Icecrown

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For the large building complex, see Icecrown Citadel. For the raid instance, see Icecrown Citadel (instance). For the TCG set, see Icecrown (TCG).
NeutralIcecrown
Level: 67 - 80
Battle Pet Level: 22 - 23
Icecrown Citadel Art Peter Lee 1.jpg
Icecrown Citadel
Capital(s)
Races

ScourgeScourgeScourgeScourge Scourge
VrykulVrykul Vrykul
San'laynSan'layn San'layn
Various races from the Alliance and the Horde

Government

Monarchy

Ruler(s)
Major settlements
Minor settlements
Affiliation
Location

North-central Northrend

Icecrown Glacier on the The Frozen Throne Northrend map.
It was in Icecrown that the ensorcelled diamond-hard ice containing the armored form of Ner'zhul crashed and became the Frozen Throne. It was also here that the death knight Arthas shattered the throne and merged with his former master. Now, from within the brooding Icecrown Citadel, the Lich King commands his undead Scourge to scour the world of all life.[1]

Icecrown, also known as Ice Crown[2], is a zone composed of mostly Icecrown Glacier and the immediate area around it. Icecrown is surrounded by mountains. The ground is heavily desecrated, frozen earth that resembles solid, black ice. Thus little can grow here.

Icecrown is an anchor that holds this world to the next.[3]

History

The name of Icecrown became infamous when Kil'jaeden hurled the Lich King back into the mortal world. Ner'zhul's prison slammed into the glacier and created the Frozen Throne. The impact was seen as far away as the Grizzly Hills. Here the Lich King remained until freed by Arthas, and the two beings merged into Arthas' body. From the Icecrown Citadel, he commands the Scourge.

Apparently, troops of the Scarlet Crusade succeeded in approaching the stronghold during a counter offensive, but in the end were repelled by the Scourge. Orman of Stromgarde was the highest-ranking human among the countless casualties of this failed assault.

In World of Warcraft: Wrath of the Lich King, Icecrown, previously ravaged by the tremendous force unleashed when Arthas and the Lich King merged into a single being, has been heavily fortified by the Scourge. Massive walls and ramparts have been erected throughout the region and Angrathar the Wrathgate bars entry from the bordering Dragonblight, while the reconstructed Icecrown Citadel looms overhead. The glacier itself is protected by three gates: Mord'rethar, Aldur'thar and Corp'rethar.

Following Arthas' death, Icecrown remained occupied by Horde and Alliance forces for weeks.[4]

Geography

Maps and subregions

The Icecrown map in World of Warcraft.

Instances

Instance name Level range Group size Approximate run time
Instance portal Trial of the Champion 80 5-player 20 minutes
Instance portal Trial of the Crusader (Heroic) 80 (Raid) 10/25-player 1–2 hours
Instance portal Frozen Halls: Forge of Souls 80 5-player 20–30 minutes
Instance portal Frozen Halls: Pit of Saron 80 5-player 1 hour
Instance portal Frozen Halls: Halls of Reflection 80 5-player 30 min - 1 hour
Instance portal Icecrown Citadel 80 (Raid) 10/25-player 5+ hours

Travel hubs

Flight paths

Regions adjacent to Icecrown

Zone Name Faction Level Range Direction Access
Wintergrasp HordeAlliance PvP Southwest By flight path
Dragonblight HordeAlliance 71-75 South By flight path
Sholazar Basin HordeAlliance 75-78 West By flight path
Crystalsong Forest HordeAlliance 77-80 Southeast By foot and flight path
Hrothgar's Landing HordeAlliance 77-80 North By flying mount
Storm Peaks HordeAlliance 77-80 East By flight path

Notable characters

See also: Icecrown NPCs

Scourge

Burning Legion

Scarlet Onslaught

Argent Crusade

Knights of the Ebon Blade

The Sha'tar

Rares

Rare elite NPCs associated with the  Northern Exposure achievement.

Quests

Main article: Icecrown quests

Resources

The glacier's entrance.

Wild creatures

Warcraft III

WC3RoC-logo.png This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

The obelisks around the Frozen Throne were guarded by ice revenants, and were hostile to all comers, including the Scourge. A small group of tuskarr could be found nearby. The area is notably forested, with significant amounts of meltwater.[5]

A melee map named Ice Crown exists. It uses the Northrend tileset and has the following description: These frozen woods are haunted by souls in torment, enslaved by the dark magic of the Undead.

In the RPG

The RPG Icon 16x36.png This section contains information from the Warcraft RPG which is considered non-canon.

Map of the glacier.

In Lands of Mystery, the whole zone was called "Icecrown Glacier" instead of it being simply a sub-zone of the region.

History

Before the Lich King, this region was the capital of Azjol-Nerub, the nerubian spider kingdom (The nerubians now dwell in ruins by that same name). Then Ner'zhul arrived, and he used his magic to draw many dead or dying creatures onto the glacier and into his army. He conquered the nerubians and built his undead army. Travelers learned to avoid the place. The glacier has seen its share of battle within the past few decades: the Scourge fighting and destroying nerubians, furbolgs and Drakkari; adventurers assaulting the citadel and requiring rescue; Arthas and Illidan Stormrage fighting for the right to open the Frozen Throne's chamber. More than one adventurer has sneaked onto Icecrown Glacier, trying to kill the Lich King and destroy the Scourge. None return. Many consider the glacier the most evil place in all Azeroth.

The Lich King sits on the Frozen Throne at the bottom of the rift, and his glory and power are terrible. Four stone obelisks carved with runes of powerful magic surround the Frozen Throne. Bridges of pale blue, translucent energy stretch from the obelisk platforms to the Frozen Throne. Jets of frost periodically spew blue flames into the air, and there are glyphs carved into the rocky ground surrounding the Frozen Throne. Whoever wishes to enter the Throne Chamber, to risk the Lich King's wrath, must activate all four obelisks.[6]

People and culture

Nothing lives here — the Lich King and his Scourge aren't exactly alive - but the glacier teems with undead creatures. More creatures inhabit this one region than the rest of the continent (Its roughly estimated to have a population of 250,000 beings). All of the beings here are undead, which makes it a really awful place to visit. Still, one must give the Lich King credit. He landed in the coldest part of the coldest continent on Azeroth and figured out a way to get loyal, hardworking servants. Undead don't feel cold. They don't need food or drink. They don't breathe. And they don't get distracted or lazy or bored. No wonder he managed to build his citadel in a few years when it would have taken others decades. All his servants do exactly what he commands, for as long as he requires.[7]

Geography

Icecrown Glacier is a glacier in north-central Northrend that collided with the icy continent millennia ago. This is the Lich King's domain, the center of his power, and it's crawling with Scourge monstrosities. The Icecrown Citadel is a castle on top of a solid chunk of ice. Somewhere beneath this ice is the real northwest corner of this continent. It's not known how far it extends — it could go all the way to the shoreline or be just beyond the end of Crystalsong Forest. The important thing is, what's here now is not frozen soil or snow-covered forest. It's all ice. Nothing grows here. Nothing lives here. A few penguins and walruses and other arctic sea creatures might use the shore as a resting place but that's about it. The one thing it does have, of course, is undead. It has undead in spades.

Describing the glacier is easy: ice. That about covers it. Literally. A sheet of ice, several feet thick even at the edges, coats the entire region. A river cuts down through it, from the upper corner to Lake Wintergrasp below, and much of that is frozen over as well, at least on the surface. Along the southern edges a few stunted trees cling to survival but that’s where the glacier ends and real soil begins again. The glacier isn’t flat, though. It has levels, some of them gentle hills and valleys and others abrupt tears and sudden cliffs. The banks of the river drop sharply to the water, too high and steep for anyone caught in the water to climb back out. Just like the Howling Fjord, Icecrown Glacier has only one real settlement. Unlike the Fjord, the glacier has no exceptions. Icecrown Citadel teems with Scourge forces, and undead wander the landscape, on missions for their cursed leader.[8]

Notes and trivia

  • Due to the heavy Scourge presence in Icecrown, both the Horde and the Alliance are using flying gunships as their base of operations in Icecrown instead of the traditional ground base. However, both Horde and Alliance have an Argent base camp known as Argent Vanguard, which is located in the southeast of the zone. New players to the zone should start here in order to pick up important quests which will update many phases of the zone.[9]

Gallery

Warcraft III
Others

Patch changes

  • Legion Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 77 - 80.

References

External links