The faction controlling the town receives a zone-wide +5% damage buff, and gains access to the NPCs spawned inside Halaa; the opposing faction can attempt to lay siege to Halaa by first killing all 15 of the NPC guards, then outnumbering the faction controlling Halaa on the island itself.
There are four capturable wyvern roosts located around Halaa that can be captured to bombard the plateau from above, aiming to kill the 15 NPC guards. Each wyvern flight gives you 10 fire bombs, which do ~1000 damage on impact, and then a 1% of Max HP as a damage over time area affect (which is mainly intended to kill off the guards, which have over 1 million health points). The faction defending Halaa can destroy the wyvern roosts and attempt to ambush players returning from a bomb run; it is advisable to save one bomb for the landing to reveal any would-be ambushers (the bomb's effect on players, however, is rather negligible). Killed defender NPCs will eventually respawn.
Note that while the bomb effect is negligible to players beyond the original ~1000hp initial hit, should they continue to stand in the fire spot it creates they will continue taking ~1000hp every few seconds.
Once all 15 NPC defenders are dead, a LocalDefense/WorldDefense message "Halaa is defenseless!" signifies that Halaa may be captured by having more players than the opposing faction on the plateau itself.
As of patch 2.4, a daily quest is available to earn 209 honor from killing 10 enemy players in Halaa. The quest is acquired from Lakoor near the jail in Telaar for the Alliance, or from Karrtog in Garadar for the Horde. This quest can be completed within a raid group.
Battle and Research Tokens
For each PvP kill near Halaa, you receive a . You receive Battle Tokens for a PvP kill only if you or a member of your group deals the killing blow. While your faction controls Halaa, you can trade in 10 for one through an NPC in Halaa itself. These tokens can be traded in for rewards through a Quartermaster NPC only available when Halaa is controlled by your faction.
When controlled by the Alliance
- Chief Researcher Kartos
- Quartermaster Davian Vaclav
- Cendrii <Food and Drink>
- Aldraan <Blade Merchant>
- Banro <Ammunition>
- Alliance Halaani Guard (15)
When controlled by the Horde
- Chief Researcher Amereldine
- Quartermaster Jaffrey Noreliqe
- Embelar <Food and drink>
- Coreiel <Blade Merchant>
- Tasaldan <Ammunition>
- Horde Halaani Guard (15)
Purchasable from quartermasters.
|70 15||Mount 150|
|100 20||Mount 150|
Archaeology may bring more people to complete for control of Halaa, as hostile guards can be nuisances at best and actual dangers at worst. With their vast HP pools, would-be archaeologists are advised to give the guards a wide berth. Alternately, wrest control of Halaa from the opposing faction (or at least dispose of the guards) via the usual bombing methods.
Notes and trivia
- While the Nagrand preview states that Halaa was built after Draenor shattered and became Outland, Halaa's existence is hinted in the Garrison mission Mysteries of Lok-rath. In the alternate Draenor, Lok-rath is a Warsong village.
- This may imply that the Warsong never occupied the area in the main timeline, or that they once did and abandoned it for some reason.
- Halaa is an Uncommon Location card in the World of Warcraft: Trading Card Game's Drums of War set.