Ice Armor

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Ice Armor
Spell frost frostarmor02.png
  • Ice Armor
  • Mage ability
  • 24% of base mana
  • Instant cast
  • Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Usable by
Class
Properties
Type

Defensive

School
Cooldown

None/Global Cooldown

Improvements
Related buff
Spell frost frostarmor02.png
  • Ice Armor
  • Increases armor by X, Frost resistance by Y and may slow attackers.
  • Duration: 30 minutes
Related debuff
Spell frost frostarmor02.png
  • Magic
  • Chilled
  • Movement slowed by 30% and time between attacks increased by 25%.
  • Duration: 5 seconds

Ice Armor is a mage spell that grants a self buff which increases armor and frost resistance, and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed. This is an improved version of [Frost Armor].

Rank Armor Frost resist Level Cost
1 290 6 30 80s
2 380 9 40 1g 50s
3 470 12 50 3g 20s
4 560 15 60 4g 20s
5 645 18 69 11g
6 930 40 79 15g

Notes

The secondary effects are a 30% snare and a 25% [Slow] in a debuff called "Chilled".

The amount of frost resistance granted is the same amount granted by similar ranks of [Mage Armor], which gives resistance to all schools.

It is possible for an enemy to resist the secondary effects, which are bundled into one debuff called "Chilled". You'll see "attacking mob resists your Chilled".

Only one armor self-buff can be active at a time.

Talent Improvements

[Frost Warding]: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank.

[Permafrost]: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent [Frostbite].

Glyph Improvements

 [Glyph of Ice Armor]: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.

 [Glyph of Frost Armor]: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.

Tips and tactics

The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Removed.
  • The Burning Crusade Patch 2.4.3 (2008-07-15): Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
  • The Burning Crusade Patch 2.1.0 (2007-05-22): Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as [Mana Shield].
  • WoW Icon update.png Patch 1.12.0 (2006-08-22): Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
  • WoW Icon update.png Patch 1.8.0 (2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor was not removed properly when shapeshifting.
  • WoW Icon update.png Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
  • WoW Icon update.png Patch 1.3.0 (2005-03-07): Mana cost reduced.
  • PTR client.png Patch 0.9 (2004-08-17):
    • Ice Armor and [Frost Armor] should no longer stack.
    • [Frost Armor] and Ice Armor chill effects reduced in effectiveness.
    • The Chilled effects from Ice Armor and [Frost Armor] should no longer stack.