Horde War Campaign

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The Horde War Campaign is a questline involving a Horde campaign against the Alliance during the Blood War.

Quests

The Battle for Lordaeron

The Alliance is advancing upon the Undercity! We will halt their incursion and crush their army. For the Horde!

  1. H [110 - 120] Hour of Reckoning
  2. H [110 - 120] The Battle for Lordaeron

The Heart of Azeroth

Magni bears a gift, but with it, terrible news: Azeroth is dying.

  1. H [110 - 120] A Dying World
  2. N [110 - 120] The Heart of Azeroth
  3. N [110 - 120] Infusing the Heart

The Stormwind Extraction

If they can storm into the Undercity, then we can assault Stormwind. It's time to go get our soldiers back.

  1. H [110 - 120] The Speaker's Imperative
  2. H [110 - 120] Mission Statement
  3. H [110 - 120] The Stormwind Extraction

Welcome to Zandalar

A partnership with the island kingdom of Zandalar would grant us access to their legendary navy... and a military edge over the Alliance.

  1. H [110 - 120] Welcome to Zuldazar
  2. H [110 - 120] Rastakhan
  3. H [110 - 120] Speaker of the Horde

Mission from the Warchief

You can't win this war all by yourself. Gather followers who can support you in the battle against the Alliance.

  1. H [110 - 120] We Need Each Other
  2. H [110 - 120] The War Campaign
  3. H [110 - 120] The War Cache
  4. H [110 - 120] Time for War
  5. H [110 - 120] Mission from the Warchief
  6. H [110 - 120] War of Shadows
  7. H [110 - 120] Reinforcements

The Kul Tiras Campaign

The first foothold can be chosen at level 110. The second requires level 114, and the third level 118.

Our partnership with the Zandalari is progressing well. The Alliance, however, are cultivating their own partnership with Kul Tiras and their formidable army. This can't be allowed to happen.

  1. H [110 - 120] The Kul Tiras Campaign
  2. H [110 - 120] Deeper Into Kul Tiras
  3. H [110 - 120] The Ongoing Campaign
  4. H [110 - 120] Pushing Our Influence
  5. H [110 - 120] The Final Foothold

Drustvar Foothold

Trade Prince Gallywix has received reports of a large Azerite deposit in Drustvar. You are his escort.

  1. H [110 - 120] Foothold: Drustvar
  2. H [110 - 120] A Trip Across the Ocean
  3. H [110 - 120] Drustvar Ho!
  4. H [110 - 120] Profit and Reconnaissance
  5. H [110 - 120] Wiccaphobia
  6. H [110 - 120] I Hope There's No Witches in the Mountains
  7. H [110 - 120] Krazzlefrazz Outpost
  8. H [110 - 120] Champion: Hobart Grapplehammer
  9. H [110 - 120] Return to Zuldazar

A Pirate's Life for We

Shadow Hunter Ty'jin has made contact with a mutinous pirate crew in Tiragarde Sound. This could be our foothold into the heart of Kul Tiras.

  1. H [110 - 120] Foothold: Tiragarde Sound
  2. H [110 - 120] Shiver Me Timbers
  3. H [110 - 120] Swashbuckling in Style
  4. H [110 - 120] Parleyin' Wit Pirates
  5. H [110 - 120] Spike the Punch & H [110 - 120] Cannonball Collection
  6. H [110 - 120] Thar She Blows! & H [110 - 120] A Change in Direction
  7. H [110 - 120] I'm the Captain Now
  8. H [110 - 120] Marking Our Territory
  9. H [110 - 120] Champion: Shadow Hunter Ty'jin
  10. H [110 - 120] Return to Zuldazar

Storming In

Rexxar has already established an outpost in Stormsong Valley, but his forces have been surrounded.

  1. H [110 - 120] Foothold: Stormsong Valley
  2. H [110 - 120] The Warlord's Call
  3. H [110 - 120] Storming In
  4. H [110 - 120] A Wall of Iron
  5. H [110 - 120] On the Hunt
  6. H [110 - 120] Onward!
  7. H [110 - 120] Hunt Them Down, H [110 - 120] Almost Worth Saving & H [110 - 120] Douse the Flames
  8. H [110 - 120] Reclaiming What's Ours
  9. H [110 - 120] Champion: Rexxar
  10. H [110 - 120] Return to Zuldazar

Island Expedition

We've found huge amounts of Azerite at sea! Captain Rez'okun can take you there on his ship, the Breath of Pa'ku.

  1. H [110] The Azerite Advantage
  2. H [110 - 120] Island Expedition
  3. H [110 - 120] Island Expedition

Uniting Zandalar

Before we can really take the fight to the Alliance, we first need to fortify our partnership with the people of Zandalar.

  1. H [120] Uniting Zandalar

The First Assault

Requires friendly with The Honorbound

Join Nathanos Blightcaller and Lilian Voss as they press into the heart of Tiragarde Sound.

  1. H [120] Breaking Kul Tiran Will
  2. H [120] Into the Heart of Tiragarde
  3. H [120] Our Mountain Now
  4. H [120] Making Ourselves at Home & H [120] Bridgeport Investigation
  5. H [120] Explosives in the Foundry
  6. H [120] Explosivity
  7. H [120] Ammunition Acquisition & H [120] Gunpowder Research & H [120] A Bit of Chaos
  8. H [120] Death Trap
  9. H [120] The Bridgeport Ride

The Marshal's Grave

Requires 4,500/6,000 friendly with The Honorbound

  1. H [120] Operation: Grave Digger
  2. H [120] A Stroll Through a Cemetery
  3. H [120] Examining the Epitaphs, H [120] State of Unrest & H [120] Our Lot in Life
  4. H [120] The Crypt Keeper
  5. H [120] What Remains of Marshal M. Valentine

Death of a Sage

Requires 3,000/12,000 honored with The Honorbound

  1. H [120] Operation: Water Wise
  2. H [120] Tracking Tidesages
  3. H [120] No Price Too High
  4. H [120] They Will Know Fear, H [120] Scattering Our Enemies & H [120] Commander and Captain
  5. H [120] Zelling's Potential
  6. H [120] Whatever Will Be
  7. H [120] To Be Forsaken

At the Bottom of the Sea

Requires 7,500/12,000 honored with The Honorbound

  1. H [120] Operation: Bottom Feeder
  2. H [120] Journey to the Middle of Nowhere
  3. H [120] Deep Dive
  4. H [120] Seafloor Shipwreck
  5. H [120] Checking Dog Tags
  6. H [120] The Sunken Graveyard
  7. H [120] Captain By Captain & H [120] Biolumi-Nuisance
  8. H [120] The Undersea Ledge
  9. H [120] Water-Breathing Dragon
  10. H [120] Grab and Go
  11. H [120] Siege of Boralus & H [120] With Prince in Tow

The Strike on Boralus

Requires revered with The Honorbound

  1. H [120] Operation: Hook and Line
  2. H [120] When a Plan Comes Together
  3. H [120] Old Colleagues & H [120] The Bulk of the Guard
  4. H [120] A Well Placed Portal
  5. H [120] Relics of Ritual, H [120] Forfeit Souls, H [120] Tidesage Teachings
  6. H [120] Gaining the Upper Hand
  7. H [120] Return to the Harbor
  8. H [120] Life Held Hostage
  9. H [120] The Aid of the Tides
  10. H [120] Champion: Lilian Voss & H [120] A Cycle of Hatred

The Day is Won

Requires Horde [Ready for War]

  1. H [120] Our War Continues
  2. H [120] Azerite Denied
  3. H [120] The Fury of the Horde
  4. H [120] Cleaning Out the Estate & H [120] Machines of War and Azerite
  5. H [120] With Honor
  6. H [120] The Hunt Never Ends
  7. H [120] Ride Out to Meet Them
  8. H [120] The Day is Won

Mekkatorque's Battle Plans

Requires 7,500/21,000 revered with The Honorbound

  1. H [120] A Mech for a Goblin
  2. H [120] It Belongs in My Mech! & H [120] Avoiding Lawsuits 101
  3. H [120] The Right Mech for the Job
  4. H [120] Necessary Precautions
  5. H [120] Test Case #1; Mech vs. Mekkatorque
  6. H [120] Insurance Policy
  7. H [120] Insurance Renewal, H [120] Killing on the Side & H [120] Mekkatorque's Battle Plans
  8. H [120] Mech versus Airship
  9. H [120] A Goblin's Definition of Success

Through the Front Door

Requires 14,000/21,000 revered with The Honorbound

  1. H [120] Breaking Out Ashvane
  2. H [120] Face Your Enemy, H [120] Be More Uniform & H [120] A Brilliant Distraction
  3. H [120] Catching a Ride
  4. H [120] Through the Front Door

Fly Out to Meet Them

  1. H [120] War Is Here
  2. H [120] Ride of the Zandalari
  3. H [120] No One Left Behind
  4. H [120] A Path of Blood
  5. H [120] Retaking the Outpost
  6. H [120] Putting the Gob in Gob Squad & H [120] Re-rebuilding the A.F.M.O.D.
  7. H [120] It's Alive!
  8. H [120] The Battle of Zul'jan Ruins
  9. H [120] We Have Them Cornered
  10. H [120] Zandalari Justice, H [120] None Shall Escape & H [120] Breaking Mirrors
  11. H [120] Telaamon's Purge
  12. H [120] Parting Mists
  13. H [120] Fly Out to Meet Them
  14. H [120R] Battle of Dazar'alor
  15. H [120] The King's Death
  16. H [120] The Return of Derek Proudmoore

Lost Honor

Discover the fate of Saurfang after the Battle for Lordaeron.

  1. H [120] The Dark Lady Calls
  2. H [120] The High Overlord
  3. H [120] A Way Out
  4. H [120] On Track
  5. H [120] Eastern Escape
  6. H [120] Corner Crossing
  7. H [120] Signs of Saurfang
  8. H [120] Ever Eastward
  9. H [120] Tracking Tipoff
Side with Varok
  1. H [120] Grim Tidings
  2. H [120] A Warrior's Death
  3. H [120] Queen's Favor
Side with Sylvanas
  1. H [120] For the Queen

A Display of Power

  1. H [120] Righting Wrongs
  2. H [120] Ships in the Night
  3. H [120] Under Lock and Keys & H [120] Dead in the Water
  4. H [120] A Bitter Reunion
  5. H [120] Under False Colors
  6. H [120] Securing Warfang Hold
  7. H [120] Spy Games, H [120] Communication Breakdown & H [120] Tickets, Please?
  8. H [120] A Display of Power

Important individuals

See also