Hydross the Unstable/Resistance Gear

From Wowpedia
Jump to: navigation, search

Hydross the Unstable is the first boss of Serpentshrine Cavern in Coilfang Reservoir. He attacks solely with Frost-based damage in his Pure Form, and Nature-based damage in his Corrupted Form. Hydross also spawns 4 adds when he switches between each type; their damage matches the Form he changes to. In order to survive his magic-based attacks, the tanks require sufficient levels of resists.

The usual approach is to have one tank maxed on Frost Resist and one tank maxed on Nature resist; these two tanks will manage Hydross. There are also additional tanks with a mix of Frost and Nature resist to pick up the adds that Hydross spawns on each transitions.

Resistance Basics

365 is the resistance cap against a lvl 73 mob. At 365, it is considered to be at a ~70% average damage reduction (they will be resisting 75% of the damage 80% of the time - see Resistance for more information, but be aware that elemental melee damage does not behave exactly like spell damage). Hydross hits for ~8,000 unresisted, so this should make the average damage about 2400. The way resistance works, the amount of damage actually resisted will fluctuate from 75% resists to 25% resist; so healers remember that this is an average, and your tank will still take spikes.

Here are some suggestions on your resist sets.

You only need 365 resist against a level 73 mob anything more is WASTED. So you should only need the core plate set and a couple other items.

Frost resistance

Item Slot Resistance Mats Crafters
 [Iceguard Helm] Head 50 Honored Violet Eye Blacksmiths
 [Arcanum of Frost Warding] Head enchant 20 N/A
 [Pendant of Thawing] Neck 30 Revered Lower City Jewelcrafters
 [Inscription of Endurance] Shoulder enchant 7
  • Honored with Violet Eye
  • 30g
N/A
 [Enchant Cloak - Major Resistance] Cloak enchant 7 Enchanters
 [Iceguard Breastplate] Chest 60 Honored Violet Eye Blacksmiths
 [Iceguard Leggings] Legs 60 Revered Violet Eye Blacksmiths
 [The Frozen Eye] Finger 35 Honored Violet Eye Jewelcrafters
 [Frost Armor Kit] Chest, legs, hands, and feet augmentation 32 (8 each) Leatherworkers
 [Enchant Shield - Frost Resistance] Shield enchant 8 Enchanters
[Frost Resistance Aura] Buff 70 none Paladins
[Gift of the Wild] Buff 33 none Druids
Total 412

Since the maximum effective resistance caps at 365 (anything over has no effect), you do not need every item listed, and can vary it slightly. Once you have all the items and you are down to enchants, if you choose only one enchant with +7, you will only obtain 364 resistance. If you go for the shield enchant, you can hit exactly 365 (including aura/totem), or you can go for two enchants and have effective 365. While it is untrue that being at 364 resistance puts you down to the 50% threshold, you should strive for 365, because going from 364 to 365 yields the greatest return on your time-to-live compared to going from 0 to 1. Note: This wasn't taking into account GotW from druids which most all raids will have available and conveys 33 resistance. With that taken into account you can forgo some of the expensive enchants.

A Shaman's [Frost Resistance Totem] can be used in place of the Paladin's Aura.

Nature resistance

Item Slot Resistance Mats Crafters
 [Wildguard Helm] Head 50 Revered Cenarion Expedition Blacksmiths
 [Arcanum of Nature Warding] Head enchant 20
  • Honored with Cenarion Expedition
  • 100g
N/A
 [Pendant of Withering] Neck 30 Revered Scryers Jewelcrafters
 [Inscription of Endurance] Shoulder enchant 7 N/A
 [Wildguard Breastplate] Chest 60 Exalted Cenarion Expedition Blacksmiths
 [Enchant Cloak - Greater Nature Resistance] Cloak enchant 15 Honored Cenarion Circle Enchanters
 [Wildguard Leggings] Legs 60 Revered Cenarion Expedition Blacksmiths
 [The Natural Ward] Finger 35 Exalted Cenarion Expedition Jewelcrafters
 [Nature Armor Kit] Chest, legs, hands, and feet augmentation 32 (8 each) Leatherworkers
[Aspect of the Wild] Buff 70 none Hunters
Total 379

One could always substitute a  [Savage Guard] from Zul'Gurub for the legs augmentation, which will push the nature resist to 365 (366 actual, but effective is 365).

A Shaman's [Nature Resistance Totem] can be used in place of the Hunter's Aspect.

Druid Off Tank Gear

Despite the following table, most of a druid's non-crafted resistance gear will likely be BoE random enchantment gear from the AH - either of Frost Protection, or of Nature Protection. The rest should have resilience/defense rating, stamina, and agility. Resilience gear works very well for this fight, and the entire amount can be handled by [Timelapse Shard], [Alembic of Infernal Power], [Earthwarden], and [Formula: Enchant Chest - Major Resilience], leaving almost all slots and enchantments open for resistance.

Item Slot Resistance Mats Crafters
 [Gladiator's Dragonhide Helm] Head 4 (1x  [Void Sphere])
  • 1,000 Honor Points
N/A
 [Arcanum of Frost Warding] Head enchant 20
  • Honored with Keepers of Time. The pendant/head enchant you chose should be determined by which will be easier for you to get.
  • 100g
N/A
 [Arcanum of Nature Warding] Head enchant 20
  • Honored with Cenarion Expedition. The pendant/head enchant you chose should be determined by which will be easier for you to get.
  • 100g
N/A
 [Pendant of Thawing] Neck 30 Revered Lower City Jewelcrafters. The pendant/head enchant you chose should be determined by which will be easier for you to get.
 [Pendant of Withering] Neck 30 Revered Scryers Jewelcrafters The pendant/head enchant you chose should be determined by which will be easier for you to get.
 [Shoulderpads of Assassination] Shoulder 8 (2x  [Void Sphere])
  • Talon King Ikiss in Sethekk Halls
N/A
 [Inscription of Endurance] Shoulder enchant 7 N/A
 [Syrannis' Mystic Sheen] Back 12
  • Commander Syrannis in Botanica
 [Formula: Enchant Cloak - Major Resistance] Cloak Enchant 7
 [Heavy Clefthoof Vest] Chest 12 (3x  [Void Sphere]) Honored Cenarion Expedition Leatherworkers
 [Vindicator's Dragonhide Bracers] Wrist 4 (1x  [Void Sphere])
  • 1 Bracers of the Forgotten Vanquisher
 [Wastewalker Gloves] Hands 8 (2x  [Void Sphere])
  • Warchief Bladefist in Shattered Halls
 [Heavy Clefthoof Leggings] Legs 12 (3x  [Void Sphere]) Honored Cenarion Expedition Leatherworkers
 [Heavy Clefthoof Boots] Feet 8 (2x  [Void Sphere]) Friendly Cenarion Expedition Leatherworkers
 [The Natural Ward] Finger 35 Exalted Cenarion Expedition Jewelcrafters
 [The Frozen Eye] Finger 35 Honored Violet Eye Jewelcrafters
 [Stormpike Insignia Rank 6]/ [Frostwolf Insignia Rank 6] Trinket 10 Frost Exalted with your Alterac Valley faction
 [Frost Armor Kit] Chest, legs, hands, and feet augmentation 16 (8 each) Leatherworkers
 [Nature Armor Kit] Chest, legs, hands, and feet augmentation 16 (8 each) Leatherworkers
Total 168/168 Frost/Nature resist

Other buffs

Besides the group-based resist auras, there are additional options to raise your resistance. These are especially useful if your gear isn't complete yet or to be able to allow more gear options (increasing stamina, for example).