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For the large building complex, see Icecrown Citadel. For the raid instance, see Icecrown Citadel (instance).
Level: 67 - 80
Battle Pet Level: 22 - 23
Icecrown Citadel Art Peter Lee 1.jpg
Icecrown Citadel

ScourgeScourgeScourgeScourge Scourge
VrykulVrykul Vrykul
DarkfallenDarkfallen Darkfallen
Various races from the Alliance and the Horde



Major settlements
Minor settlements

North-central Northrend

It was in Icecrown that the ensorcelled diamond-hard ice containing the armored form of Ner'zhul crashed and became the Frozen Throne. It was also here that the death knight Arthas shattered the throne and merged with his former master. Now, from within the brooding Icecrown Citadel, the Lich King commands his undead Scourge to scour the world of all life.[1]

Icecrown, also known as Ice Crown[2], is a zone composed of mostly Icecrown Glacier and the immediate area around it. In Lands of Mystery, the whole zone was called "Icecrown Glacier". Icecrown is surrounded by mountains. The ground is heavily desecrated, frozen earth that resembles solid, black ice. Thus little can grow here.


The name of Icecrown became infamous when Kil'jaeden hurled the Lich King back into the mortal world. Ner'zhul's prison slammed into the glacier and created the Frozen Throne. The impact was seen as far away as the Grizzly Hills. Here the Lich King remained until freed by Arthas, and the two beings merged into Arthas' body. From the Icecrown Citadel, he commands the Scourge.

Apparently, troops of the Scarlet Crusade succeeded in approaching the stronghold during a counter offensive, but in the end were repelled by the Scourge. Orman of Stromgarde was the highest-ranking human among the countless casualties of this failed assault.

In World of Warcraft: Wrath of the Lich King, Icecrown, previously ravaged by the tremendous force unleashed when Arthas and the Lich King merged into a single being, has been heavily fortified by the Scourge. Massive walls and ramparts have been erected throughout the region and Angrathar the Wrathgate bars entry from the bordering Dragonblight, while the reconstructed Icecrown Citadel looms overhead. The glacier itself is protected by three gates: Mord'rethar, Aldur'thar and Corp'rethar.


The Icecrown map in World of Warcraft.
Aldur'thar: The Desolation Gate · The Argent Vanguard · Argent Tournament Grounds · Balargarde Fortress · Battlescar Spire · Blackwatch · The Bombardment · The Breach · The Broken Front · Cathedral of Darkness · The Circle of Suffering · The Conflagration · Corp'rethar: The Horror Gate · The Court of Bones · Crusaders' Pinnacle · Death's Rise · Deathspeaker's Watch · First Legion Forward Camp · The Fleshwerks · Hall of Horrors · Halls of the Ancestors · The Hidden Hollow · Icecrown Citadel · Icecrown Glacier · Ironwall Dam · Ironwall Rampart · Jotunheim · Kul'galar Keep · Malykriss: The Vile Hold · Mord'rethar: The Death Gate · Naz'anak: The Forgotten Depths · Njorndar Village · Onslaught Harbor · Rise of Suffering · Sanctum of Reanimation · Saronite Mines · Savage Ledge · Scourgeholme · The Shadow Vault · Silent Vigil · Sindragosa's Fall · Ufrang's Hall · The Underhalls · Valhalas · Valley of Echoes · The Valley of Fallen Heroes · The Valley of Lost Hope · Weeping Quarry · Ymirheim
On the WCIII map seen on a loading screen.
The gates of Icecrown Citadel, as seen in the Wrath of the Lich King login screen.
Icecrown in art.
More art - possibly concept of Icecrown Citadel.
More art - possibly Sindragosa's Fall.
More art.
More art - possibly concept of Mord'rethar, Corp'rethar, Aldur'thar or the Ironwall Dam.
Hearthstone expansion.


Instance name Level range Group size Approximate run time
Instance portal Trial of the Champion 80 5-player 20 minutes
Instance portal Trial of the Crusader (Heroic) 80 (Raid) 10/25-player 1–2 hours
Instance portal Frozen Halls: Forge of Souls 80 5-player 20–30 minutes
Instance portal Frozen Halls: Pit of Saron 80 5-player 1 hour
Instance portal Frozen Halls: Halls of Reflection 80 5-player 30 min - 1 hour
Instance portal Icecrown Citadel 80 (Raid) 10/25-player 5+ hours

Travel hubs

Flight paths

Regions adjacent to Icecrown

Zone Name Faction Level Range Direction Access
Wintergrasp HordeAlliance PvP Southwest By flight path
Dragonblight HordeAlliance 71-75 South By flight path
Sholazar Basin HordeAlliance 75-78 West By flight path
Crystalsong Forest HordeAlliance 77-80 Southeast By foot and flight path
Hrothgar's Landing HordeAlliance 77-80 North By flying mount
Storm Peaks HordeAlliance 77-80 East By flight path

Notable characters

See also: Icecrown NPCs


Burning Legion

Scarlet Onslaught

Argent Crusade

Knights of the Ebon Blade

The Sha'tar


Rare elite NPCs associated with the  Northern Exposure achievement.


Main article: Icecrown quests


Wild creatures

Warcraft III

WC3RoC logo 16x32.png This section concerns content exclusive to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

The obelisks around the Frozen Throne were guarded by ice revenants, and were hostile to all comers, including the Scourge. A small group of tuskarr could be found nearby. The area is notably forested, with significant amounts of meltwater.[3]

A melee map named Ice Crown exists. It uses the Northrend tileset.;

These frozen woods are haunted by souls in torment, enslaved by the dark magic of the Undead.


  • Due to the heavy Scourge presence in Icecrown, both the Horde and the Alliance are using flying gunships as their base of operations in Icecrown instead of the traditional ground base. However, both Horde and Alliance have an Argent base camp known as Argent Vanguard, which is located in the southeast of the zone. New players to the zone should start here in order to pick up important quests which will update many phases of the zone.[4]

Patch changes

  • Legion Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 77 - 80.


External links