|The subject of this article was removed from World of Warcraft in patch 6.0.2.
Horrify effects or horror effects are a form of crowd control. Horrify effects may root the target or cause them to run in a random direction, but all prevent the target from taking most actions for the duration.
Abilities that cause the horrify effect
- (warlock) causes the target to run in horror for 3 seconds, and restores 15% of the caster's maximum health. 45 second cooldown.
- (warlock) causes the next damaging melee strike against the warlock to send the enemy running in horror for 4 seconds. 30 sec cooldown.
- (Shadow priest) roots and horrifies the target for 2–4 seconds (depending on the number of consumed), and also disarms them for 10 seconds. 45 second cooldown.
- Priest PvP Satin set bonus: When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 6 yards are instantly feared in horror for 3 sec.
Fittingly, horrify effects are therefore limited to warlocks and Shadow priests.
Horrify effects have their own Horror category of diminishing returns. However, is not subject to diminishing returns.
Countering horrify effects
- The item , created by the Brewmaster monk ability , specifically removes horror effects.
- Like all forms of crowd control, horrify effects can be removed with the PvP trinkets or the human racial .
- Although similar to fear effects, horrify effects are classified separately and cannot be removed with abilities and effects that affect fear, such as or . Compared to the large range of counters available for fear effects, this makes horrify effects extremely hard to counter.
- All current player horrify effects are magical debuffs, and can therefore be dispelled by druids, paladins, priests, shamans and the Imp warlock minion.
- All current player horrify effects belong to the Shadow school, and can therefore be resisted.
- Most creatures that are immune to fear effects are also immune to horrify effects. This includes most Undead and Mechanicals, as well as most Bosses.
Patches and hotfixes
- Patch 5.2.0 (2013-03-05): added, replacing .
- Patch 4.2.0 (2011-06-28): 's backlash fear effect no longer has diminishing returns.
- Hotfix (2011-01-18): Sin and Punishment no longer shares diminishing returns with fear effects. It now shares diminishing returns with horrify effects.
- Patch 3.1.0 (2009-04-14): has been redesigned and is now considered a Horrify effect.
- Patch 2.1.0 (2007-05-22): is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.