Imonar the Soulhunter | ||||||||||
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Gender | Male | |||||||||
Race | Fel lord (Demon) | |||||||||
Level | ?? Elite | |||||||||
Reaction | Alliance Horde | |||||||||
Affiliation(s) | Burning Legion | |||||||||
Location | Exhaust, Antorus, the Burning Throne | |||||||||
Status | Killable | |||||||||
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Imonar the Soulhunter is the sixth boss in Antorus, the Burning Throne. He is the deadliest bounty hunter the Twisting Nether has ever produced.[1]
Background[]
Adventure Guide[]
The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to sully his perfect record by failing to fulfill his latest contract.
Overview[]
Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies. At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him. At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational. In Mythic difficulty, these transitions occur every time Imonar loses 20% of his maximum health.
Damage Dealers[]
- Interrupt Conflagration when the raid has safely arrived on the correct platform to prevent Gathering Power from stacking too high.
- Avoid triggering traps such as Stasis Trap and Blastwire when traversing the walkways!
- Move away from players afflicted with Sleep Canister to avoid Slumber Gas.
Healers[]
- Dispel Sleep Canister from affected players after allies move to a safe distance.
- Avoid triggering traps such as Stasis Trap and Blastwire when traversing the walkways!
Tanks[]
- Manage stacks of Shock Lance, Sever, and Empowered Shock Lance to ensure they don't stack too high.
- Interrupt Conflagration when the raid has safely arrived on the correct platform to prevent Gathering Power from stacking too high.
- Avoid triggering traps such as Stasis Trap and Blastwire when traversing the walkways!
Abilities[]
Stage One: Attack Force[]
- Shock Lance — Fel energy courses through the caster's weapon, causing the target to suffer 4470000 to 4690000 Physical damage and take 10% increased damage for 20 sec. This effect stacks. In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 3 seconds for each stack.
- Electrify — Shocks another player for 1497234 to 1574016 Nature damage.
- Sleep Canister — Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
- Sleep Canister — Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
- Pulse Grenade — Hurls Pulse Grenades at nearby targets. Coming into proximity with one causes it to explode, inflicting 2300000 Nature damage and knocking back all players within 3 yds.
- Shocked — Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
- Infernal Rockets — Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage One: Attack Force []
- Shock Lance — Fel energy courses through the caster's weapon, causing the target to suffer 4470000 to 4690000 Physical damage and take 10% increased damage for 20 sec. This effect stacks. In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 3 seconds for each stack.
- Electrify — Shocks another player for 1497234 to 1574016 Nature damage.
- Sleep Canister — Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
- Empowered Pulse Grenade — The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Infernal Rockets — Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Two: Contract to Kill[]
- Sever — Slashes at a target, inflicting 5212350 to 5479650 Physical damage and causing the target to bleed for 882000 Physical damage every 2 sec for 18 sec. This effect stacks.
- Charged Blasts — The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1462500 to 1537500 Fire damage, burning them for an additional 1170000 Fire damage every 3 sec for 18 sec. All targets struck are also knocked away from the blast.
- Shrapnel Blast — When a shrapnel mine is created, it inflicts 593000 to 624000 Fire damage to all players. Stepping near a mine causes it to trigger, inflicting 950000 to 1000000 Physical damage and causing targets within 4 yds to bleed for 689000 Physical damage every 2 sec for 30 sec.
- Infernal Rockets — Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Three: The Perfect Weapon[]
- Empowered Shock Lance — Fel energy courses through the caster's weapon, causing the target to suffer 4464062 to 4692988 Physical damage and take 10% increased damage until the caster dies. This effect stacks. In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 4 seconds for each stack.
- Empowered Pulse Grenade — The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Empowered Shrapnel Blast — The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 2193750 to 2306250 Fire damage to players within 3 yds, causing them to burn for 450000 Fire damage every 2 sec until they die.
- Infernal Rockets — Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Three: Marked For Death []
- Shock Lance — Fel energy courses through the caster's weapon, causing the target to suffer 4470000 to 4690000 Physical damage and take 10% increased damage for 20 sec. This effect stacks. In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 3 seconds for each stack.
- Electrify — Shocks another player for 1497234 to 1574016 Nature damage.
- Sleep Canister — Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
- Empowered Pulse Grenade — The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Shrapnel Blast — When a shrapnel mine is created, it inflicts 593000 to 624000 Fire damage to all players. Stepping near a mine causes it to trigger, inflicting 950000 to 1000000 Physical damage and causing targets within 4 yds to bleed for 689000 Physical damage every 2 sec for 30 sec.
- Infernal Rockets — Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Four: Kill Switch []
- Sever — Slashes at a target, inflicting 5212350 to 5479650 Physical damage and causing the target to bleed for 882000 Physical damage every 2 sec for 18 sec. This effect stacks.
- Empowered Shrapnel Blast — The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 2193750 to 2306250 Fire damage to players within 3 yds, causing them to burn for 450000 Fire damage every 2 sec until they die.
- Charged Blasts — The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 1462500 to 1537500 Fire damage, burning them for an additional 1170000 Fire damage every 3 sec for 18 sec. All targets struck are also knocked away from the blast.
- Sleep Canister — Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
- Infernal Rockets — Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Five: The Perfect Weapon []
- Empowered Shock Lance — Fel energy courses through the caster's weapon, causing the target to suffer 4464062 to 4692988 Physical damage and take 10% increased damage until the caster dies. This effect stacks. In addition, the target shocks an additional player for 1497234 to 1574016 Nature damage every 4 seconds for each stack.
- Empowered Pulse Grenade — The caster sticks several Empowered Pulse Grenades to players for 10 min. These inflict 612000 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Empowered Shrapnel Blast — The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 2193750 to 2306250 Fire damage to players within 3 yds, causing them to burn for 450000 Fire damage every 2 sec until they die.
- Sleep Canister — Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec. When this effect is removed, it causes an explosion of Slumber Gas.
- Infernal Rockets — Blasts players who stray from the platform with rockets, inflicting 975000 to 1020000 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Intermission: On Deadly Ground[]
- Seared Skin — Standing on the burning edges of the bridge inflicts 1500000 Fire damage every 1 sec and increases all damage taken by 100% for 10 min. This effect stacks.
- Stasis Trap — Stepping upon a Stasis Trap causes it to trigger, inflicting 1462500 to 1537500 Fire damage and stunning all players within 3 yds for 8 sec.
- Pulse Grenade — Coming into proximity with a Pulse Grenade causes it to explode, inflicting 2242500 to 2357500 Nature damage and knocking back all players within 3 yds.
- Shocked — Being struck by a Pulse Grenade increases Nature damage taken by 50% for 20 sec. This effect stacks.
- Blastwire — Triggering a Blastwire causes it to explode, inflicting 1260000 to 1320000 Fire damage to all players.
- Shrapnel Blast — Stepping near a shrapnel mine causes it to trigger, inflicting 950000 to 1000000 Physical damage and causing targets within 4 yds to bleed for 689000 Physical damage every 2 sec for 30 sec.
- Conflagration — Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 2090000 to 2190000 Fire damage and reducing movement speed by 50% for 6 sec. When Imonar enters a lethal stance, these orbs burn for an additional 1135750 Fire damage every 2 sec for 12 sec. The intermission ends when Conflagration is interrupted. Imonar the Soulhunter takes 75% less damage while channeling this effect.
- Conflagration — Imonar the Soulhunter leaps backwards, dropping many traps and gathering power. The intermission ends when Conflagration is interrupted.
Strategy[]
Please add any available information to this section.
Loot[]
Please add any available information to this section.
Related Achievements[]
Quotes[]
- Intro
- Halt!
- A Legion ship arrives and drops off the Bounty Hunter.
- You'll go no further, mortal scum. There's a bounty on your heads, and I mean to collect.
- Aggro
- Your heads will adorn my trophy room.
- Think I'll keep a few of your parts as a trophy.
- Your bones will be my biggest payday!
- Sleep Canister
- Sweet dreams.
- Stay down!
- I'll collect you later.
- Phase Transitions
- Keep up, if you can.
- Time for a little carnage!
- You've gotta be faster than that, mortals!
- Sever
- I'll cut you in two, and collect twice the bounty.
- Conflagration
- Don't need a complete corpse to collect the bounty. A few pieces will do.
- Try to keep your identified parts intact.
- You've got nowhere to run.
- Shrapnel Blast
- The more you fight, the higher the bounty.
- You're beginning to outlive your worth.
- You're not going to make it out of this alive!
- Infernal Rockets
- Looks like I'll have to call in the big guns.
- Fire on my position!
- Bombard this area!
- Killed a player
- I get paid double if you scream.
- Ha! Killed by the best!
- Barely enough left to collect!
- Wipe
- Guess I should scrape up the pieces and collect my fee.
- Easiest money I ever made.
- Seems my employer overestimated your threat. But who am I to question a payday?
- Death
- I regret... taking... this job...
Notes[]
- Before Imonar is engaged, his ship can be seen firing upon the Vindicaar.
- Mal'Ganis and Kin'tessa transform into Imonar in the Sepulcher of the First Ones.
Patch changes[]
- Patch 7.3.0 (2017-08-29): Added.
References[]
- ^ [45R] The Soulhunter