Hope Within the Emerald Nightmare
80 (Requires 77)
What we need exists only in the emerald dream... acorns that are infused with a powerful restorative magic. Many places in this sacred glade are closely tied with the dream, and my shrine is among them.
I will send you into the dream to recover one of these acorns. Be prepared though <class>, for this method of entering the dream is dangerous, and it is very likely you will be beset by nightmares.
Recover a few acorns quickly, and then depart from my shrine or pinch yourself to return to our world.
- Keeper Remulos says: Welcome back to the waking world, child.
It is good to see that you are safe. Have you recovered the acorns?
Excellent work, young one.
- 22050 XP (or 13 23 at 80)
Once you accept, Remulos will buff you with his spell "Fitful Dream: Immersed in the Emerald Nightmare. Right-click to pinch yourself." Story-wise, this puts you to sleep and your dream self enters the affected Emerald Dream. Game-wise, you simply fall asleep, phase into a green fog that covers the Shrine of Remulos and return to a standing position.
Don't go too far. The ring of elite Nightmare Aberration around the area is the boundary of the phased area. Getting too close to them or right-clicking off the buff will send players back to Remulos. If you accidentally do, you can ask him to reapply the buff:
Please send me into the Emerald Dream to recover the acorns. I know of the danger and I do not fear it.
You should also beware of the Nightmare Figments which turn into a shadow version of the player they are attacking.