Holy Shock

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Holy Shock
Spell holy searinglight.png
  • Holy Shock
  • Level 10 Holy paladin ability
  • 40 yd range
  • 10% of base mana
  • 9 sec cooldown
  • Instant cast
  • Requires
  • Triggers a burst of Light on the target, dealing (280% of spell power) Holy damage to an enemy, or (400% of spell power) healing to an ally. Holy Shock has double the normal critical strike chance.
Usable by

Offensive, Healing


9 seconds

Other information
Level learned


In the TCG.

Holy Shock is an instant level 10 Holy paladin ability that can be used to heal a friendly target or deal Holy direct damage to an enemy.

Tips and tactics

  • Holy Shock is the second cheapest healing spell available to the Holy Paladin, and is significantly stronger and faster than [Holy Light]. With only a 9 second cooldown, it should be used often for both power and efficiency.
  • [Infusion of Light] grant you specific benefits following a successful critical cast of Holy Shock.


In Warcraft III, the Paladin hero's Holy Light spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3 Holy Light.

Additionally, in a later Blizzard title, Heroes of the Storm, Holy Shock is a Talent available to the Paladin hero Uther the Lightbringer that turns his healing ability Holy Light into a damage tool.

Patch changes

  • Legion Patch 7.1.5 (2017-01-10): Now damages for 280% of spell power (was 350%).
  • Legion Patch 7.0.3 (2016-07-19): Cooldown increased from 6 seconds to 9 seconds. Damage increased by 66.7%, healing increased by 185.7%.
  • Warlords of Draenor Patch 6.2.0 (2015-06-23): Mana cost has increased by 50%.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Mana cost has been reduced by 50%.
  • Mists of Pandaria Patch 5.0.5 (2012-09-11): Holy Shock's base damage has been reduced, and its spellpower coefficient has been increased.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Range against hostile targets increased from 20 to 40 yards. Has an additional 25% chance crit.
  • Cataclysm Patch 4.2.0 (2011-06-28): Mana cost has been decreased to 7% of base mana, down from 8%.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Cooldown reduced to 6 seconds.
  • The Burning Crusade Patch 2.4.0 (2008-03-25): The healing, damage, and mana cost of this spell have all been increased.
  • The Burning Crusade Patch 2.0.1 (2006-12-05): Cooldown reduced to 15 seconds, down from 30 seconds.
  • WoW Icon 16x16.png Patch 1.10.2 (2006-05-02): Bug fix: Now guaranteed to crit when used offensively while Divine Favor is active.
  • WoW Icon 16x16.png Patch 1.9.0 (2006-01-03): This spell can now heals friendly targets. Mana cost reduced. Increased the coefficient gained from spell damage and healing.

See also

External links