Herbalism

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Herbalism Icon WoW Icon 16x16.png Herbalism (Profession)
List of herbsTrainersHerb bags

Herbalism allows you to find and harvest herbs from plant resource nodes scattered around the world. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for Alchemy and Inscription.

See harvestable mobs for a list of mobs whose corpses can be harvested by herbalists.

Herbalism pointers:

Pointer herb on 32x32.png in range of gatherable herb
Pointer herb off 32x32.png out of range of gatherable herb

Official overview

Herbalists carefully harvest the helpful and potent herbs found throughout the world. As they travel, herbalists use their keen senses to seek out the rarest and most precious flora, which can be transformed by other professions' mystic recipes. Herbalists can supply themselves (or their guilds or groups) with an abundant quantity of reagents to aid in their crafting, or they can sell or trade bundles of herbs for a profit.

Herbalists can locate herbs on their map via a keen sense for the growth and placement of flora, and they can harvest them even more easily (by simply right-clicking on an herb). No special tools are required to gather herbs. As you gather a greater number of increasingly obscure herbs, your Herbalism skill will grow. High skill values are required to harvest the choicest herbs.

Herbs grow nearly everywhere in Azeroth, though some areas are more fecund than others. Certain rare herbs appear infrequently, are difficult to find, or both - these will often command high prices and power potent crafting.[1]

Herbalism Training

Herbalism is taught by various trainers located throughout the world. Initial training grants the Apprentice level with a potential skill of 75 and allows a few low-level herbs to be gathered. More herbs can be gathered as the herbalist raises their skill level.

The following are the required levels and potential skill of each stage of the profession:

Proficiency Level Skill
Apprentice n/a 1 - 75
Journeyman n/a 50 - 150
Expert 10 125 - 225
Artisan 25 200 - 300
Master 40 275 - 375 TBC
Grand Master 55 350 - 450 WotLK
Illustrious Grand Master 75 425 - 525 Cataclysm
Zen Master 80 500 - 600 MoP

Grand Master is only available after installing the expansion Wrath of the Lich King.

Illustrious Grand Master is only available after installing the expansion Cataclysm.

Zen Master is only available after installing the expansion Mists of Pandaria.

Being an Herbalist

The herbs gathered by herbalism are used by several professions, and are the primary materials needed for the professions of Inscription and Alchemy. For this reason herbalism is highly recommended to take while leveling alchemy or inscription. Alternatively, herbs gathered are always in demand and can be sold on the auction house, providing a source of income for both leveling and top level characters.

Herbs gotten by herbalism have additional uses in special circumstances:

Herb collecting

Herbs nodes are found around the world. See the herb page for a complete listing of herbs you can gather, as well as their skill requirements. Herbs usable by herbalists will sparkle and be visible on your mini-map while [Find Herbs] is active. When used, or gathered, the node will usually give a few herbs of the type the node is named. There are some exceptions, which have no node of their own but have a random chance to appear with certain other plants:

Some herb nodes are rarer to find:

While gathering an herb, you will be dismounted if on a ground or flying mount. An exception to this are the druid forms, which means that a druid in flight form can gather a node without having to dismount and remount. This provides a significant bonus to ease of gathering for druids.

Leveling

Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:

  • Red: Skill insufficient.
  • Orange: 100% chance of increasing skill level. (In the past "Failed attempt" could result. Currently, you have an increased chance of obtaining pieces instead of an entire plant, for example you may get Wild Steelbloon Petals instead of Wild Steelbloom. Combine 10 pieces to make an entire herb.)
  • Yellow: 100% chance of increasing skill level, or very nearly so.
  • Green: less than 100% chance of increasing skill level, sometimes substantially less.
  • Gray: Never increases skill level.

The level of herbalism needed to gather herbs in a zone tends to be higher the higher the zone level is.

Note that the Requires Herbalism color code is based on your current skill level with bonuses applied, including the bonus from the Tauren [Cultivation] racial, the bonus from carrying an  [Herbalist's Spade], the bonus from the herbalism glove enchant, etc.. Your chance of skilling up from gathering the node, however, is based on your current skill with no bonuses. Thus it is possible for an herb node to show "Requires Herbalism" in gray, yet still skill you up when you gather it, if you have any of these bonuses.

Tools

Find Herbs

[Find Herbs] is a skill gained when above level 3 and learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. In addition a number of other resources (those that may be considered plants) will also be highlighted. Find Herbs is a detecting ability.

As of patch 4.0.1, it may be active with [Find Minerals] or other tracking abilities. Previously, only one such ability could be active at any given time.

Bags

An Herb bag is a special type of bag that goes into one of your four bag slots (or a bank bag slot). It can carry only herbs (as well as a handful of other related items), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag can be purchased from certain herbalism supply vendors, while the larger varieties (32 - 36 slot) must be made by a tailor. Tailors will often sell the high-level bags on the Auction House.

Skill bonuses

Racial Abilities

  • Tauren gain a 15-point bonus to their herbalism skill from the [Cultivation] racial trait. However, this does not allow a Tauren to harvest herbs without training the herbalism skill. This racial trait also provides a faster gathering time.

Items

Enchants

Herbalism benefits

Herbs gathered from herbalism can be sold on the auction house for gold or used in various crafting professions. Herbalism is the only way to get almost all herbs, making it one of the three basic and necessary gathering professions (the other two being skinning and mining).

Herbalists are able to gather several non-herb items as well. Herb gathering is the easiest and most reliable way to find elemental ingredients connected with life, which are used in most crafting professions.

A couple of plants, when gathered, give the herbalist a temporary buff:

Herbalists also have a chance to find certain BoP /requires Herbalism items while gathering higher-level plants. From  [Felweed] in Outland,  [Fel Blossom] provides damage absorption. From Cataclysm territory plants,  [Lifegiving Seed] transforms the herbalist into a random plant. From Pandaria plants,  [Life Spirit] and  [Water Spirit] can be used as an additional way to restore health and mana, respectively.

Herbalists also gain the spell [Lifeblood], which grows in power as herbalism is leveled. It is a healing spell that also provides a significant temporary boost to haste when used.

XP table

Level range  [Peacebloom]
 [Bloodthistle]
 [Silverleaf]
 [Earthroot]  [Mageroyal]
 [Briarthorn]
 [Bruiseweed]
 [Stranglekelp]
 [Kingsblood]
 [Grave Moss]
 [Goldthorn]
 [Wild Steelbloom]  [Liferoot]  [Fadeleaf]
 [Khadgar's Whisker]
 [Firebloom]  [Arthas' Tears]  [Sungrass]
 [Blindweed]
 [Golden Sansam]
 [Icecap]
 [Mountain Silversage]
 [Sorrowmoss]
 [Dreamfoil]
5 45  ?  ?  ?  ?  ? N/A N/A N/A N/A N/A N/A
6 55 55  ?  ?  ?  ? N/A N/A N/A N/A N/A N/A
7 65 65  ?  ?  ?  ? N/A N/A N/A N/A N/A N/A
8 70 70  ?  ?  ?  ? N/A N/A N/A N/A N/A N/A
9 80 80  ?  ?  ?  ? N/A N/A N/A N/A N/A N/A
10 85 85  ?  ?  ?  ?  ?  ?  ?  ? N/A N/A
11 90 90  ?  ?  ?  ?  ?  ?  ?  ? N/A N/A
12 90 90  ?  ?  ?  ?  ?  ?  ?  ? N/A N/A
13 90 90  ?  ?  ?  ?  ?  ?  ?  ? N/A N/A
14 100 100 100  ?  ?  ?  ?  ?  ?  ? N/A N/A
15 110 110  ?  ?  ?  ?  ?  ?  ?  ? N/A N/A
16 110 120  ?  ?  ?  ?  ?  ?  ?  ? N/A N/A
17 110 130 130  ?  ?  ?  ?  ?  ?  ? N/A N/A
18 110 140 140  ?  ?  ?  ?  ?  ?  ? N/A N/A
19 110 150 150  ?  ?  ?  ?  ?  ?  ? N/A N/A
20 110  ? 160  ?  ?  ?  ?  ?  ?  ? N/A N/A
...
22  ?  ? 180  ?  ?  ?  ?  ?  ?  ? N/A N/A
23  ?  ? 190  ?  ?  ?  ?  ?  ?  ? N/A N/A
23  ?  ? 200  ?  ?  ?  ?  ?  ?  ? N/A N/A
24 20 10 200  ?  ?  ?  ?  ?  ?  ? N/A N/A
25  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
26  ? 120  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
...
29  ?  ? 200  ? 240 110  ?  ?  ?  ?  ?  ?
30 10 10 200  ?  ? 70  ?  ?  ?  ?  ?  ?
31 10 10 160  ? 250 35  ?  ?  ?  ?  ?  ?
32 10 10 120  ? 270 15  ?  ?  ?  ?  ?  ?
33 10 10 80  ?  ? 15  ?  ?  ?  ?  ?  ?
34 10 10 40 40 310 15 250  ?  ?  ?  ?  ?
35 10 10 40  ?  ?  ? 250  ?  ?  ?  ?  ?
36 10 10  ?  ? 330  ? 200 350  ?  ?  ?  ?
...
40 10 10 20  ? 330 330 28  ?  ?  ? 440  ?
...
42 10  ? 20  ? 200 200 25 440  ?  ?  ?  ?
43  ?  ?  ? 10  ?  ?  ? 440  ?  ? 500  ?
44  ?  ?  ? 10  ?  ?  ? 440 460  ?  ? 525
45  ?  ? 20  ? 35  ?  ? 440 460 525 550 550
46  ?  ?  ?  ?  ?  ?  ? 350 460  ? 575 575
47  ?  ?  ?  ?  ?  ?  ?  ?  ?  ? 575 600
48  ?  ?  ?  ?  ?  ?  ?  ? 270  ? 575 625
49  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ? 650
  • N/A - can't reach skill level required to harvest the herb

Rested doubles XP gained from gathering. Also the PvP buffs in Outland and Northrend zones that increase XP gained from killing monsters increase XP gained from gathering.

Notes

Roleplaying resource

A Medicinal Guide to Azerothian and Outland Herbs lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an Apothecary (a doctor-like profession that specializes in herbs).

Patches and hotfixes

  • Hotfix (2016-07-26): "In Draenor, mining and herbalism nodes are no longer able to be looted by multiple people at once. (This hotfix requires server restarts.)"
  • Cataclysm Patch 4.0.3a (2010-11-23): XP from gathering increased.
  • Cataclysm Patch 4.0.1 (2010-10-12): Gathering herbs now gives XP.[2] The higher level the character is, the less XP it will get.
  • Patch 0.6 (2004-04-13):
    • The names of some herbs have been changed to make them less confusing.
    • Underground herbs show up as gray on the minimap so you can tell them apart from above ground herbs.
    • When underground, above ground herb nodes will not be visible.
    • You no longer need to face the herb node to gather the herbs.

References

External links

For leveling guides please visit Tradeskill leveling guides