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Tank and spank and deal with the new abilities he may gain. |
Tank and spank and deal with the new abilities he may gain. |
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− | Possible Soul Drains ( |
+ | Possible Soul Drains (abilities used are '''NOT''' dependant on specs!): |
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Revision as of 01:41, 24 November 2007
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Animal Bosses | |
Final Bosses | |
(lore) | |
Zul'Aman loot | |
Timed Event |
Hexxlord Malacrass is one of the bosses in the Zul'Aman instance.
A devious plan
Information taken from worldofwarcraft.com
Malacrass had studied the Zandalari high priests and their ability to call upon the favor of the animal gods. He also knew that the elves had magically bound one of the mighty naaru, using it to channel the power of the Light into their own ranks. Malacrass had devised a similar plan: to seal the power of the animal gods within the bodies of the Amani's strongest warriors. Zul'jin quickly approved the plan and lent his full support. Malacrass experimented tirelessly and succeeded in imbuing four warriors with the essence of mighty animal gods: the lynx, dragonhawk, bear, and eagle. Some adventurers fear that Malacrass may have bound a fifth, even darker essence within his own soul....
Abilities
Strategy
He starts with 4 random adds. Possible known adds:
Thurg - An Ogre melee add, Sheep him.
Gazakroth - An imp that spams fireballs, banish or kill it quickly.
Lord Raadan - A dragonkin that has flamebreath & Thunderclap, sleep/kill him quickly. Killing him is highly recommended.
Darkheart - An Undead Wraith melee and instant casts an aoe [Fear], shackle him.
Alyson Antille - A Blood Elf healer. Interrupt her heals/kill her quickly. She can be poly'd.
Slither - A serpent that casts poison bolts. Sleep it/kill it quickly, as for Raadan. If you kill it druids won't have to shapeshift.
Fenstalker - A swampwalker type elemental who casts Volatile Infection on a player, dealing 1885 to 2115 Nature damage to nearby allies every 5 sec for 30 seconds. Can be banished.
Koragg - An undead ghoul. Can be shackled, or feared using Turn Undead.
People seem to kill 1 or 2 of the adds before focusing on the boss.
Malacrass:
Periodically casts Spirit Bolts, dealing 450 shadow damage to nearby enemies every 0.5 sec for 10 seconds. Can be resisted, but is not subject to line of sight.
During the fight he will randomly Soul Drain 1 person, he will take on 2-3 abilities of that person's class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%. Places a stacking debuff on players that decreases their damage. It has been said that this power drain/boost does not occur until Malacrass hits 75% health, but this has not been widely confirmed or denied at this point in time.
Tank and spank and deal with the new abilities he may gain.
Possible Soul Drains (abilities used are NOT dependant on specs!):
Class | Spec | Abilities | Notes |
---|---|---|---|
Druid | [Lifebloom], [Thorns], [Moonfire] | Heals for a large amount | |
Hunter | Various Traps | ||
Mage | [Fireball], [Frostbolt], [Frost Nova] | ||
Paladin | [Consecration], Holy Light, [Avenging Wrath] | Avenging Wrath can be dispelled | |
Priest | [Heal], [Mind Control], [Mind Blast], [Shadow Word: Death] | ||
Rogue | [Blind], [Slice and Dice], [Wound Poison] | ||
Shaman | [Fire Nova Totem], [Healing Wave], [Chain Lightning] | ||
Warlock | [Curse of Doom], [Rain of Fire], [Unstable Affliction] | ||
Warrior | [Spell Reflection], [Whirlwind], [Mortal Strike] |