Hammer of Justice

From Wowpedia
Jump to: navigation, search
Hammer of Justice
Spell holy sealofmight.png
Usable by



1 minute

Other information
Level learned


Related debuff
Spell holy sealofmight.png
  • Magic
  • Hammer of Justice
  • Stunned.
  • Duration: 6 seconds
Justice in Azeroth is in short supply, but merciless when it does arrive.[1]

Hammer of Justice is a level 5 paladin ability. It gives the Paladin the strength to stun a hostile target for up to 6 seconds.


Tips & Tricks

  • Useful to allow you to heal without interruption or to flee. This stun is one of the most flexible in the game, as it will not break due to damage or other spells being cast on the target, nor does it cause any amount of threat when used.
  • It cannot be used on a target that already has a Hammer of Justice stun active.
  • Most bosses and some high-level mobs are immune to Hammer of Justice.


Hammer of Justice is one of Uther's Basic Abilities in Heroes of the Storm.

Patches and hotfixes

  • Hotfix (2012-10-04): "Both Repentance and Hammer of Justice can now be applied to the same target."
  • Cataclysm Patch 4.0.1 (2010-10-12): No longer interrupts non-player spellcasting.
  • Wrath of the Lich King Patch 3.2.0 (2009-08-04): Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • Hotfix (2009-06-08): "When immune to the stun of following abilities, [Maim], [Bash], and Hammer of Justice will no longer cause player spells to be interrupted but they will still interrupt NPCs. Also, when these abilities do stun a player target, they will not perform an interrupt effect and lock out the affected magic school. As an example, if a Mage is channeling Arcane Missiles and is hit by Hammer of Justice, Blink will now be available as the Arcane school will not be locked out as it was before."
  • WoW Icon 16x16.png Patch 1.1.0 (2004-11-07): Removed facing requirement.
  • Patch 0.8 (2004-07-07): Renamed from Fist of Justice to Hammer of Justice.
  • Patch 0.7 (2004-06-15): Ranks have been changed.
  • Patch 0.6 (2004-04-13): The duration and mana cost have been reduced. Cooldown has increased.

See also


External links