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Atop Mount Hyjal
Hyjal Summit is a region of northern Kalimdor, located on top of Mount Hyjal. It is here that the allied forces of orcs, humans and night elves fought in the final battle of the Third War. It is southwest of Winterspring, east of Felwood, northeast of Ashenvale, and northwest of Azshara. While it was closed zone throughout classic WoW, a portion of it can be visited during the Battle for Mount Hyjal instance.
In the Caverns of Time, players are able to travel to a past version of Hyjal, reliving the Battle for Mount Hyjal as part of a 25-man raid instance, with players assisting , , , and in defending the World Tree from the clutches of the evil .
Lore and the Battle for Mount Hyjal (Caverns of Time version)This section concerns content exclusive to The Burning Crusade.
The raid instance mirrors the last level of Warcraft III, Twilight of the Gods. The units wear the same clothes they had in Warcraft III. For instance, Horde Shamans wear the same wolf-like fur on their heads. The events begin in the Alliance base. Jaina commands the base with a small army of Alliance NPCs. After starting the event by talking to her, the raid has to face eight waves of elite undead, such as Ghouls, Crypt fiends, or Abominations. Units have exactly the same abilities they had in Warcraft III, such as for Ghouls, "Disease Aura" for Abominations, or "Brilliance Aura" for Jaina. After 8 waves, the first boss comes: the lich , who was also present in Warcraft III. After Winterchill is dead, talking to Jaina again gets the next boss and his assorted trash waves coming — dreadlord . Once Anetheron is taken down, the Alliance forces are defeated and the base is overrun by an unstoppable wave of undead. The raid has to move up the mountain to the Horde base.
Just like Jaina did, assists in person and with several Horde NPCs. The Undead Scourge and Burning Legion keeps sending Necromancers, Banshees, Gargoyles, Infernals, and even Frost Wyrms against the defenders of Azeroth. The boss waves are started by talking to Thrall, first (which was not present in Warcraft III), and then the last lieutenant of the Burning Legion, the pit lord commander .
Once again, the base falls, and the raid must now help the last defenders of the world, and her Sentinels: Archers, Huntresses, Druids of the Claw, and Druids of the Talon. is busy chanelling the World Tree as the players enter the base. Besides providing an important piece of equipment (the ), Tyrande and her NPCs help the players by holding off invading Ghouls, Crypt Fiends, and Abominations during the battle. The raid must bring Archimonde down to 10% health, at which point a large group of Ancient Wisps attack him and destroys once and for all the mighty demon lord.
|Alliance Base · Crypt · Horde Encampment · Night Elf Village · Nordrassil · Scourge base|
Hyjal as it appeared during the Caverns of Time instance "Battle for Mount Hyjal".
Hyjal as it appeared as part of Kalimdor until World of Warcraft: Cataclysm.
Zone map of Mount Hyjal as it appears after Cataclysm.
RPGThis section concerns content exclusive to the Warcraft RPG and is considered non-canon.
The massive summit of Mount Hyjal is one of the most impressive places in Kalimdor. Here, the World Tree known as Nordrassil regrows, with the second Well of Eternity below. The site of the final battle of the Third War, the land here is now as well protected as anywhere in the world — protected by the power and majesty of dragons. The blue, red and bronze dragonflights keep a constant vigil over the recovering World Tree here, seeking to prevent the Burning Legion from ever again reaching the shores of the Well of Eternity and the branches of the sacred tree. From the lofty peak, one can see much of Ashenvale, Winterspring and Felwood far below.
Three important groups form the bulk of the people at Mount Hyjal. The first are the night elves, humans and others who steadfastly guard the World Tree against future attacks. These demon hunters are some of the most experienced and powerful adventurers in the world, and rightly so; most of them either fought in the Battle of Hyjal in the Third War or otherwise have considerable experience tracking down and destroying demons. These demon hunters are assisted by dryads and keepers of the grove, who have an even greater investment in Mount Hyjal’s safety. Hyjal’s summit is sacred to the dryads and keepers, just as it is to the night elves, but it is also their home — in some cases, for many thousands of years.
Finally, three dragonflights carefully watch over the massive tree, their high numbers perhaps a form of compensation for their noted absence during the Third War. The blue dragonflight is particularly devoted to this cause, and while their numbers here are not large, they guard the tree from lower on the mountainside in their caverns of Mazthoril
Few elves live at the peak of Mount Hyjal, but the mountain and the World Tree shelter the night elves in the forests and shores at the foot of the mountain. The forests and rocky mountain slopes harbor many dangerous beasts. With the magic of the Well of Eternity and the World Tree saturating the air and infusing the groundwater, the creatures of the forests are stronger and smarter than those anywhere else on Kalimdor. Deadly black tigers and bears prowl the forests, as do powerful stags. These creatures do not fear fights; they even seek them if the prey looks weak enough. Even smarter and deadlier beasts inhabit the forests. Hippogryphs and chimaera are a common enough sight among the forested peaks of the Summit. Hippogryphs, magical beasts that look like a stag crossed with a raven, patrol the skies and attack anyone they deem a threat to the forests. Although friendly to night elves, they do not show kindness to strangers or to those they consider a menace. Wild dire wolves also lurk on the mountain slopes. They have no natural enemy and are fearless even when met with several armed hunters. The forests of Hyjal are also known to be home to the occasional treant and stray ancient. These sentient, mobile trees protect the night elves' towns and the surrounding forests.
The geography of Hyjal Summit is dominated by temperate rugged and forbidding mountains. Hyjal Summit rises high above northern Kalimdor, surrounded by Winterspring, the Moonglade, and Felwood. The mountain's twin peaks are the highest points on Kalimdor and home to Nordrassil, the massive World Tree. The climb to the peak takes travelers past everything from dense forests at the foot to rocky meadows with sparse growth as the grade gets steeper. Nordrassil's sheer enormity strikes awe into any who have the rare honor of approaching it. The root system spreads over the entirety of Hyjal's peak, and its vast, charged branches seem to touch the sky. Damaged in the recent war, it now heals itself at a rapid rate. Although the World Tree rests upon a high mountain peak, its magic keeps the weather pleasant and warm year round - until the year after Battle of Mount Hyjal, when Hyjal saw its first winter. Otherwise, the air remains warm and crisp and the sky is always a dark blue peppered with a blanket of stars. The night elves hope the regenerating tree will begin to regulate the weather again soon.
The top of Mount Hyjal shares the plight of Ashenvale: it is mostly uncorrupted, but bears scars and gashes from the battles of the Third War. In the center of the summit is the World Tree, stretching far above the mountaintop even in its damaged state. The forests are inhabited by the usual untainted beasts, which the dryads and keepers of the grove care for. The dryads and keepers are friendly, having worked alongside mortals in the Third War, and are much less shy and worried than those encountered in Ashenvale. Night elves control the majority of the area, but a number of small camps and ruins are spread over Hyjal Summit.
- ^ a b c d Kiley, Ellen P.. Lands of Mystery, 17. ISBN 9781588467843.
- ^ Arthaus. World of Warcraft: The Roleplaying Game, 18. ISBN 9781588467812.
- ^ Arthaus. Warcraft: The Roleplaying Game, 201. ISBN 9781588460714.
- ^ Twilight of the Gods
- ^ Arthaus. Warcraft: The Roleplaying Game, 201-203. ISBN 9781588460714.
- ^ Arthaus. Warcraft: The Roleplaying Game, 202. ISBN 9781588460714.