Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Hotfixes/2016 Archive

From Wowpedia
Jump to: navigation, search
Patch.png

Archive of Hotfixes from 2016

December

See: Patch 7.0.3 / 7.1.0 Hotfixes: October 6 - December 19 | 2016-10-03 00:00 by Blizzard Entertainment Kaivax

December 19

  • Dungeons and Raids
    • (All dungeon and raid hotfixes will take effect with realm restarts in each region.)
    • Trial of Valor
      • Odyn
        • Reduced the damage of Shatter by 25% on all difficulties.
        • Reduced the damage of Stormforged Spear's tank hit by 25% on all difficulties.
        • Reduced Odyn's health by 10% on all difficulties.
        • Reduced Hyrja and Hymdall's health by 20% on all difficulties.
        • Hymdall and Hyrja now once again leave the arena at 85% on Heroic difficulty during Stage 2.
      • Guarm
        • Reduced Health by 10% on all difficulties.
        • Reduced damage dealt by Headlong Charge by 10% on all difficulties. This change does not apply to Trample.
        • Reduced damage dealt by Flame Lick on impact on Mythic difficulty by 5%.
      • Helya
        • Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties.
        • Reduced the number of Taint of the Sea debuffs applied to players on Mythic difficulty by 1.
        • Reduced the damage of Tainted Explosion on all difficulties.
  • Holiday Updates

December 13

  • Dungeons and Raids
    • Trial of Valor
      • Helya
        • Resolved an issue where Helya's Taint of the Sea on Mythic difficulty would sometimes cast at incorrect times in Stage One.
  • Player versus Player
    • Players can now reach Prestige level 8.
    • Rogue
      • (Assasination) Agility increased by 5%.
      • (Outlaw) Agility increased by 5%.
    • Warlock
      • (Affliction) Intellect decreased by 5%.
    • Death Knight
      • (Frost) Stamina reduced by 10%.
    • Monk
    • Priest
    • Druid

December 6

  • Class
    • Demon Hunter
    • Hunter
      • [Freezing Trap] will no longer cause the target's next cast to fail in certain cases.
    • Mage
      • [Ice Block]'s cooldown will correctly reset at the end of an encounter.
    • Priest
      • You can now activate and deactivate [Shadowform] while mounted.
  • Class Halls
    • Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.
  • Dungeons and Raids
    • Players in a dungeon during a server shutdown should no longer receive the Deserter debuff.
    • Throne of Tides
    • Trial of Valor
      • The [Patient Zero] achievement should now be obtainable, as intended.
      • Guarm
        • Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty.
        • Decreased Guarm's health by 5% on Mythic difficulty.
          • Developers' Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm's health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
      • Helya
        • The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players.
        • Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties.
        • Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties.
        • On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty.
      • Odyn
        • Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.
  • Items
    • Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.
  • Player versus Player
  • Quests
    • Havi's message when a player completes N [110WQ] Now That's Just Clawful! will no longer be displayed to all players in the area.
    • World Quest map markers for Kirin Tor World Quests should now function correctly.
    • During Barrels o' Fun, a swirling holy light now radiates from the barrel that needs to be tracked.
    • Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest N Warlock [110] The Rite of the Executioner.

November

See: Patch 7.0.3 / 7.1.0 Hotfixes: October 6 - November 29 | 2016-10-03 00:00 by Blizzard Entertainment Kaivax

November 29

  • Class
  • Dungeons
  • Items
    • Wild Imps can now receive the  [Sin'dorei Spite] benefit, increasing their damage by 30%.
  • Player versus Player
    • Many different kinds of feasts can be placed and used inside of PvP instances.
    • Paladin
  • Quests
    • On the afternoon of Sunday, November 27, to alleviate an issue where too few Kirin Tor World Quests were available to allow for reliable completion of the Kirin Tor Emissary quest, we hotfixed that Emissary quest to autocomplete on login. This was a stopgap measure while we work on a proper fix to the underlying issue; we intend for future occurrences of the Kirin Tor Emissary quest to work as expected, like other Emissary quests.
    • The door leading to Furog the Elfbreaker's chamber in the Withered Army Training scenario should now open more reliably.

November 22

  • Class
  • Dungeons
    • Trial of Valor
      • Non-boss enemies should now Death Grip less frequently.
      • Helya
        • Resolved an issue which caused chain and cleave effects to not target enemies that were near Helya.
        • Resolved an issue that could cause the Fury of the Maw movement effect to apply to players even after the wave has passed over them.
        • (Mythic Difficulty) Resolved an issue where Corrupted Breath would target the highest threat tank as opposed to player who is currently tanking the boss.
  • Items
  • NPCs
    • Gobo the Angler Mangler should now respawn and mangle anglers more frequently.
    • The Soultakers should no longer spawn one at a time. They should now always spawn as a group, and should now properly share health.
  • Pet Battles
  • Player versus Player
  • Quests

November 16

November 15

  • Class
  • Dungeons
    • The weekly Grand Challenger's Bounty now contains Item Level 885+ rewards for players who cleared a Mythic Keystone Level 12 or higher dungeon the prior week.
    • Return to Karazhan
      • Burning Bones should no longer sometimes inflict damage to the tank instead of the player with the debuff.
  • Player versus Player
    • End-of-match rewards from Rated Arenas and Rated Battlegrounds now get increased item level based on your current rating in that bracket, instead of your current item level.
      • Developers' Notes: While the Weekly Quests for each bracket were giving rewards based on rating, the rewards given at the conclusion of a Rated Arena or Rated Battleground weren't aligned with the challenge involved in earning a high rating. This change makes winning high-rated Arena or Rated Battleground matches more analogous to running repeated high-level Mythic Keystone dungeons.
    • Rated Battleground wins no longer have a guaranteed chance to reward an item.
      • Developers' Notes: RBG wins would've been far too lucrative. We're lowering the base chance of receiving an item, but also applying some aggressive bad luck protection. While you won't earn an item from every single RBG win any more, they'll still be very common, and far more valuable at higher ratings.

November 14

  • Class
    • Death Knight
      • (Blood) [The Hungering Maw] now increases the player's Armor by 10%, then increases by 1% for every additional point put into the Infinite Progression Artifact Trait.
    • Druid
    • Hunter
      • (Beast Mastery) [Spiritbound] now increases the player's damage, Hati's damage, and the player's pet damage by 5%, then increases by 0.5% for every additional point put into the Infinite Progression Artifact Trait.
    • Paladin
    • Priest
      • (Discipline) [Forbidden Flame] now increases the player's damage and healing by 4%, then increases by 0.4% for every additional point into the Infinite Progression Artifact Trait.
      • Shadow: [Voidform]'s Insanity drain now begins at 8 Insanity per second (down from 9), but will increase at a 10% faster rate
        • Developers' Notes: We want to reduce the maximum amount of time that [Surrender to Madness] can be maintained, without significantly impacting Shadow otherwise. Our intent in this hotfix is that it's still effective to use Surrender similarly to how it is currently used, but that its maximum potential in ideal situations is slightly less extreme.
    • Warlock
  • Dungeons
    • Hellfire Citadel
    • Return to Karazhan
      • Fixed an issue which could cause Galindre to not reset properly on a failed attempt.
    • Trial of Valor
      • Helya
        • Anchor Slam should now inflict less damage to secondary targets on Normal difficulty.
        • Resolved an issue where Fury of the Maw would do drastically more damage than intended on targets recently wounded by an Orb of Corrosion.
  • Items
    • All Legion Legendary items have had their item level increased by 15. This change will be applied retroactively.
    • All items from the Trial of Valor have had their base item level increased by 5. This change will be applied retroactively.
    • The damage from the equip effect of  [Choker of Barbed Reins] should scale down in Timewalking dungeons.
  • Player versus Player
    • The following PvP adjustments will take place with the next realm maintenance.
      • Death Knight
        • (Frost) Strength reduced by 10%.
        • (Blood) [Blood Boil] now deals full damage in PvP (was reduced).
          • Developers' Notes: Frost Death Knight damage continues to be higher than we'd like following the changes in Patch 7.1. For Blood, we no longer feel the damage reduction on Blood Boil is necessary. We plan to make a broader set of changes for them (and other tanks) in Patch 7.1.5.
      • Druid
        • (Feral) [Rake] now deals 20% less damage to players.
          • Developers' Notes: We like that Feral Druids can apply a lot of spread pressure through their bleeds, but Rake's damage feels out of line.
      • Mage
        • (Fire) Intellect increased by 10%.
          • Developers' Notes: Fire Mages have simply fallen behind in terms of damage output, and we felt they needed an increase.
      • Paladin
        • (Holy) Mana regeneration has been reduced.
        • (Holy) [Avenging Crusader] now costs 110,000 mana.
          • Developers' Notes: Holy Paladins are too mana efficient in current PvP gameplay. We're reducing their overall regeneration, as well as adding a mana cost to Avenging Crusader, since it was essentially mana-free healing.
      • Rogue
        • [Feint] reduces damage taken from player cast area-of-effect spells by 30% (was 50%).
        • (All specs) Stamina has been increased by 5%.
          • Developers' Notes: Feint's AoE damage reduction is intended to protect Rogues during dungeon and raid encounters, but many class abilities that feel like single target spells in PvP are treated as AoE effects (e.g. [Lunar Strike], [Ice Nova]). This makes Rogues unintentionally resistant to those abilities. We're reducing Feint's AoE damage reduction in PvP, but increasing Stamina to compensate.
      • Shaman
        • (Elemental) [Stormkeeper] now increases damage of [Lightning Bolt], [Chain Lightning], and [Lava Beam] by 100% against players (was 200%)
        • (Elemental) Intellect increased by 5%.
          • Developers' Notes: Stormkeeper is at the center of a combination of cooldowns and procs that can cause extraordinarily high damage in a very short time. We're reducing its impact but increasing Elemental's damage overall to compensate.
      • Warlock
        • (Affliction) [Unstable Affliction]'s dispel damage has been doubled.
        • (Destruction) [Chaos Bolt] now deal an additional 35% damage against players (was 20%).
          • Developers' Notes: Patch 7.1 changed the design of Unstable Affliction, and our initial tuning on the dispel damage was simply too low. For Destruction, we want spending Soul Shards on Chaos Bolt to feel rewarding when weighed against the alternatives.
  • Quests
    • The weekly event quest N [110W] The Very Best should no longer be cleared from the quest log when logging in on a low-level character.
    • Kirin Tor world quests can now appear when the Kirin Tor emissary is not active.
  • Sound
    • Players no longer receive any sound following the Quick Join notifications when friends or guild members queue.

November 8

November 3

November 1

  • Classes
    • Paladin
    • Rogue
      •  [Insignia of Ravenholdt] should no longer damage enemies who are out of the Rogue's line of sight.
      • Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.
  • Class Halls
    • You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.
  • Dungeons and Raids
    • Maw of Souls
      • Resolved an issue where Kvaldir Cage would remain stuck on a player.
  • Items
  • Player versus Player
    • Class Adjustments
      • Death Knight
        • (Frost) Strength in PvP has been reduced by 10%.
          • Developers' Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
        • (Unholy) Apocalypse damage is no longer reduced in PvP.
          • Developers' Notes: We no longer feel that a reduction is necessary.
      • Demon Hunter
        • (Havoc) Agility increased by 5%.
        • (Havoc) Stamina increased by 10%.
          • Developers' Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.
      • Hunter
        • (Survival) Stamina has been increased by 15%.
      • Mage
        • (Frost) Intellect has been reduced by 10%.
      • Monk
        • (Windwalker) Agility has been reduced by 10%.
        • (Windwalker) Heavy-Handed Strikes now causes Fists of Fury to only stun when cast (was with each tick of Fists of Fury).
        • (Windwalker) [Serenity] now increases damage by 25% with the [Spiritual Focus] artifact trait (was +30%).
          • Developers' Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that's so difficult to get away from.
      • Shaman
        • [Forked Lightning] will no longer ignore line of sight.
        • Forked Lightning will no longer strike dead targets.
        • [Lava Burst] now deals full damage in PvP (was doing 80% of normal damage).
        • (Elemental) [Control of Lava] now deals an additional 100% damage (was an additional 150%).
      • Warrior
        • [Hamstring] damage has been increased considerably, and now lasts for 12 seconds in PvP.
        • (Arms) Strength and Stamina increased by 10%.
        • (Fury) Strength and Stamina increased by 10%.
          • Developers' Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that's the correct choice for that ability, we understand that this change had a major impact on PvP Warriors' damage rotation, as well as Hamstring's overall uptime. To compensate, we've increased Hamstring's duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.
      • Warlock
        • (Destruction) [Entrenched in Flame] duration reduced to 3 seconds (was 4 seconds).
        • (Destruction) [Focused Chaos] now increases [Chaos Bolt] damage by an additional 100% (was 150%).
        • (Destruction) [Shadowburn] now deals 20% less damage in PvP.
          • Developers' Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.

October

See: Patch 7.0.3 / 7.1.0 Hotfixes: October 6 - 28 | 2016-10-06 01:00 by Blizzard Entertainment Kaivax
See: Patch 7.0.3 Hotfixes: August 30 - October 3 | 2016-10-03 00:00 by Blizzard Entertainment Kaivax

October 28

October 26

October 25

  • Bonus Event
    • Completing a dungeon on any Mythic Keystone difficulty will now count towards progress on the weekly Bonus Event quest N [110W] Emissary of War.
  • Classes
    • Druid
    • Paladin
      • (Retribution) Fixed a bug preventing the [Sword of Light] passive from being fully calculated into baseline damage.
    • Shaman
      • (Restoration) [Lava Burst] should correctly deal a critical strike against targets with Flame Shock, at level 20 or higher.
    • Warrior
      • (Arms) Fixed a bug preventing the [Seasoned Soldier] passive from being fully calculated into baseline damage.
  • Dungeons and Raids
    • Quest Items related to Karazhan attunement now drop in Mythic Keystone dungeons in addition to Mythic difficulty dungeons.
  • Game Client
    • (Work in progress) Sheathing and unsheathing a weapon should no longer cause the game to crash.
  • PvP
    • Warden Towers temporarily rewarded 150 Honor. They have been convinced to once again reward 300 Honor.
    • Honor rewards from Tol Barad have been reduced by 50%.
    • Class Adjustments
      • [Relentless] reduces crowd control duration by 20% (was 25%).
        • Developers' Notes: We feel Relentless is over-represented in a lot of situations, so we're slightly reducing its effect.
      • Demon Hunter
      • Mage
        • (Fire) Stamina reduced by 10% in PvP.
        • (Frost) Stamina reduced by 10% in PvP
          • Developers' Notes: Fire and Frost Mages have felt a bit too tanky.
        • (Frost) [Deep Shatter] increases the damage of [Frostbolt] by 150% (was 200%).
      • Monk
        • (Mistweaver) [Surge of Mist] now causes [Enveloping Mist] to incur an 8 second cooldown (was 6 seconds).
          • Developers' Notes: Mistweavers Monks have often relied on Soothing Mist to do most of their healing. Now, when choosing Surge of Mist, you may have to cast another healing spell during the Enveloping Mists cooldown.
        • (Mistweaver) [Counteract Magic] increases the healing of [Renewing Mist] by 125% (was 150%).
          • Developers' Notes: Counteract Magic has felt a bit too strong against damage-over-time compositions.
      • Paladin
      • Priest
        • (Discipline) [Searing Light] increases the damage of [Smite] by 15%, down from 30%.
          • Developers' Notes: The Discipline Priest is intended to be an offensive healer, but we feel they were over-performing in 2v2 Arena.
      • Rogue
        • Agility reduced by 10% in PvP.
        • Stamina reduced by 5% in PvP.
          • Developers' Notes: Rogues are intended to be strong, yet vulnerable to focused-fire. We feel they have too much survivability while dealing too much damage with both utility and survivability, so we're toning them down.
        • (Assassination) [System Shock] duration reduced to 2 seconds (was 4 seconds).
        • (Subtlety) Stamina reduced by 5% in PvP.
        • (Assassination, Outlaw) Stamina reduced by 15% in PvP.
      • Shaman
        • (Enhancement) Agility reduced by 10%.
      • Warlock
      • Warrior
        • [Bladestorm] now deals full damage in PvP situations.
          • Developers' Notes: Bladestorm is intended to be a strong damage cooldown for the Arms Warrior. In Legion Beta testing, Arms Warriors felt too strong, so we reduced the damage Bladestorm did in PvP. We feel we're back to a place where returning it to full damage makes sense.
        • [Execute] now deals 15% more damage in PvP situations.
          • Developers' Notes: Execute is designed to be a signature strength of the Warrior, and should always be the right choice on targets within Execute range in PvP. We've found that there are some situations where that wasn't true, so we're increasing the damage of Execute to make it always the right choice.
  • Quests
  • World
    • Bloodgazer Falcosaurs should now respawn more quickly.

October 19

October 13

  • Bonus Events
    • Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.
    • The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.
    • Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.
  • Classes
  • Items
  • Player versus Player
    • Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.
    • Mage
      • Frost
        • [Ice Form] now has a 60 second cooldown (was 45 seconds).
        • Ice Form can no longer be cast while stunned.
        • Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as [Paralysis].
        • [Frostbolt] no longer deals increased damage in PvP (was a multiplier of +10%).
          • Developers' Notes: Frost Mages are intended to create burst windows with [Shatter] and [Glacial Spike], but have been reaching unintended levels of damage. By reducing Frostbolt damage, we're reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.
    • Hunter
      • Beast Mastery
        • Beast Mastery Agility reduced by 10% in PvP.
          • Developers' Notes: We've found Beast Mastery damage to be too high, but we don't feel that it's due to any specific ability or mechanic, so we're reducing the overall PvP template.
    • Monk
      • Mistweaver
        • [Mistwalk] can no longer be cast while silenced.
        • [Soothing Mist] healing reduced by 10% in PvP. (Soothing Mist version of [Ancient Mistweaver Arts] is unaffected.)
        • Soothing Mist healing cast by [Summon Jade Serpent Statue] reduced by 10% in PvP.
          • Developers' Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn't have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We're reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we've fixed that as a bug.
    • Paladin
      • [Pure of Heart] no longer causes [Cleanse] to incur a cooldown when it removes poisons and diseases.
      • Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as [Rejuvenation] is initially cast.
        • Developers' Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to "soft-counter" poisons and diseases, but we feel it's too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.
      • Retribution
        • [Blessing of Sanctuary] now has a 30 second cooldown, up from 25 seconds.
          • Developers' Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.
    • Rogue
      • Assassination
        • [System Shock] now properly requires an [Envenom] cast with 5 or more combo points.
        • System Shock's damage has been reduced by 20%.
        • Assassination's Agility has been reduced by 5% in PvP.
          • Developers' Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We've been monitoring their damage and feel its higher than intended, and we've found some bugs with System Shock contributed to this. We've also altered their PvP template to effectively reduce their damage.
      • Outlaw
        • [Control is King] will no longer stack [Adrenaline Rush] above a 3 second duration.
          • Developers' Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.
    • Shaman
      • Enhancement
        • [Stormstrike]'s damage is reduced by 15% in PvP.
        • [Heroism] and [Bloodlust] now have a 60 second cooldown when modified by [Shamanism] (was 45 seconds).
          • Developers' Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman's burst damage with Stormstrike has been reaching unintended levels.

October 12

  • Class Halls
    • General and LocalDefense chat channels are now functioning properly in the Shaman Class Hall.
  • Dungeons and Raids
    • In Mythic Keystone dungeons, Shadow Priests who die due to [Surrender to Madness] expiring should no longer incur a 5 second time penalty.
    • Emerald Nightmare
      • Heart of Corruption
        • On Mythic difficulty, the Corruptor Tentacle that previously spawned at 225 seconds into the fight now spawns at 235 seconds, and the Deathglare Tentacle that previously spawned at 240 seconds into the fight now spawns at 250 seconds.
  • Items
    • Items rewarded from emissary bags now more closely match the quality of World Quest rewards.
    • The  [Spear of Rethu] polearm now scales properly from character level 1 to 100, now properly appears in the heirloom list, and is now correctly a 2-handed weapon.
  • Quests

October 6

  • Classes
    • Warlock
      • (Destruction) [Dimensional Rift] will no longer spawn portals that are out of range to do damage to your target.
  • Mythic Keystone Dungeons
    • The amount of Artifact Power rewarded from end-of-run  [Mythic Keystone] chests now increases with the Level of the Mythic Keystone Dungeon.
    • When beating a Mythic Keystone timer by a margin so significant that your Keystone is upgraded by more than one step, you will earn multiple loot chests as before, however, the additional chests beyond the first will no longer contain Artifact Power.
      • Developers' Notes: These changes are aimed at aligning the efficiency of the different tiers of difficulty, so that a well-geared group of dungeon experts is rewarded more for tackling a high-level Mythic dungeon, rather than incentivized to stomp an entry-level dungeon.
  • Items
    • The Archaeology World Quest heirloom reward  [Spear of Rethu] should now be item level 700, as intended (was item level 605).

October 5

  • Classes
  • Class Halls
    • The cooldown for all Class Hall abilities which allow you to instantly complete a World Quest has been reduced from 3 days to 18 hours, and the time taken to complete the work order for the item used by these abilities has been reduced to 10 minutes.
    • Fixed an issue that sometimes hid the barrier blocking the Feralas Portal in the Emerald Dreamway for Druids who have previously sealed it.
    • Priest dungeon quests from missions will now be turned in to Moira Thaurissan, rather than Alonsus Faol, who sometimes has other things to do.
  • Dungeons and Raids
  • PvP
  • Quests
    • High-level players should now be eligible for the Trial of Faith scenario during the Garrison Campaign.
    • In the N [110WQ] Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
    • Enigmatic puzzles should no longer become non-responsive when a large number of players try to do the same Enigmatic World Quest puzzle.

October 3

  • Classes
    • Mage
    • Monk
      • [Stagger] now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat.
    • Shaman
      • (Restoration) The Artifact trait [Tidal Pools] will now correctly heal all areas when multiple Tidal Pools are active at once.
    • Warlock
    • Warrior
  • Dungeons and Raids
  • (All dungeon and raid hotfixes will take effect with realm restarts in each region.)
    • Black Rook Hold
      • Mythic Keystone target time increased to 38 minutes (was 35 minutes).
    • Eye of Azshara
      • Mythic Keystone target time decreased to 35 minutes (was 36 minutes).
    • Maw of Souls
      • Mythic Keystone target time decreased to 24 minutes (was 25 minutes).
    • Neltharion's Lair
      • Mythic Keystone target time decreased to 33 minutes (was 35 minutes).
    • Emerald Nightmare
      • Vantus Runes can now be used in Mythic Emerald Nightmare.
      • Il'gynoth
        • On Mythic difficulty, Il'gynoth's health has been increased by 200%, but loses one-third of that value each time the Eye of Il'gynoth is defeated.
        • On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il'gynoth.
          • Developers' Notes: A common strategy for Mythic Il'gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il'gynoth's core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.
  • Professions
  • PvP
    • Shaman Totems will no longer take unintended extra damage from players.
  • Quests

September

See: Patch 7.0.3 Hotfixes: August 30 - September 30 | 2016-08-30 00:00 by Blizzard Entertainment Kaivax

September 30

  • Legion Companion App
    • Fixed a bug in iOS 10 that caused notification badge numbers to not clear.
    • The Login button now goes to your character list when possible.
    • The Account Selection button starts a new login with Battle.net.
    • The World Quest icon now shows additional info when using a filter.
    • Fixed a bug that sometimes made it appear that a 100%+ mission failed.
  • Classes
    • Warlock
      • [Unstable Affliction]'s dispel kickback damage is now capped at 50% of the Warlock's maximum health, but can still critically strike.
      • Destruction Warlocks that are stuck on the final Artifact acquisition quest "N Warlock [98 - 110] Ritual Ruination" should now find it easier to get through all obstacles. Any Warlock that has the Artifact, but is stuck on a quest objective, can return to Dalaran to get full credit for the quest.
  • Class Halls
  • Dungeons and Raids
    • Assault on Violet Hold
      • The final encounters in Heroic and Mythic Violet Hold should now be properly reflected in your Statistics page upon completion.
    • Darkheart Thicket
      • (Mythic difficulty) Oakheart should no longer reset once awoken.
    • Emerald Nightmare
      • Xavius
        • Dead players should no longer become stuck if they release their spirit during the teleport to The Emerald Dream after defeating Xavius.
  • Items
    • Augment Runes will now function in Mythic Keystone dungeons.
  • Professions
    • Cooking
      • Black Barracuda Angling (Rank 3) should now correctly grant a chance to provide an instant pool catch.
      • Fish that are instantly caught from the Black Barracuda Angling trait are now selected from fishing pools, rather than open water fishing.
    • Herbalism
      • The droprate for seeds has been reduced to 2.5% for all herbs, except  [Felwort], which remains at a 25% chance to loot a seed.
  • PvP
    • Ashran
      • All methods of turning in Artifact Fragments should now correctly reward honor at a rate of 1 honor for every 2 Artifact Fragments.
    • The Rated PvP gear weekly bonus rewards are now based on the player's PvP Rating for 2v2, 3v3, and Rated Battlegrounds.
      • Developers' Notes: Currently, rated PvP is always rewarding item level 840 gear, regardless of rating. That is not our intent. We want to correct this as quickly as possible, but don't want to inadvertently punish players who have already collected their weekly bonus chests. This fix will be implemented with the next weekly realm maintenance (A.M. PDT on Tuesday, October 4 for North American realms).
  • Quests
    • These Suramar World Quests now correctly award Nightfallen reputation beyond Honored: "Studying the Reaction", "N [110WQ] Clear the Skies", "N [110WQ] Left for Dead", and "N [110WQ] Fiends of Tel'anor".
    • (Work in progress) Addressed multiple issues with the World Quest "N [110WQ] Electrosnack" regarding tapping and some cosmetic elements.
    • Players who would have otherwise died to falling damage in the Withered Army Training scenario should now be reduced to 1 hp. First Arcanist Thalyssra will now port you back to the front of the ruins.
    • World Quests completed with a Combat Ally will once more correctly award experience to the Follower.

September 28

September 26

  • Classes
    • Developer's Notes: After carefully considering the constructive feedback we've received over the weekend, we've made some revisions to this week's tuning. The class changes listed in this hotfix update, as well as those from the previous update will be applied during weekly maintenance in each region. Note that several changes from the previous update have been altered or removed, which is indicated by a strikethrough in the notes below.
    • Demon Hunter
    • Mage
      • Arcane
        • [Quickening] (Talent)'s maximum stacks are now 50, and it will not refresh its duration once at 50 stacks.
    • Priest
      • Shadow
        • [Mind Sear] damage increased by 80% and Insanity generation increased by 50%.
        • [Mind Flay] damage increased by 20%.
        • [Mind Spike] damage increased by 28%.
        • [Void Ray] maximum stacks reduced to 4.
          • Developers' Notes: Given the damage increase to Mind Sear, Mind Flay, and Mind Spike, this still results in an overall increase to the value of the talent.
        • [Voidform] stacks no longer increase while [Dispersion] is active.
          • Developers' Notes: We would prefer that [Surrender to Madness] not be as dominant as it is, and that it can't be extended for quite so long. However, addressing this further would require significant changes to the spec beyond what we want to do in a tuning pass at this time. We will look for an opportunity to take a more comprehensive look at this issue in a future patch.
    • Shaman
      • [Queen Ascendant] (Artifact trait) is no longer consumed when a queued healing spell is immediately triggered.
    • Warlock
      • Fixed a bug that prevented [Rain of Fire] from always doing all 8 ticks of damage on PvE and PvP targets.
    • Warrior
  • NPCs
    • Suramar NPCs should no longer remove a player's stealth at the start of their Arcane Investigation casting.
    • Interacting with Nomi should now take priority when his area is crowded.
  • Professions
  • PvP

September 23

  • Achievements
  • Classes
    Developers' Notes: As we discussed last week, we've been gathering a massive amount of data based on how each spec has been performing in this first week of raids and  [Mythic Keystone] dungeons, so that we can make a number of tuning changes with next week's realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone's playstyle or causing them to feel as though the spec they chose to focus on became the "wrong choice."
    All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.
  • PvP
    Developers' Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we're making are intended to counteract the above, while others are simply intended to help overall PvP balance.
    • Battlegrounds
      • Tank-specialized characters no longer take additional damage while carrying a flag.
    • Death Knight
      • Blood
        • [Consumption] (Artifact Ability)'s healing is no longer reduced in PvP.
        • [Death Strike] now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
    • Demon Hunter
    • Druid
      • Restoration
        • [Lifebloom]'s bloom effect increased by 50% in PvP.
        • Critical Strike stat reduced by 50%.
        • Haste stat increased by 50%.
      • Guardian
        • [Frenzied Regeneration] now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
    • Hunter
      • Survival
      • Beast Mastery
        • Agility stat reduced by 10%.
    • Mage
      • Frost
        • [Frostbolt] now reduces movement speed by 50%.
        • Frostbolt damage is now increased by 10% in PvP (down from 20%).
      • Fire
    • Monk
    • Paladin
    • Priest
      • Discipline
        • [Atonement] healing is now increased by 15% in PvP (down from 25%).
      • Holy
    • Rogue
    • Warrior
      • Arms
        • [Echo Slam] (Honor Talent) damage reduced to 5% of the target's total health.
      • Fury
      • Protection
        • [Ignore Pain]'s maximum absorb amount is no longer reduced in PvP. (Note: the effect of each Ignore Pain is still reduced by 20% in PvP)
    • Honor System
    • World PvP
      • Warden Tower World Quests now grant 150 honor (was 300).
      • Warden Tower World Quests now appear three times per day, and each quest is available for 24 hours.
  • Class Halls
    • Druids with the Evergreen perk should no longer have their planted soils reset after entering an Arena match.
    • The Soul Reapers tooltip for the Shadow Heresy talent is no longer incorrect.
  • Dungeons and Raids
    • Emerald Nightmare
      • Fixed a bug where players would fall to their death when jumping into the Rift of Aln while mounted.
      • Warlocks will now be able to target their Soul Effigies when fighting Il'gynoth inside the heart chamber.
      • Ursoc no longer causes players to stand up (and interrupt their eating/drinking) when he respawns.
    • The Arcway
    • Maw of Souls
      • Players should no longer become stuck inside the cages they're placed in after defeating Ymiron.
  • Items
    • Damage from  [Potion of the Old War] and  [Potion of Deadly Grace] reduced by 33%.
      • Developers' Notes: Previously, we significantly buffed the damage of these potions, but then discovered some bugs that were significantly reducing their effective damage. Now that those bugs have been fixed, their damage contribution is much too high. They should still feel very rewarding to use, but we're bringing them back down to Earth a little.
    • Fixed a bug that was causing Balance Druids to sometimes engage enemies from unintended great distances with damaging trinket procs.
    • The  [Grove Darkener's Treads] should now switch from Intellect to Agility based on your spec.
  • Professions
    • It should now be possible to reach skill 800 in Blacksmithing.
    • Cooking
      • Rank 1 of  [Hearty Feast] should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food.
      • Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.
  • Quests
    • In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
    • A new Archaeology Quests aura is now displayed while you're on an Archaeology quest in your current zone.
      • Developers' Notes: This is to make sure you're aware of how many days you have left to complete a large Archaeology project before it expires. We're investigating ways to provide this in the quest tracker and quest log.
    • Aodh Witherpetal will no longer become stuck during "DANGER: Aodh Witherpetal".

September 21

  • Companion App
    • Version 1.0.2 is now available. Updates include:
      • Artifact XP World Quests now show a single icon on the map.
      • Fixed an occasional error while collecting the first ready troop.
      • Champions below level 110 now show level instead of item level on the mission results panel.
      • Times now display the top two units in most places (example: hours and minutes instead of just hours).
      • Fixed an issue where a previously-collected troop would appear to be ready for pickup.
  • Classes
  • Class Halls
    • Warlocks can now run through the portal to their Class Hall to be successfully teleported to their Class Hall.
    • Mage Class Hall NPCs will now be present as intended during the completion events for "N Mage [110] Into the Oculus".
  • Dungeons
    • Maw of Souls
      • Fixed an issue where disconnected players could become stuck in Kvaldir Cages.
  • Items
  • Professions
    • Basilisks that appear when mining an ore node or creature will only drop additional ore for miners with at least 75 skill.
    • The archaeology quest "N Archaeology [110] Echoes of My Ancestors" should no longer propagate credit to other group members.
    • The Mark of the Hidden Satyr enchant should no longer reset your auto-attack swing timer when it activates.
    • Cooking
      • The recipes that Nomi teaches you are no longer unique.
      • Nomi will now also check your bank to see if you have any  [Silver Mackerel] for him to burn.
  • PvP
    • Fixed a bug that caused some Elite PvP gear to be awarded at ratings that were too low.
    • The primary stat on all templates has been decreased by about 10%.
    • Discipline Priests now deal 15% less damage in PvP, and all other healing specs now deal 25% less damage in PvP
      • Developers' Notes: Since all healing specs have had their Intellect increased (detailed below) to increase their healing, we've lowered the amount of damage they do against players to 25% (from 15%). Discipline priests are intended to do more damage than other healers and so their damage done is only decreased by 15%.
    • Pets and guardians now take 75% reduced AoE damage in PvP (was 50%).
    • Tanks now take 25% more damage from other players.
      • The stamina of each tank spec has been increased slightly in PvP instances (battlegrounds, arenas, and Ashran).
    • Players who race in or around the Watch Tower Assault: Nightwatcher's Perch during the "N [110WQ] Ley Race" quest are no longer flagged for PvP.
    • Players who backfill into an Ashran that is closing down because there are not enough players will not receive the Recreant debuff once the Ashran closes.
    •  [Chilled Conjured Water],  [Ley-Enriched Water],  [Pail of Warm Milk],  ['Bottled' Ley-Enriched Water], Manaelle's Sparkling Cider, and  [Arcberry Juice] can now be used in Arenas and Rated Battlegrounds.
    • Prestige 4 players will now properly receive The Honorable title when reaching honor level 50.
    • Demon Hunter
      • Agility reduced by 10% in PvP.
    • Druid
      • (Restoration) Intellect increased by 15%.
    • Hunter
    • Monk
    • Paladin
      • (Holy) Intellect increased by 5%.
    • Priest
      • (Discipline) Intellect increased by 5%.
      • (Holy) Intellect increased by 5%.
    • Rogue
      • (Subtlety) Stamina reduced by 10%, Agility reduced by 15%.
      • (Assassination) Agility reduced by 30%.
      • (Outlaw) Agility reduced by 10 %.
    • Shaman
      • (Restoration) Intellect increased by 5%.
  • Quests
  • UI

September 16

  • Classes
    • (Hotfix in testing; to be applied with next weekly maintenance) Most abilities used by Tank specializations have had their damage reduced by 10%. Abilities which are shared with other specializations remain unchanged for those other specializations.
    • Demon Hunter
      • [Fury of the Illidari] will now correctly continue to do damage if your character is crowd controlled.
      • (Hotfix in testing; to be applied with next weekly maintenance) [Fel Barrage] proc rate changed to be consistent, regardless of target count.
        • Developers' Notes: Havoc burst AoE damage has proved to be too strong, and Fel Barrage was the most prominent source of that. It should shine in multi-target situations because it does AoE damage; it doesn't need to also proc more often in those situations.
    • Druid
    • Monk
      • (Hotfix in testing; to be applied with next weekly maintenance) [Strike of the Windlord] now deals reduced damage to secondary targets.
        • Developers' Notes: Windwalker burst AoE damage was a bit too strong, and Strike of the Wind Lord is the biggest source of that. We want it to remain strong for single target, but not as strong with its secondary damage.
    • Paladin
      • [Devotion Aura] should no longer drop off of the Paladin using it if the Paladin moves too quickly.
      • (Hotfix in testing; to be applied with next weekly maintenance) [Light of the Protector] and [Hand of the Protector] now heals for 30% of missing health (down from 35%).
      • (Hotfix in testing; to be applied with next weekly maintenance) [Scatter the Shadows] (Protection Paladin artifact trait) now increases the healing of Light of the Protector by 6/12/18% (down from 10/20/30%).
        • Developers' Notes: Protection Paladin self-healing was buffed substantially near the end of beta, based on concerns that it was too weak, but those concerns have proved unfounded. We're bringing it back down to its intended level.
    • Priest
      • [Shadow Mania] will no longer continue to generate insanity after you unlearn the talent.
    • Shaman
      • The bonus [Ghost Wolf] speed from Rehgar's Bodyguard ability should persist through entering combat, though it will not apply when entering Ghost Wolf while in combat.
    • Warlock
      • Destruction Warlocks that are stuck on the final Artifact acquisition quest "N Warlock [98 - 110] Ritual Ruination" should now find it easier to get through all obstacles. Any warlocks that already have the Artifact, but are stuck on a quest objective, should return to Dalaran to get full credit for the quest.
      • [Pleasure through Pain] will now properly reduce the cooldown of [Shadow Bolt] while the Succubus is affected by  [Glyph of the Shivarra].
  • Class Halls
    • Fixed a bug that was preventing some players from being granted all of the follower missions that were intended for their followers' ilevels.
    • Fixed an issue where very rarely, players would not be able to acquire Champions on certain characters.
    • Hunters who have researched the Eagle Ally perk and have since changed to no longer have that perk will no longer be teleported to unusable flight points when using the  [Flight Master's Whistle].
    • The rewards from Twisting Nether Demon Hunter Class hall trait have been improved.
  • Dungeons
  • Items
  • PvP
    • Several followers have had the effectiveness of their abilities reduced against players.
    • Fixed an issue where PvP World Quests would occasionally reward items that were more powerful than intended for low Honor rank players.
    • Demon Hunter
  • Quests

September 15

  • Classes
    • Druid
    • Monk
    • Shaman
      • Players who use the Portal to the Maelstrom instead of the Astral Gate to the Maelstrom will now be granted credit for "N Shaman [100 - 110] The Voice of Thunder" quest.
      • Bodyguard: Rehgar Earthfury now correctly makes [Ghost Wolf] move at 100% extra speed (was 130%).
    • Warrior
      • [Rampage] weapon trails now show for every swing of rampage regardless of whether the weapon was sheathed.
  • Class Halls
  • Dungeons
    • Players are now able to summon other players into Mythic dungeons as long as the player being summoned meets the requirements of the dungeon.
    • Eye of Azshara
      • Restless Tides now cast Imprisoning Bubble and Undertow correctly when more than one player is in melee with them.
  • Items
    • Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.
    • Coins caught in the Dalaran Fountain are now Bind on Pickup.
    •  [Jeweled Signet of Melandrus] now correctly increases the damage of Auto Shot for Hunters.
    •  [Stabilized Energy Pendant] no longer causes resources to drain when the player changes zones.
  • NPCs
  • Professions
    • Cooking
      • Players who have previously killed Myonix should be able to acquire the  [Leybeque Ribs] recipe on subsequent kills.
    • Enchanting
      • Fixed an issue where some epic quality items awarded from world quests provided incorrect disenchant materials.
      • Enchant Cloak – Gift of Critical Strike, Enchant Cloak – Gift of Haste, Enchant Cloak – Gift of Mastery, and Enchant Cloak – Gift of Versatility now increase the player's movement speed by 2% (was 10%).
        • Developers' Notes: In fights where movement speed is important, Draenor cloak enchants (which reward run speed) were outperforming the best Legion cloak enchants (which do not). To protect enchanters from having to farm Draenor materials, we've reduced the run speed bonus on Draenor cloak enchants to 2%. We feel that cloak enchants aren't the ideal place for run speed enhancements, and we will continue to look at interesting run speed options as the expansion continues.
  • PvP
    • PvP World Quests should have rewards restored for Prestiged players.
    • Hired Underbelly Guards should be much less likely to leave you.
    • Warrior
  • Quests
  • Services
    • Performing a faction transfer on a character who has completed an Artifact Acquisition quest, but not yet turned it in, will no longer destroy the artifact when the quest is removed from players' logs. Players may then re-accept the Artifact quest after the transfer has completed and will receive full credit for the quest.

September 14

  • Classes
    • Hunter
      • Hati will now reset appearance to the default blue wolf form the first time summoned.
        • Developers' Notes: Due to a bug, some hunters had Hati transform with the  [Essence Swapper] into appearances that are unintended. A fix has been made for this to prevent future issues, but to get rid of any unintended appearances that players may already have, Hati's appearance will be reverted to the default blue wolf when first summoned, and should retain any appearance changes thereafter. The Essence Swapper will continue to allow you to change Hati's appearance to match that of your currently active hunter pet.
    • Paladin
      • [Judgment]'s damage on secondary targets should correctly match its damage on the primary target.
    • Priest
    • Shaman
      • (Enhancement) [Feral Lunge] will no longer threaten enemies when cast. Feral Lunge now only causes threat when it lands and deals damage.
  • Class Halls
    • The amount of follower experience granted by missions has been increased.
    • Lower-level followers should have access to more missions, even when the player has very high level followers active.
    • Players who failed to be rewarded Hymdall during the resolution of the quest "N Warrior [103 - 110] Jorhuttam" are properly granted him as a follower after entering their class hall.
  • Dungeons
  • Items
    • Level 110 legendary rings and amulets, which all previously had no sockets, should now have 1 Prismatic socket per item.
  • NPCs
    • Blingtron 6000 should no longer transport some players underneath the world.
  • Professions
  • Quests
  • Zones
    • Players should no longer experience phasing issues when re-visiting Dalaran over Karazhan for the Legion pre-launch quests.

September 13

  • Classes
    • Druid
      • Shifting into [Bear Form] will no longer freeze resource decay for non-Guardian druids.
    • Hunter
      • [Barrage] range will now correctly match the range of the Hunter's other abilities.
        • Developers' Notes: During the recent updates to Barrage, we discovered it extended approximately 2 yards beyond the range of autoshot and other abilities. We're changing it to more closely match.
    • Paladin
    • Rogue
      • [Ghostly Strike] debuff application and removal are now correctly posted to the combat log.
    • Warlock
      • Soul Shards now regenerate to 3, while out of combat (up from 1).
        • Developers' Notes: As discussed in last week's Developer Q&A, warlocks (and Demonology especially) needed to go through several spellcasts in order to generate the Soul Shards required to cast the spells needed for them to operate at peak efficiency. In outdoor gameplay and against packs of enemies in dungeons, this often meant that combat was ending just as the warlock was getting warmed up. Allowing warlocks to begin combat with 3 Soul Shards instead of 1 should let them bring more of their arsenal to bear in shorter encounters.
    • Warrior
      •  [Mannoroth's Bloodletting Manacles] now heals the warrior based on base Rage spent, rather than actual rage spent, to account for Rage cost reduction effects.
      • (Arms) [Colossus Smash]'s cooldown reduced to 30s.
        • Developers' Notes: The cooldown on Colossus Smash serves as bad luck protection against long streaks of [Tactician] not activating. At 45 seconds, the worst case scenario of actually waiting for the full cooldown to elapse was a rare occurrence that was particularly noticeable (and frustrating) when it happened. At 30 seconds, the majority of the time Colossus Smash will still reset before its cooldown elapses, but those unlucky streaks should feel a little better.
      • (Arms) [Focused Rage]'s damage bonus reduced to 40% per stack.
  • Dungeons
    • Luck of the Draw now properly increases pet and guardian damage.
    • Assault on Violet Hold
      • Sael'orn will no long aggro players immediately when she spawns.
      • Fel Prison will no longer target healers in Heroic and Mythic difficulty.
    • Maw of Souls
      • Resolved an issue where Nether Rip didn't appear on lower graphics settings.
  • Items
    • Emissary bags from completing World Quests now contain equippable items for your class.
    • The  [Derelict Skyhorn Kite] now has a 15 minute cooldown.
  • NPCs
  • Professions
    •  [Mother's Skinning Knife] is now only usable by players who know Skinning.
    • Several Alchemy quests which required Heroic Dungeon kills can now be completed in Mythic.
    • Engineering
      • Players should no longer be able to skill up Engineering in Legion by making  [Gearspring Parts]. It should now be slightly easier to skill up to 800 by making goggles or Trigger.
      • The  [Arcanic Compressor] is now multi-drop and can be looted several engineers in a group for completion of "Revamping the Recoil".
  • PvP
    • Several followers have had the effectiveness of their abilities reduced against players.
    • Fixed an issue causing some PvP World Quests to have invalid rewards for Honor level 50 players.
    • Flickering Shadows will no longer activate if the Rogue is capturing a point in Domination maps such as Arathi Basin.
    • The time between Wintergrasp and Tol Barad battles has been increased to 1 hour.
    • Skirmish victories now award 100 honor (was 50).
    • The first random battleground win of the day now rewards a  [Soldier's Splendor] (250 Artifact Power).
  • Quests
    • In the Warrior Class Campaign Ulduar Scenario, the door after Brood Queen Morvaniss should now always open when you kill her.
    • On the World Quest "N [110WQ] Ley Race", ley line nodes should now spawn more quickly as you go.
    • Death Knights should no longer become stuck on "N Death knight [103 - 110] Steeds of the Damned".
    • Druids should no longer be stuck on "N Druid [103 - 110] Gathering the Dreamweavers".
    • Players that manage to find themselves in the "Champions of Elune" scenario without a vehicle will now be teleported out after 30 seconds.
    • Bind on Equip items have been removed as possible rewards from World Quests.
      • Developers' Notes: As a player's own item level increases, the quality of many World Quest item rewards rises as well. However, when these items can circulate throughout the economy, they can overshadow other sources of loot, and crafted items especially. World Quests should feel rewarding, but we want that to be because of a direct value to your character.
    • The Warden Tower World Quests are now on 6 hour rotations (was 3 hours).
    • Withered in the Withered Army Training scenario should now be able to throw rocks from point blank range. Ow!

September 8

  • Classes
  • Dungeons
  • Items
    • The secondary stats on Legion gems have been significantly decreased.
      • Developers' notes: Gems are not in the same place as they were in previous expansions. They're a bit too powerful, and this was not intended. Sockets are still quite valuable and will continue to be so, but we need to reduce the difference between an item having a socket vs. not having a socket.
  • PvP
    • Ashran
    • Honor awarded from skirmishes has been tripled.
  • Professions
    • Enchanting Rank 2 and Rank 3 recipes now have the "Requires Previous Rank" text.
    • Mass Prospecting should now return the same amount of gems as normal Prospecting.
  • Quests
    • Players can now complete "N [110RWQ] WANTED: Shara Felbreath" after leaving combat and returning.
    • Enemies should now have lower health and damage in Chapter 3 of the Warrior Class Hall scenario.
    • A marker on your map should now appear for the objective of the Stormheim quest "N [100 - 110] The Trials Continue".
    • Marksman hunters who left Niskara without talking to Vereesa can speak to her at Krassus' Landing to complete the "N Hunter [98 - 110] Rescue Mission" quest.
    • The Mage Order Campaign quest "N Mage [103 - 110] What Is Going On Here?" objectives should now complete reliably.
    • Suramar
      • Blackhawk's Bulwark PvP Captains should respawn more quickly.
      • Fel Cannons in Felsoul Hold should respawn more quickly.
      • The World Quest map marker for Starstalker Point Alliance has been moved to its accurate location.
      • During "N [110WQ] Ghostship", players can no longer use the Valarjar Harpoon to damage other players or player controlled NPCs.

September 7

  • Classes
    • Hunter
      • [Barrage] now fires in a tighter cone, and its visual has been improved to better show its area of effect.
        • Developers' Notes-- Barrage fulfills a fantasy of a wild spray of shots in a large area. Of course, that can be dangerous, and often Hunters accidentally pull additional enemies with Barrage, especially in Legion dungeons. We saw this as a failure on our part to convey what it actually does. This hotfix should allow Hunters to get a feel for the shape and size of it and build a reliable expectation of what will happen when they cast Barrage. No change was made to Barrage's damage. We hope that this helps Hunters and their groupmates to have a more pleasant dungeon experience.
    • Rogue
    • Shaman
    • Warrior
      • The Fury Warrior Artifact Trait [Odyn's Champion] has had its chance to activate doubled, but its effectiveness has been lowered. The tooltip will be incorrect until a future patch.
  • Class Halls
    • The Vault Ticket (Rogue) is now a daily reset instead of weekly reset. This may not take effect until next Tuesday if you have already looted the Vault this week.
    • The "N Demon hunter [110] Deadlier Warglaives" quest (Demon Hunter) will now only consume a single  [Obliterum].
  • Dungeons
    • Maw of Souls
      • Helya: Decreased the frequency of Helya's Taint of the Sea during the Breached Vessel phase.
      • Helya: Altered the visual of Corrupted Bellow in order to perform better on lower-end machines.
      • Helya: Lowered the baseline damage of Corrupted Bellow and added a damage increase on subsequent damage events.
  • Holiday
  • NPCs
  • PvP
  • Professions
    • Cooking
    • Fishing
      • Players with the artifact trait "Better Luck Next Time" now have a chance to catch boots.
  • Quests
  • Zones
    • An unintended increase in player population in certain zones, notably Class Halls, has been fixed.

September 6

  • Classes
    • Demon Hunter
      • (Hotfix in testing) Demon Hunter Sigils will now correctly activate if the Demon Hunter is crowd controlled after placing the Sigil.
    • Priest
  • Class Halls
  • Dungeons
  • Items
    • (Hotfix in testing)  [Rocfeather Skyhorn Kite]: cooldown raised to 15 minutes (was 2 minutes). Shared cooldown raised to 3 minutes.
    • (Hotfix in testing)  [Brulfist Idol]: Knockback height reduced significantly.
      • Developers' Notes: The two toys above (combined, or in conjunction with other things such as  [Emerald Winds]) were too effective and diminished the value of utility and world-navigation tools that are core to certain classes and professions.
    •  [Touch of the Void]: the tentacles summoned by this trinket no longer scale past level 100.
    • Reduced the active effect potency of Heirloom trinkets acquired from Warlords of Draenor Mythic Dungeons.
    • Fixed a bug that could cause players, who were simultaneously both very lucky and very unlucky, to receive the same legendary item more than once.
  • Missions
    • Significantly improved the quality of the bonus reward available on Artifact Power missions..
  • NPCs
    • Pollous the Fetid in Val'sharah should no longer evade and become unkillable.
    • Unstable Powers now target fewer players with their Unstable Power orbs.
    • Inquisitor Tivos' Drain and Searing Gaze should now target fewer players.
  • Professions
    • Engineering
    • Skinning
      • The amounts of leather and scales dropped per creature skinned have been reduced.
  • Quests

September 2

  • Classes
  • Class Halls
    • Artifact Power gained from class-specific Class Hall Missions have been increased.
    • Priests who have completed the quest "Recruiting More Troops" should now be able to recruit troops from Vicar Eliza.
    • Bubbling Keg in the Monk Class Hall now respawns more quickly.
    • The  [Swirling Void Potion] item from the Priest Class Hall Advancement "Altars of Blessing" now properly provides the Void Infused buff to players.
    • The different areas of the Shaman Class Hall have been united into a single chat channel.
  • Dungeons
    • Players are able to enter a Random Legion Heroic if they are locked to all Legion Heroic Dungeons.
    • Neltharion's Lair
  • NPCs
  • Professions
    • The engineer-only auction house in Dalaran should now be fully functional.
    • Players should no longer be spammed with new recipe notifications during the blacksmithing quest "N Blacksmithing [104] Ironhorn Leysmithing".
  • PvP
    • Demon Hunter [Glide] speed is reduced while carrying a battleground flag.
    • Demon Hunter [Fel Rush] speed is reduced when cast in the air while carrying a battleground flag.
  • Quests
  • Zones

September 1

  • Classes
    • Death Knight
      • [Anti-Magic Barrier] should no longer grant more than the intended bonus when combined with other effects that increase health.
      • [Vampiric Blood] should no longer grant more than the intended bonus when combined with other effects that increase health.
    • Mage
      • Ignite spreading will no longer incorrectly remove other Mages' Ignite.
    • Monk
      • [Fortifying Brew] should no longer grant more than the intended bonus when combined with other effects that increase health.
    • Shaman
      • Enhancement Shamans should no longer be prevented from using instant [Healing Surge] while moving.
    • Warrior
      • Commanding Shout should no longer grant more than the intended bonus when combined with other effects that increase health.
  • Items
    • The tooltip for  [Tome of the Clear Mind] now correctly states a maximum player level of 109 for its use.
    • Equippable items from Legion dungeon treasure chests should match your class proficiencies.
    •  [Skaggldrynk] should now properly share a cooldown with other combat potions.
  • NPCs
    • Tarben <Jarl of Tideskorn Harbor> should now cast his Jarl's Command fear spell a bit less often.
    • In Darkbrul Arena, Stonefist Brawler's stun attack should now be removable by effects that remove stuns.
  • Professions
  • PvP
    • Experience earned from gaining Honor has been reduced by approximately 50%.
      • Developer's note: We want battlegrounds and skirmishes to be a worthwhile and rewarding activity while leveling, but that should not be the most efficient method for gaining XP. While we've decreased the experience from PvP, it is still more efficient than it was in previous expansions.
  • Quests
  • UI
  • Zones
    • Orgrimmar, Stormwind, and previously invasion-affected areas should once again be unified for single realms.
      • Developer's note: On RP servers, we're setting sharding and cross-realm zoning back to how things were working before the Burning Legion invaded. This had been changed for stability during pre-launch events and invasions.

August

See: Patch 7.0.3 Hotfixes: August 30 | 2016-08-30 00:00 by Blizzard Entertainment Kaivax
See: Patch 7.0.3 Hotfixes: August 16 - 26 | 2016-08-16 00:00 by Blizzard Entertainment Kaivax
See: Patch 7.0.3 Hotfixes: July 26 - August 12 | 2016-07-26 00:00 by Blizzard Entertainment Kaivax

August 30

Can't do artifact quest. Hated by Moonglade. | 2016-08-30 09:08 | Blizzard Entertainment Taepsilum

This issue has been hotfixed.

Cenarion Circle has decided to make peace with everyone.

You should now all be able to get the quest.

If you find any remaining issues related to this issue please let us know.

Enjoy Legion!

View original post

August 26

  • Achievements
    • The Achievement " [I Saw Solis]" should now be awarded to participating players as expected.
  • Classes
    • Demon Hunter
    • Druid
    • Hunter
      • [Exhilaration] (Marksmanship) now heals the Hunter for 30% of maximum health and the Hunter's pet for 100%.
      • [Volley] now deals additional damage at 100% of Attack Power (was 75%).
      • [A Murder of Crows] (Marksmanship) now deals damage equal to 162% of Attack Power (was 135%).
    • Mage
      • [Frostbolt] damage increased to 185% of Spell Power (was 170%).
      • [Flurry] damage increased to 105% of Spell Power (was 90%).
    • Paladin
    • Priest
      • [Penance] damage is now 190% of Spell Power (was 175%).
      • [The Penitent] now heals 300% of Spell Power (was 275%).
      • [Shadow Word: Pain] (Discipline) damage increased by 7%.
      • [Purge the Wicked] additional damage increased to 48% of Spell Power (was 42%).
      • [Dominant Mind] cooldown reduced to 2 minutes (was 3 minutes).
      • [Schism] now deals damage equal to 425% of Spell Power (was 400%).
        • Developers' notes: We recently identified a bug that was causing Discipline Priests to gain far more benefit than intended from caster DPS trinkets. While we do intend for Discipline to benefit from caster DPS trinkets (including through [Atonement]), and will be tuning those appropriately, we are slightly increasing the spec's damage to account for the bug fix. We will continue monitoring the issue.
    • Rogue
    • Shaman
      • [Unleash Life] increases your next heal by 45% (was 30%).
      • [Wellspring] now heals for 375% of Spell Power (was 300%).
      • [Wellspring] heals for 25% of normal value on full-health targets, if it has more than 6 targets.
        • Developers' notes: This does not reduce Wellspring's effective (non-overheal) healing. In the future we plan to find a different solution, but we felt it was it was better to address the interaction between Wellspring overhealing and [Cloudburst Totem] now, rather than wait to change it after it got more use.
    • Warlock
      • [Drain Life] now does damage of 35% of Spell Power per tick (was 30%).
      • [Drain Soul] now does damage of 52% of Spell Power per tick (was 44%).
      • [Haunt] damage increased to 700% of Spell Power (was 600%).
      • [Incinerate] damage increased to 210% of Spell Power (was 190%).
  • Event
    • Players should now be able to see Archmage Khadgar during the quest "N [100 - 110] City Under Siege" without leaving Dalaran and returning.
  • Hardware
    • Implemented a fix for a bug that was causing a loss of sound with Creative SoundBlaster Audigy SE sound cards.
  • Player Versus Player - The following adjustments only apply to PvP abilities when used in PvP.
    • Death Knight
    • Druid
    • Demon Hunter
      • (Havoc) PvP Stat Assignment Adjustments:
        • Agility reduced by 10%
        • Mastery reduced by 60%
        • Critical Strike increased by 30%
        • Haste increased by 30%
          • Developers' note: Havoc Demon Hunter damage overall was quite high, so we reduced the amount of Agility they receive in PvP. We also felt that their Mastery contributed too much to excessive burst, so we've redistributed their secondary stat budget, reducing their Mastery, but increasing their Critical Strike and Haste.
      • [Glimpse] (Havoc) now grants 3 seconds of Blur (was 1.5 seconds).
      • [Awaken the Demon Within] (Havoc) now grants 6 seconds of [Metamorphosis] (was 8 seconds).
    • Hunter
    • Mage
      • [Kleptomania] cooldown increased to 30 seconds (was 15 seconds).
      • [Arcane Blast] (Arcane) now deals 15% more damage in PvP.
      • [Dragon's Breath] (Fire) duration reduced to 3 seconds (was 4 seconds).
      • [Fireball] (Fire) now deals 75% additional damage in PvP (was 150%).
      • [Firestarter] (Fire) now reduces Combustion's cooldown by 5 seconds (was 10 seconds).
      • [Flamecannon] (Fire) now stacks to 5 (was 3), but only increases damage, range, and health by 3% per stack.
      • [Greater Pyroblast] (Fire) now deals 35% of the target's health (was 25%).
      • [Ice Lance] (Frost) deals 20% additional damage in PvP.
      • [Frostbolt] (Frost) deals 20% additional damage in PvP.
    • Rogue
      • [Plunder Armor] (Outlaw) reduces the target's damage by 10% (was 20%) and increases the caster's damage by 10% (was 20%).
      • [Run Through] (Outlaw) damage reduced by 15% in PvP.

August 24

  • Classes
    • Demon Hunter
      • [Demon Speed] now properly works in Battlegrounds and Arenas.
      • Haste now properly reduces the cooldown of [Throw Glaive].
      • Consuming a Soul Fragment should no longer cancel [Glide].
      • Demon Hunters can now learn and use Leather-Agility goggles from Engineering.
    • Druid
      • [Starfall] no longer stops dealing damage when striking a target that is immune to AOE.
    • Hunter
      • [Stampede] should ignore targets that are immune to AOE.
    • Mage
    • Priest
    • Warrior
  • Event
    • The new graveyard outside of Caverns of Time should now function properly while the Tanaris invasion is active.
    • Stage 4 bosses should be doing a bit less melee damage per hit.
    • Fixed a bug that was preventing some lower-level event reward armor from gaining item level upgrades when Warforged.

August 23

  • Classes
    • Druid
      • Guardian
        • [Mastery: Nature's Guardian] now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
        • [Ironfur] now increases Armor by 100% (was 75%).
    • Rogue

August 22

  • Classes
    • Death Knight
      • [Rune of Razorice] now correctly increases the damage of some previously unaffected Frost abilities.
    • Unholy
      • [Clawing Shadows] damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.
    • Demon Hunter
    • Druid
      • Balance
        • Blessing of Elune now increases Astral Power generation by 25% (was 40%).
        • Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
        • [Lunar Strike] now generates 12 Astral Power (was 10).
        • [Mastery: Starlight] bonus has been increased to 2%/point (was 1.75%).
        • [Moonfire] and [Sunfire] DoT damage has been decreased to 50% per tick (was 55%).
        • [Shooting Stars] now gives 4 Astral Power (was 5).
        • [Solar Wrath] now generates 8 Astral Power (was 6).
        • Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.
    • Mage
      • Arcane
        • [Arcane Blast] mana cost has been decreased to 3.0% base mana (was 3.2%).
      • Fire
        • [Cinderstorm] will no longer consume additional stacks of [Ice Floes] when damage occurs.
        • Fire Mage critical strike chance has been increased by 5%.
        • [Critical Mass] multiplier has been decreased to 1.1 (was 1.3).
        • Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.
    • Monk
    • Paladin
    • Priest
    • Rogue
      • [Death from Above] will no longer refund excess combo points if the player is using [Anticipation].
      • Assassination
        • [Agonizing Poison] now stacks 5 times (was 4).
        • [Deadly Poison] instant damage has been increased to 17% Attack Power (was 14.2%).
        • [Envenom] damage has been increased to 60% Attack Power per point (was 50%).
        • [Rupture] damage has been decreased to 25% Attack Power (was 30%).
        • Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.
    • Shaman
      • Enhancement
        • [Windfury] base proc rate has been increased to 10% (was 5%.)
        • [Rockbiter] damage has been increased to 155% Attack Power (was 135%).
        • [Lightning Bolt] (Enhancement) damage has been increased to 30% Spell Power (was 25%).
        • [Earthen Spike] debuff damage has been increased to 15% (was 10%).
        • Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
      • Elemental
    • Warlock
  • Bug Fixes
    • Demon Invasions
      • Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.

August 16

August 12

August 11

August 9

  • Classes
  • Event
    • Powerful Legion Commanders in Legion Invasions may now drop Nethershards; the number of Nethershards awarded upon completion of individual Stages has been slightly reduced to compensate.
  • Items
    • Non-Demon Hunters will no longer receive Demon Hunter Glaives from Legion chests.
    • Glaive weapons can now be enchanted by players.
  • NPCs
  • Quests
    • Players should no longer see duplicated conversation between NPCs during the quest A [98] The Fallen Lion.
    • The Dalaran (Northrend) cooking daily quest should once again randomize properly.
  • UI
    • (Work in progress) Players should be able to promote other players to the Guild Master rank via right-click in the guild roster.
    • (Work in progress) You can again successfully search for robes in the Auction House.

August 8

August 4

August 2

August 1

  • Classes
    • Death Knight
    • Druid
      • [Displacer Beast] will apply its speed buff even if [Dash] is active (they do not stack).
      • Fixed a bug which allowed certain macros to bypass the cooldown on returning to the same Shapeshift form you just shifted out of.
    • Hunter
    • Mage
      • (Work in progress) [Flame Patch] damage has been significantly reduced. A previous hotfix to solve a bug with Flame Patch not dealing damage while the Mage was casting effectively increased its performance, and today's change returns it to approximately the intended performance level.
    • Monk
    • Paladin
    • Warlock
    • Warrior
  • Garrisons
    • The Garrison Strategic Assault options should again be properly randomized from day to day.
  • Quests
  • UI
  • World Bosses
  • Zones
    • Many missing fish have been returned, and players can again fish in the Human, Night Elf, Orc, Tauren, Blood Elf, and Draenei starting zones.
    • Corrected an issue that could cause players in mixed-server groups to periodically warp back to recent locations (aka "rubberbanding").

July

See: Patch 7.0.3 Hotfixes: July 26 - 28 | 2016-07-26 00:00 by Blizzard Entertainment Kaivax
See: Patch 7.0.3 Hotfixes: July 19 - 25 | 2016-07-19 00:00 by Blizzard Entertainment Kaivax

July 28

July 27

July 26

July 25

July 22

July 21

July 20

  • Bug Fixes
    • Dungeons and Raids
      • Enemies have been weakened in all encounters in Warlords of Draenor dungeons and Hellfire Citadel on all difficulties.
      • Oregorger once again can hold a maximum of 100 Ore.
      • Hellfire Citadel
        • Gripping Shadows damage on Mannoroth reduced by 40% in Mythic difficulty.
        • Overflowing Fel Energy damage on Mannoroth reduced by 50% in Mythic difficulty.
        • Focused/Wrought Chaos damage on Archimonde reduced by 30% in Mythic difficulty.
    • Items
      • A number of items should no longer provide Legion materials when disenchanted.
    • Quests
    • Transmogrification
      • (Work in progress) Transmogrification items related to the Warcraft movie should be granted to players who logged in during the promotion.
    • User Interface
      • You should no longer be prompted to select Honor talents until you reach level 110.
    • Zones

July 19

  • Bug Fixes
    • Account Services
      • (Work in progress) Fixed multiple issues affecting  [WoW Token] redemption.
      • Level 90 boosts were temporarily disabled, and should be again usable.
    • Dungeons and Raids
      • Players should once again be able to attack Yogg-Saron's Constrictor Tentacles while in their grasp.
    • Items
    • Quests