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For lore and character history, see High Priest Venoxis. For strategy on the boss encounter introduced with Patch 4.1, see High Priest Venoxis (tactics).
BossHigh Priest Venoxis
Image of High Priest Venoxis
Gender Male
Race Zandalari troll (Humanoid)
Level ?? Boss
Class Priest
Resource Mana
Reaction Alliance Horde
Location Zul'Gurub
Status Deceased
Venorix

High Priest Venoxis' two forms.

High Priest Venoxis is the High Priest of the snake loa Hethiss.

He is one of five High Priest encounters in Zul'Gurub, and is generally considered the second encounter of the instance.

Until defeated, Venoxis empowers Hakkar with Spell nature corrosivebreath Aspect of Venoxis, allowing him to cast a poison bolt volley that deals stacking damage over time.

Abilities[]

Phase One: Priest Form[]

Venoxis engages the fight with four Razzashi Cobras, each with 15,260 health. These cannot be pulled prior to the encounter, but are susceptible to crowd control.

High Priest Venoxis

  • Spell holy dispelmagic Dispel Magic — Dispels 1 magic effect off a nearby add. 100 yard range. Venoxis cannot dispel himself.
  • Spell holy searinglight Holy Fire — Consumes an enemy in flames, burning it for 2203 to 2297 Fire damage and inflicting an additional 125 Fire damage every 2 sec. over 8 sec.
  • Spell holy holybolt Holy Nova — Inflicts 875 to 1125 Holy damage to nearby enemies and heals Venoxis and any nearby adds for 1750 to 2250.
  • Spell shadow siphonmana Holy Wrath — Causes 300 Holy damage to the target and chains to nearby targets, dealing 30% more damage per jump.
  • Spell holy renew Renew — Heals for 2000 every 3 seconds for 15 seconds. Venoxis may cast this on himself or his adds.

Razzashi Cobra

  • Spell nature corrosivebreath Poison — Applies when striking in melee. Deals 133 damage every 3 seconds, stacking up to 10 times.
  • Spell nature corrosivebreath Spit — Ranged poison with knock back. Inflicts ~1850 Nature damage. 30 yard range.

Phase Two: Serpent Form[]

At 50% remaining health, High Priest Venoxis transforms into a snake, increasing his physical damage done by 75%, losing his phase one abilities and gaining new abilities.

  • Spell nature naturetouchdecay Poison Cloud — Venoxis will frequently drop a poison cloud onto the ground beneath him, dealing 500 damage every second to anyone in the effect.
  • Spell nature corrosivebreath Venom Spit — Spits poison at a random enemy within 30 yards, causing 1500 to 2500 damage and an additional 200 damage every 2 sec for 10 sec. Stacks up to 3 times. 1.5 second cast.
  • Spell nature corrosivebreath Virulent Poison — 25% chance on hit to proc a poison DoT, causing 210 damage every 3 seconds for 30 seconds. Stacks up to 3 times.

At 25% health, Venoxis gains the ability to summon parasitic serpents.

  • Inv misc monsterhead 03 Summon Parasitic Serpent — Summons a parasitic serpent that charges an enemy. If the serpent reaches an enemy it "infests" them with Parasitic Serpent.
    • Inv misc monsterhead 03 Parasitic Serpent — Deals 300 Nature damage every 2 sec for 10 sec. Not dispellable.

Strategy[]

The High Priest isn't too hard, despite his recent buff in 1.9.

  • The first thing about this boss is getting to him and clearing out the entire room but him and his snakes. You will need this room. After you have killed all the other enemies in the room, get your MT and offtanks in the room, along with any CCers. This works best with at least 2 tanks, and 2-3 Mages or Druids. Get the rest of the raid directly outside the room, like this: outside the room
  • The next step is to have your offtank pull, so all the adds will come down to him. The main tank must immediately pull the High Priest off the OT or he will likely die. The OT must pull the adds to the rest of his raid, killing them one at a time. Sheep 3, sleep 3, Spell shadow mindsteal [Blind], Spell frost chainsofice [Freezing Trap], whatever you have; the point is to have only one fighting at a time. Take them down quickly and move onto the next one, allowing the OT to break CC.
  • Next, you all run in to where the MT is tanking the boss. (He should be tanked near the bonfire for best results.) When the snake adds are dead, get within shooting range of the boss and unload anything you want on him while conserving some mana (meaning wands, bows, dots, low mana cost spells). Do this so that the High Priest won't use his Holy Wrath spell (a cranked-up chain lightning form of Spell holy holynova [Holy Nova]) to hit people, even those far away. This can easily wipe a raid.
  • Now, you MUST get rid of his mana and keep it gone the entire remaining fight to prevent Venoxis using his defense spells. With one hunter putting on a Ability hunter aimedshot [Viper Sting], use Warlocks to Spell shadow siphonmana [Drain Mana], Priests to Spell shadow manaburn [Mana Burn] and any other way you can think of. Do not melee until he is without mana. Circle around him like this to get rid of his mana: Mana draining
  • When all of his mana is gone, DPS with all melee you have, until he hits 50% health. Keep him away from casters, against a wall like this: DPSing him when no mana Keep him there, and back away at 50-55% because he will turn into his snake form and create a poison cloud. You won't enjoy it.
  • Next thing is to stay away from him. Everyone but the MT must stay at least 25 yards from him. No melee. At this time, you will have to be de-poisoning the MT and healing him like crazy. If he falls without a Spell shadow soulgem [Soulstone], you will probably wipe. See this: Ranged DPS snake form You will be doing all the ranged DPS you can. Use your arrows, use your speed cooldowns, use your mana. Kill him quickly or your tank can drop.
  • At roughly 20% your other Warriors may want to use Ability racial bloodrage [Bloodrage], run in and Inv sword 48 [Execute] in between Poison Clouds; this will do extra damage and drop him faster.

Alternate Strategy[]

  • Set up crowd control for 3 of the 4 adds and have the main tank body pull Venoxis by standing on the right side of the steps and being careful not to go in too far. The Mages immediately pick up their 3 Sheeps and a Hunter pulls in the marked add to the group (where an offtank is waiting). (We usually have the group stand near the campfire, with the tank along the right wall as you walk into the area.)
  • Take each add down individually. Once all 4 adds have been dealt with (they go down very fast) then everyone sets up to do range DPS only, because Venoxis will do a nasty AoE attack to all in melee range. (We don't bother with mana draining, just keep all heals on the tank and all DPS outside of the range of his AoE.)
  • At 50% he will turn into a snake and immediately drop a poison cloud. This conversion is crucial; all heals should remain on the main tank. The MT's job at this point is to run out of the Poison Cloud when it drops.
  • After the first poison cloud expires, we send in our melee DPS to unload.
  • Keep an eye on Venoxis's hands; when he raises them above his head, that means he has just cast Poison Cloud and you need to move out of that area ASAP. If everyone pays attention and moves out of the cloud (especially the tank), this boss is easy.

Strategy Notes[]

While following either of these strategies, keep these notes in mind:

  • You don't really need to kill all the adds. You can Crowd control the 4 adds. If possible, the whole fight long. For that you will need any combination of mages/druids (sheep/sleep). If not, just OT each add and kill it.
  • Holy Wrath can be avoided. If you keep no more than three people meleeing him (or anywhere near him for that matter), he will not spazz out and cast Holy Wrath.
  • Holy Wrath can be minimized. It only jumps about 10 feet at a time, so if everyone is EITHER at melee range or at maximum range, only melee will be hit. If you have powerful melee DPS, this can be worth it. Just don't send pets in.
  • Poison cloud can be cured. However, there are some warnings. If you stand in the cloud while being cured, the cloud will repoison you. Furthermore, if you are depending on the Poison Cleansing Totem, you are bound to run out of the reach by the time it could have saved you. The best advice would be for one healer to be on curing duty and he/she should cure only when the tank has gotten out of the cloud. This should save at least 2.5K health (500dmg per second, 10 second buff), and can make a big difference (in theory).
  • Venoxis will occasionally cast Renew on himself. The renew is dispellable, and it will help take him down faster if a priest watches for the renew to remove it.

Quotes[]

Serpent form
High Priest Venoxis yells: Let the coils of hate unfurl!
Death
High Priest Venoxis yells: Ssserenity... at lassst!

Loot[]

Primal Hakkari armor tokens
Item Class
Inv bracer 18 [Primal Hakkari Armsplint] Rogue, Shaman, Warrior
Inv bracer 05 [Primal Hakkari Bindings] Hunter, Mage, Paladin
Inv bracer 14 [Primal Hakkari Stanchion] Druid, Priest, Warlock
Inv belt 12 [Primal Hakkari Girdle] Rogue, Shaman, Warrior
Inv shoulder 19 [Primal Hakkari Shawl] Hunter, Mage, Paladin
Inv belt 07 [Primal Hakkari Sash] Druid, Priest, Warlock
Inv chest chain 12 [Primal Hakkari Aegis] Rogue, Hunter, Priest
Inv shirt 07 [Primal Hakkari Kossack] Mage, Warlock, Warrior
Inv banner 01 [Primal Hakkari Tabard] Druid, Paladin, Shaman
Venoxis' Drops
Item
Inv weapon shortblade 31 [Fang of Venoxis]
Inv chest plate08 [Runed Bloodstained Hauberk]
Inv boots chain 04 [Blooddrenched Footpads]
Inv jewelry ring 46 [Zanzil's Band]
Inv axe 34 [Zulian Stone Axe]
Inv misc cape 10 [Zulian Tigerhide Cloak]
Shared High Priest Drops
Item
Inv jewelry ring 16 [Band of Servitude]
Inv jewelry ring 20 [Seal of the Gurubashi Berserker]
Inv belt 01 [Belt of Untapped Power]
Inv helmet 41 [Blooddrenched Mask]
Inv misc cape 16 [Cloak of the Hakkari Worshippers]
Inv gauntlets 10 [Gloves of the Tormented]
Inv misc cape 16 [Might of the Tribe]
Inv gauntlets 31 [Sacrificial Gauntlets]
Inv helmet 61 [Zulian Headdress]
Inv waepon bow zulgrub d 01 [Zulian Scepter of Rites]
Inv misc head troll 02 [Channeler's Head]

Objective of[]

Trivia[]

Patch changes[]

External links[]

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