Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Movement slowed by 30% and time between attacks increased by 25%.
Duration: 5 seconds
Ice Armor is a mage spell that grants a self buff which increases armor and frost resistance, and has a chance to snare attackers. Enemies that attack with melee have a chance to become [Chilled], slowing their movement and attack speed. This is an improved version of [Frost Armor].
The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.
Patch 2.4.3 (2008-07-15): Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
Patch 2.1.0 (2007-05-22): Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as [Mana Shield].
Patch 1.12.0 (2006-08-22): Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Patch 1.8.0 (2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor was not removed properly when shapeshifting.
Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
This page was last edited on 28 March 2020, at 18:03.
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