How to roleplay a dwarf

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The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. Please make sure player character articles are in user namespaces - see the personal article policy.

How to roleplay
Alliance Alliance

Night elf
Void elf
Lightforged draenei
Dark Iron dwarf

Horde Horde

Blood elf
Highmountain tauren
Mag'har orc

Neutral Neutral


Aye me lad so ye wanna roleplay a dwarf do ye?

Okay enough of the silliness.


You are going to be roleplaying a dwarf so there are a few types of traits you may want to remember:

Dwarves love alcohol! Any dwarf in a tavern without a mug in their hand might raise some eyebrows. The Thunderbrew Distillery and the Barleybrews are famous for their ale in Brewfest, and even the Frost dwarves in the Storm Peaks boast beer of their own. Due to their love for alcohol, they don't get drunk that easily, so don't just pass out there after one mug! But, don't exaggerate on this either. Alcohol still has the same effect on a dwarf as it has on other races. It doesn't make them stronger or anything like that so bringing a jug of ale with you to the battlefield probably is an unwise move.

Dwarves have a strong relationship with the gnomes. When Gnomeregan fell to the troggs, the dwarves shared their home with the survivors. So if you are going to roleplay a dwarf that does not like gnomes, you should have a good reason to back it up.

Dwarves are born explorers. Finding treasure is in their blood. They can easily tell the quality of a gem or if it's real or not. This can be a very interesting way to RP, and it can be a lot of fun too.

Dwarves were once Earthen, though now they have flesh due to the Curse of Flesh of the Old Gods, they still feel very connected to the earth. Most of their kingdoms are under mountains. Dwarves are both meticulous and patient with their work. and build their kingdoms until the last error is corrected. You might want to hang out in cities like Ironforge a lot to show your connection to your roots.

Racism and Sexism

Dwarves do not think of all races as equal; when a Dwarf is mad he can spit out the real things he thinks about some races,"Ya fragile Elves ain't even worth anytin' to the Alliance! All ye do is hug trees and complain 'bout loggin'!" Dwarves do not believe in all the nature and magic things, they call it "tricks", and do not appreciate races that use them, much less worship them. It is arguable that Dwarven men do not like their women, and sometimes try to get a date from another race. Many jokes were created about Dwarven women breaking razor on their leg hair.


Dwarves do not have many different personalities like the humans or Orcs. Most feel the same to an event, but don't let that hold your dwarf back. If you really wanted to, you can make your own personality for your dwarf, but it would be best for you to include some of the following Dwarven traits:

Dwarves are a suspicious kind, it takes a lot to gain their trust; mostly from elves and Draenei. Dwarves do not like "magical" stuff, they prefer an axe or/and an gun.

Dwarves are kind, protective and loving. A dwarf is a stalwart defender, he would rather die protecting the weak and innocent then seeing them get hurt.

Dwarves like guns and cannons. If a dwarf encounters a serious threat, he does not hesitate to fill it's head with thorium and the air with the smell of burnt gunpowder.

Most Dwarves, particularly the Bronzebeard and Dark Iron clans, prefer to be underground, or as close as it can get, while the Wildhammer clan feels confined if they can't see the wide open skies. Depending on your class choice, you could alter how your dwarf acts in various areas.

Dwarves are rough, tough, and sometimes a bit grumpy.

Dwarves love ale, a filled mug for them is a filled heart. They become very friendly after some ale, if you want a dwarf to like you make sure you make you first impression on him in a bar with fine dwarven ale.

Dwarves are stubborn, when they decide on something, they are hard to convince otherwise. A Dwarf which wants something done, -WILL- get it done. If he doesn't.... Well if he doesn't, most of the time he will die trying.

Class Choices

Warrior: A very good option for Dwarves. Dwarves love weapons, almost any kind of weapon. Dwarves also love to go to the field themselves and fight melee. Though a lot of Dwarves like guns over the weapons, a sharpshooters best friend, a dwarf warrior has many options, he could basically be anything a dwarf would want! (Nothing magical) An explorer, adventurer, soldier, or mercenary... If you are good enough, maybe you will even be able to make your dwarf a Dwarven Avatar!

Hunter: Dwarves love guns and are quite proficient with it. In the Third War, dwarves contributed to the Alliance forces by sending their sharpshooters to provide cover fire. Also, picking up engineering along may be able to even make your rp experience better.

Rogue: Dwarves are honorable, rogue isn't really the first choice to pick, considering they are very muscular too, it doesn't fit very well to rp. But your Dwarf could be the criminal guy who never liked the battle front too much... Rather the battle's "back"... Or perhaps you are simply a front-line skirmisher (ie - Combat Rogue) who prefers mobility over durability.

Priest: This might be a tricky one. Dwarves are not traditionally associated with magic, and would rather wield a hammer than preach about their religion. Since humans taught the Dwarves the way of the Light, they could become paladins, and some chose to go the second way and become priests.

Paladin: Great Choice for a dwarf! Honorable, kind, loving, fights to protect. The Paladin shows the kindness in the Dwarves heart combined with their battle skills. It was the humans who taught the Dwarves the way of Light, and what greater show of respect is there than to be part of their holy order?

Mage(Cataclysm): A Dwarf mage is basically a bit unusual, because Dwarves do not like magical "tricks". They could be a runemaster like the Earthen, unleashing powers from runes written on simple papers to unleash devastating power does sound very fun and interesting. The Dark Iron Dwarves were always interested in magic, and in Cataclysm, the Dark Iron Dwarves came back to Ironforge and formed The Three Hammers again, the Dark Iron Dwarves taught the Bronzebeard Dwarves the way of arcane magic. Or you could BE a Dark Iron Dwarf.

Shaman(Cataclysm): Following King Magni's heroic sacrifice for the elements so they would protect Ironforge from the catastrophic Cataclysm, Dwarves started to look into shamanism and understanding the elements. The Wildhammer dwarfs were already practicing shamanism too. It may be very interesting to roleplay a Dwarven shaman, either as an Ironforge just starting into shamanism, or a Wildhammer already seasoned in the art. Remember, Dwarves dig deep in the earth, which is against the elements; a bit of a conflict between them and the Explorer's League could add a bit more spice to the alliance.

Warlock(Cataclysm): Dwarf warlocks are pretty unusual around the Bronzebeard dwarves or the Wildhammer dwarves, but since some of the Dark Iron Dwarves have joined Ironforge, they could have learned dark magic from them. Warlocks are more welcome to Ironforge than they are to Stormwind, but a warlock wouldn't show what they really are in public and would often hide themselves. You can also try to play the angle of being a Dark Iron Dwarf, where the dark arts are a little more respected. A completely viable option, as some Dark Irons are now part of Ironforge once again.

Monk (Mists of Pandaria) Drunken brawling is nothing new to Dwarves, so the Brewmaster spec is very fitting for a dwarf. Mistweavers may be treated similarly to shamans. Windwalkers would presumably be similar to brawlers.

Remember, Dwarves prefer guns and axes over magic, though there are always different playing styles! Explore each class to decide how to make your dwarf special!

Things to remember

There are a few rules that a dwarf roleplayer must always consider:

  • Dwarves have their own accent. Calling men Lads, Women Lasses, You is ye, Your is Yer and much more.... (For more of an example try listening to the Dwarf NPCs, or some of your vocal emotes.)
  • Dwarves express anger by mentioning something short or long. For Example, a dwarf tripped and his ale spilled out of his mug:"Oh By Magni's beard!" Or something longer:"Oh By Muradin's second solid yet nimble axe!" Or just: "BLAST IT ALL TE HELL!"
  • Not much is known about Dwarven beliefs or religions, but some follow the light, some believe in the titans, etc... You can make your dwarf believe in something unique to make him special.

This guide explains only just the basic Dwarven ideas, there is still much more to learn about Dwarves. Try to ask friends, complete quests, and read about them in more articles to make your dwarf the best dwarf you can!