Hand of Freedom

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Hand of Freedom
Spell holy sealofvalor.png
  • Hand of Freedom
  • Level 52 paladin ability
  • 40 yd range
  • 7% of base mana
  • 25 sec cooldown
  • Instant cast
  • Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Usable by
Class
Properties
Type

Defensive

School
Cooldown

25 seconds

Other information
Level learned

52

Improvements
Related buff
Spell holy sealofvalor.png
  • Magic
  • Hand of Freedom
  • Immune to movement impairing effects.
  • Duration: 6 seconds
"HoF" redirects here. For the instance, see Heart of Fear.
Those who walk the path of the righteous need not fear restraint.[1]

Hand of Freedom is a paladin ability learned at level 52.

Tips & tactics

  • This ability will not remove the Daze effect caused by running from mobs. However, this ability has been used to great effect against Hunters, Rogues, Paladins, and more who all have the ability to "daze" other players (especially against those whose use of it is critical to their strategy). Hand of Freedom will remove the effects of Player Daze, but is useless against Creature Daze.
  • In Warsong Gulch, when protecting the flag carrier, take note of the number of enemy priests or shaman around before casting Hand of Freedom. They can easily dispel it. Mages at or above level 64 can also [Spellsteal] it.
  • This ability replaced the former [Blessing of Freedom] in patch 3.0.2 and works in the same way, but uses the Hand system to prevent conflicts with Blessings.

Patches and hotfixes

References

External links