into an ordinary subzone of Northern Stranglethorn. Though the world believed Hakkar to be dead, there were rumors that Hakkar might return one day. These ultimately proved true, when the troll brought back his spirit in order to drain the blood god's powers into himself.
Hakkar's blood is very potent. A small amount of his blood obtained by was injected into green dragons to use their bodies to produce the massive quantities of blood necessary to summon Hakkar into the world. Farmed like livestock, the evil that grew within them was then harvested. Hakkar's blood had devastating effects on the dragons. These former jailors of the Atal'ai were corrupted by its presence in their bodies and became creatures of Nightmare. Even , one of the greatest green dragons, infused with the largest quantities of blood, became twisted beyond imagination.
- 1 Biography
- 2 Location
- 3 Quests
- 4 Quotes
- 5 Trivia
- 6 Speculation
- 7 Patch changes
- 8 References
- 9 External links
The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. 1,500 years before the opening of the Dark Portal, the Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.
Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts. He filled his adherents with murderous rage and reveled in their dark emotions. The carnage that invariably followed Hakkar suited him perfectly, for having consumed blood, he had developed a taste for it. Worse, he became more powerful as he consumed the blood shed in his name, and his tie to the world that was feeding him grew stronger.
The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with — and turned against him. The strongest tribes rose up against Hakkar and his loyal priests — the Atal'ai.
The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.
Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the north. Within those shadowy fens they built a great temple to their fallen god — Atal'Hakkar — where they could continue to do their master's work.
Temple of Atal'Hakkar
- Main article: Avatar of Hakkar
Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar — where they could prepare for his arrival into the physical world. The great dragon Aspect, , learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath — and recommitted themselves to the dark service of Hakkar.
Their spiritual leader, Jammal'an, had what he called a prophecy. He believed the summoning of Hakkar will bring the Atal'ai immortality. They even prepared a dark ritual to call the back into the physical world, but it was finally thwarted by a group of heroic adventurers assaulting the temple.
tricked the adventurers of the Horde and Alliance into fusing the essence of the defeated and into a . revealed that Yeh'kinya wasn't about to keep the world safe, but to bring the god Hakkar back. When confronted to hand over the egg, the troll laughed that it is too late as Hakkar has already reborn in Zul'Gurub and the adventurers helped bring the Soulflayer back.
- Main article: Hakkar (tactics)
In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods — Bat, Panther, Tiger, Spider, and Snake — but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
This section concerns content exclusive to Cataclysm.
Several years after the defeat of Hakkar in Zul'Gurub, the Atal'ai in the Sanctum of the Fallen God have recovered a significant portion of his skeleton and seek to restore Hakkar back to life. Already his children have begun to show up in the area. Although the Avatar of Hakkar was once again defeated in the Sunken Temple the Atal'ai transported most of the blood they produced to Zul'Gurub, where the Hakkari work to summon The Blood God there.
Meanwhile, recovered the body of two high priests, and , and then enlisted the aid of to resurrect them in the service of Hakkar. Though agents of the Darkspear tribe attempted to stop both rituals, they only succeeded in destroying Jeklik's body. It's unclear exactly, but Jin'do requires to summon Hakkar, while Mandokir requires , daughter of , he closest and most trusted friend.
Sometime after wanting to stop Jin'do from summoning Hakkar, the Zandalar trolls unite most of the tribes and aid in restoring Zul'Gurub to its former glory. They hope to use Hakkar in order to wage war of the other races of Azeroth, to save their kind from destruction.
Adventurers in Zul'Gurub can witness Jin'do, now going by name "the Godbreaker," holding Hakkar in submission and stripping out his power to infuse into himself. To stop the invincible Jin'do, adventurers will have to release the captive upon the captor. Upon destroying the spiritual chains holding the Soulflayer in place, Hakkar turns upon Jin'do, and utterly destroys him, leaving only the corpse of Jin'do the Broken. Hakkar then returns the adventurers to the mortal realm, promising to deal with them another time, before vanishing.
|Location||Level range||Health range|
|43-54||49,050 - 50,650|
Currently the following quests involve Hakkar:
Before patch 4.0.3a the following quests dealt with the attempts to resurrect or defeat him:
- Hakkar the Soulflayer yells: PRIDE HERALDS THE END OF YOUR WORLD. COME, MORTALS! FACE THE WRATH OF THE SOULFLAYER!
Jin'do the Godbreaker encounter
- Jin'do the Godbreaker yells: Now, have a taste of Jin'do's true powah!
- Jin'do cackles as he transports everyone into the spirit realm where Hakkar is imprisoned.
- Spirit of Hakkar yells: Your deceit is unforgivable, Jin'do. You spit in the face of a god!
- Spirit of Hakkar yells: You overstepped your bounds, Jin'do. You toy with powers that are beyond you. Have you forgotten who I am? Have you forgotten what I can do?
- Jin'do the Godbreaker yells: No... NOOOO!
- Hakkar destroys Jin'do, leaving behind a battered corpse.
- Spirit of Hakkar yells: Be freed, insects. I will deal with you another time.
- According to the Zandalar troll , one of his titles is "The faceless one". calls him "the faceless blood God" in a quest. Also, Hakkar drops a piece of loot called . However, Hakkar is not a faceless one, and was confirmed to be a Wild God.
- The Vale Screechers are called the cousins of Hakkar, and their spirits seem to be linked to him.
- Hakkar the Soulflayer was known only as "Hakkar" in his appearance as a boss in Zul'Gurub.
- Hakkar is a "memory" in the fight against Argent Confessor Paletress in the Trial of the Champion encounter of the Crusaders' Coliseum.
- Hakkar may be repaying to Jindo's soul after what he had done to him.
- Hakkar is voiced by Chris Metzen.
The Corrupted Blood Incident
- Main article: Corrupted Blood (debuff)
Shortly after Zul'Gurub's original release several players across many servers found that his debuff, Corrupted Blood (which takes away health and is highly contagious, yet can't leave the instance on players) could be carried out on warlock minions or hunter pets. When they did this they unleashed a massive, in-game epidemic that killed low level players in seconds and allowed higher levels enough time to corrupt others. Blizzard, who didn't see it coming at first, eventually reset all the servers and made it impossible to carry it out on a pet.
Houndmaster and Soulflayer
- "Essentially what happened is that in the War of the Ancients Trilogy, the first book, Richard had created a character named Hakkar. It was Hakkar the Houndmaster if memory serves. Pretty cool demon character, he's one of agents of the Burning Legion. And I think what happened, which happens more often than I really want to admit, it was such a cool name, which was jumbling around [my mind], when I went to jam out Hakkar the Soulflayer, "Hakkar, I'm a genius." <...> So, that was my bad."
- "Hakkar first existed in WELL OF ETERNITY, as Hakkar the Houndmaster, my creation. Blizzard must have liked the name, because they accidentally took the name afterward for the troll god. Chris Metzen apologized for the mix-up at the L.A. Festival of Books."
Physically, Hakkar seems to resemble the Mesoamerican deity "Quetzalcoatl" or "Kukulkan," both of which can be translated as "Feathered Serpent". This fits in with certain aspects from troll architecture and culture, which resemble those of the Aztec and Maya, both of whom revered the Feathered Serpent. However, personality-wise, Hakkar seems almost a direct opposition of Quetzalcoatl, who opposed human sacrifices and was the only Mesoamerican god who did not consume blood offerings.
- Although Hakkar is a Wild God, his spirit was found in the Shadowlands in the Cataclysm version of Zul'Gurub instead of the Emerald Dream. How Hakkar was able to get into that realm is unknown. It is also possible that never linked Hakkar to the Dream like she did other Wild Gods, likely because of his malevolence. On the other hand, his vague connection to the Emerald Nightmare (see below) may mean that he was linked to the Dream after all.
Connection to the Emerald Nightmare
- It was implied by Itharius that falling to the Emerald Nightmare was caused by Hakkar. claimed that the Old Gods were behind the Nightmare. Eranikus himself did not clearly comment on this issue. This means that Hakkar may have been in league with the Old Gods in some form, or that Hakkar merely weakened Eranikus enough for the Nightmare to take hold. Hakkar could have also learned how to manipulate the Nighmare by himself.
- It was also stated by Itharius that the Atal'ai at the Temple of Atal'Hakkar were using Hakkar's blood to make green dragons fall to the Emerald Nightmare, so that Hakkar could feed off the evil produced by this. This may mean that he just corrupts the dragons, and is not related to the Nightmare itself.
- The Wailing Caverns, a location corrupted by the Nightmare, are similarly snake-themed, implying a possible connection, though it is never mentioned.
- Patch 4.1.0 (2011-04-26): Re-added into Zul'Gurub as being trapped by .
- Patch 4.0.1 (2010-10-12): Removed.
- Patch 1.7.0 (2005-09-22): Added.
- ^ a b
- ^ The Warcraft Encyclopedia/Gods
- ^ a b World of Warcraft: Chronicle Volume 1, 70, 138.
- ^ a b c d e f Wrath of Soulflayer
- ^ World of Warcraft: The Magazine Volume II Issue I, troll lineage chart
- ^ World of Warcraft: Chronicle Volume 1, pg. 138
- ^ Troll Compendium/Other Trolls
- ^ Troll Compendium/Jungle Troll Tribes
- ^ Sunken Temple
- ^ WoW -> Info -> Under Development -> Zulgurub [sic] (Retrieved 09-10-2010)
- ^ Chronicle Volume 1
- ^ Loreology on Twitter (dead link)
- ^ BlizzCon 2005 - Lore Panel
- ^ BlizzPlanet - Richard A. Knaak: War of the Ancients: The Sundering. Archived from the original on 2006-03-29.
- ^ Itharius#Conversation_with_Itharius
- ^ Malfurion_Stormrage#In_World_of_Warcraft
|Old ID||Avatar of Hakkar||Spirit of Hakkar|