Heavy Artillery

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AllianceHeavy Artillery

110 - 120 (Requires 110)




A [110 - 120] Bombs, Away, A [110 - 120] You Have Their Orders, A [110 - 120] Dousing the Flames


A [110 - 120] There's Gold in Them There Fields, A [110 - 120] Checking Out the Collapse, A [110 - 120] Survivors, A [110 - 120] Trouble at Fort Daelin


Slay Captain Wormwood and commandeer the Experimental War Machine.


Bad news, friend. They're bringing in serious firepower now.

We've spotted a tank on the northern hill by the windmill. They can reach the other side of the town from there. We can't let them set it up.

What do you say to giving them a taste of their own medicine? If you can take out their commander, you'd have a fancy new tank all to yourself. Imagine the mayhem you could unleash on their invasion!

("Commander Wormwood: He must be tough if he's been selected to pilot their experimental weapon. Be careful!")


You will be able to choose one of these rewards:
Inv misc questionmark.png Tidespeaker Pants Inv misc questionmark.png Darkwater Legwraps
Inv misc questionmark.png Stormchaser Greaves Inv misc questionmark.png Dread Corsair Wargreaves
Inv misc questionmark.png Tidespeaker Cord Inv misc questionmark.png Darkwater Cinch
Inv misc questionmark.png Stormchaser Cincture Inv misc questionmark.png Dread Corsair Greatbelt

You will also receive:


If that cannon can reach Brennadam, it can reach those zeppelins!


Those were some explosions! I'm just glad they were directed at the Horde and not us.


Head for the windmill northeast of town to find Commander Wormwood.

Defeat him, then hop in the Experimental War Machine. It has two abilities:

  • Azerite Cannon 200 yd range — Fire a projectile infused with Azerite. Dangerous and unpredictable! 2 sec cast
  • Self Destruct 10 yd range 2 sec cast


  • Demolisher slain (5-6%)
  • Siege Tower slain (11%)
  • Orc Raider slain (4%)
  • Bloodthirsty Headhunter slain (2%)
  • Rampaging Grunt slain (2%)
  • Wind Rider Bombardier slain (2%)
  • Sapper Technician slain (3%)

Destroy everything that moves, then activate the Self Destruct.

This concludes the Battle for Brennadam chapter of the Stormsong Valley storyline. The questgivers offer breadcrumbs to other hubs in the zone: A [110 - 120] There's Gold in Them There Fields, A [110 - 120] Checking Out the Collapse, A [110 - 120] Survivors, A [110 - 120] Trouble at Fort Daelin.

Additionally, there are a few other side quests in Brennadam: A [110 - 120] Circle the Wagons and A [110 - 120] Sometimes Less Is More.


Optional breadcrumb at Seafarer's Rest: A [110 - 120] The Days Are Just Packed

  1. A [110 - 120] Bombs, Away & A [110 - 120] You Have Their Orders & A [110 - 120] Dousing the Flames
  2. A [110 - 120] Heavy Artillery

Other side quests in Brennadam:

Patch changes

External links