- For the large building complex, see Icecrown Citadel. For the raid instance, see Icecrown Citadel (instance). For the TCG set, see Icecrown (TCG).
|Level: 67 - 80|
Battle Pet Level: 22 - 23
- It was in Icecrown that the ensorcelled diamond-hard ice containing the armored form of Ner'zhul crashed and became the Frozen Throne. It was also here that the death knight Arthas shattered the throne and merged with his former master. Now, from within the brooding Icecrown Citadel, the Lich King commands his undead Scourge to scour the world of all life.
Icecrown, also known as Ice Crown, is a zone composed of mostly Icecrown Glacier and the immediate area around it. Icecrown is surrounded by mountains. The ground is heavily desecrated, frozen earth that resembles solid, black ice. Thus little can grow here.
- 1 History
- 2 Geography
- 3 Notable characters
- 4 Quests
- 5 Resources
- 6 Wild creatures
- 7 Warcraft III
- 8 In the RPG
- 9 Notes & trivia
- 10 Images
- 11 Patch changes
- 12 References
- 13 External links
The name of Icecrown became infamous when hurled the back into the mortal world. Ner'zhul's prison slammed into the glacier and created the Frozen Throne. The impact was seen as far away as the Grizzly Hills. Here the Lich King remained until freed by Arthas, and the two beings merged into Arthas' body. From the Icecrown Citadel, he commands the Scourge.
Apparently, troops of the Scarlet Crusade succeeded in approaching the stronghold during a counter offensive, but in the end were repelled by the Scourge. was the highest-ranking human among the countless casualties of this failed assault.
In World of Warcraft: Wrath of the Lich King, Icecrown, previously ravaged by the tremendous force unleashed when Arthas and the Lich King merged into a single being, has been heavily fortified by the Scourge. Massive walls and ramparts have been erected throughout the region and Angrathar the Wrathgate bars entry from the bordering Dragonblight, while the reconstructed Icecrown Citadel looms overhead. The glacier itself is protected by three gates: Mord'rethar, Aldur'thar and Corp'rethar.
Maps and subregions
On the Warcraft III map seen on a loading screen.
|Instance name||Level range||Group size||Approximate run time|
|Trial of the Champion||80||5-player||20 minutes|
|Trial of the Crusader (Heroic)||80 (Raid)||10/25-player||1–2 hours|
|Frozen Halls: Forge of Souls||80||5-player||20–30 minutes|
|Frozen Halls: Pit of Saron||80||5-player||1 hour|
|Frozen Halls: Halls of Reflection||80||5-player||30 min - 1 hour|
|Icecrown Citadel||80 (Raid)||10/25-player||5+ hours|
Regions adjacent to Icecrown
|Zone Name||Faction||Level Range||Direction||Access|
|Wintergrasp||PvP||Southwest||By flight path|
|Dragonblight||71-75||South||By flight path|
|Sholazar Basin||75-78||West||By flight path|
|Crystalsong Forest||77-80||Southeast||By foot and flight path|
|Hrothgar's Landing||77-80||North||By flying mount|
|Storm Peaks||77-80||East||By flight path|
- See also: Icecrown NPCs
Knights of the Ebon Blade
- () at Valley of Echoes and in Argent Vanguard
- aboard The Skybreaker
- aboard Orgrim's Hammer
- at the Shadow Vault
- at Silent Vigil (upon completing )
- Main article: Icecrown quests
Warcraft IIIThis section concerns content exclusive to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.
The obelisks around the Frozen Throne were guarded by ice revenants, and were hostile to all comers, including the Scourge. A small group of tuskarr could be found nearby. The area is notably forested, with significant amounts of meltwater.
In the RPGThis section contains information from the Warcraft RPG which is considered non-canon.
Before the , this region was the capital of Azjol-Nerub, the nerubian spider kingdom (The nerubians now dwell in ruins by that same name). Then arrived, and he used his magic to draw many dead or dying creatures onto the glacier and into his army. He conquered the nerubians and built his undead army. Travelers learned to avoid the place. The glacier has seen its share of battle within the past few decades: the Scourge fighting and destroying nerubians, furbolgs and Drakkari; adventurers assaulting the citadel and requiring rescue; Arthas and fighting for the right to open the Frozen Throne's chamber. More than one adventurer has sneaked onto Icecrown Glacier, trying to kill the Lich King and destroy the Scourge. None return. Many consider the glacier the most evil place in all Azeroth.
The Lich King sits on the Frozen Throne at the bottom of the rift, and his glory and power are terrible. Four stone obelisks carved with runes of powerful magic surround the Frozen Throne. Bridges of pale blue, translucent energy stretch from the obelisk platforms to the Frozen Throne. Jets of frost periodically spew blue flames into the air, and there are glyphs carved into the rocky ground surrounding the Frozen Throne. Whoever wishes to enter the Throne Chamber, to risk the Lich King's wrath, must activate all four obelisks.
People and culture
Nothing lives here — the Lich King and his Scourge aren't exactly alive - but the glacier teems with undead creatures. More creatures inhabit this one region than the rest of the continent (Its roughly estimated to have a population of 250,000 beings). All of the beings here are undead, which makes it a really awful place to visit. Still, one must give the Lich King credit. He landed in the coldest part of the coldest continent on Azeroth and figured out a way to get loyal, hardworking servants. Undead don't feel cold. They don't need food or drink. They don't breathe. And they don't get distracted or lazy or bored. No wonder he managed to build his citadel in a few years when it would have taken others decades. All his servants do exactly what he commands, for as long as he requires.
Icecrown Glacier is a glacier in north-central Northrend that collided with the icy continent millennia ago. This is the Lich King's domain, the center of his power, and it's crawling with Scourge monstrosities. The Icecrown Citadel is a castle on top of a solid chunk of ice. Somewhere beneath this ice is the real northwest corner of this continent. It's not known how far it extends — it could go all the way to the shoreline or be just beyond the end of Crystalsong Forest. The important thing is, what's here now is not frozen soil or snow-covered forest. It's all ice. Nothing grows here. Nothing lives here. A few penguins and walruses and other arctic sea creatures might use the shore as a resting place but that's about it. The one thing it does have, of course, is undead. It has undead in spades.
Describing the glacier is easy: ice. That about covers it. Literally. A sheet of ice, several feet thick even at the edges, coats the entire region. A river cuts down through it, from the upper corner to Lake Wintergrasp below, and much of that is frozen over as well, at least on the surface. Along the southern edges a few stunted trees cling to survival but that’s where the glacier ends and real soil begins again. The glacier isn’t flat, though. It has levels, some of them gentle hills and valleys and others abrupt tears and sudden cliffs. The banks of the river drop sharply to the water, too high and steep for anyone caught in the water to climb back out. Just like the Howling Fjord, Icecrown Glacier has only one real settlement. Unlike the Fjord, the glacier has no exceptions. Icecrown Citadel teems with Scourge forces, and undead wander the landscape, on missions for their cursed leader.
Notes & trivia
- Due to the heavy Scourge presence in Icecrown, both the Horde and the Alliance are using flying gunships as their base of operations in Icecrown instead of the traditional ground base. However, both Horde and Alliance have an Argent base camp known as Argent Vanguard, which is located in the southeast of the zone. New players to the zone should start here in order to pick up important quests which will update many phases of the zone.
More art - possibly Sindragosa's Fall.
- Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 77 - 80.
- ^ The Art of World of Warcraft: Wrath of the Lich King, pg. 138
- ^ "Ice Crown", Warcraft III map.
- ^ a b "Legacy of the Damned: A Symphony of Frost and Flame", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ Kiley, Ellen P.. Lands of Mystery, 108. ISBN 9781588467843.
- ^ Kiley, Ellen P.. Lands of Mystery, 106. ISBN 9781588467843.
- ^ Kiley, Ellen P.. Lands of Mystery, 106-108. ISBN 9781588467843.
- ^ http://www.getbuffed.com/getbuffed/videos/show/5